Delphi 与 DirectX 之 DelphiX(11): TPictureCollectionItem.DrawAdd、DrawSub


本例效果图:

o_091134.gif

代码文件:
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, DXDraws, StdCtrls, DXClass;

type
  TForm1 = class(TForm)
    DXDraw1: TDXDraw;
    DXImageList1: TDXImageList;
    Button1: TButton;
    Button2: TButton;
    procedure FormCreate(Sender: TObject);
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

var
  pic1,pic2: TPictureCollectionItem;

procedure TForm1.FormCreate(Sender: TObject);
const
  ImgPath1 = 'C:\Temp\Back.jpg';
  ImgPath2 = 'C:\Temp\DelphiX.bmp';
begin
  DXImageList1.DXDraw := DXDraw1;
  pic1 := TPictureCollectionItem(DXImageList1.Items.Add);
  pic1.Picture.LoadFromFile(ImgPath1);
  pic2 := TPictureCollectionItem(DXImageList1.Items.Add);
  pic2.Picture.LoadFromFile(ImgPath2);
end;

procedure TForm1.Button1Click(Sender: TObject);
var
  r: TRect;
begin
  r := Bounds((DXDraw1.Width - pic2.Width) div 2,
              (DXDraw1.Height - pic2.Height),
               pic2.Width,
               pic2.Height);

  DXDraw1.Surface.Fill(0);
  pic1.StretchDraw(DXDraw1.Surface, DXDraw1.ClientRect, 0);
  pic2.DrawAdd(DXDraw1.Surface, r, 0);
  DXDraw1.Flip;
end;

procedure TForm1.Button2Click(Sender: TObject);
var
  r: TRect;
begin
  r := Bounds((DXDraw1.Width - pic2.Width) div 2,
              (DXDraw1.Height - pic2.Height),
               pic2.Width,
               pic2.Height);

  DXDraw1.Surface.Fill(0);
  pic1.StretchDraw(DXDraw1.Surface, DXDraw1.ClientRect, 0);
  pic2.DrawSub(DXDraw1.Surface, r, 0);
  DXDraw1.Flip;
end;

end.

转载于:https://www.cnblogs.com/del/archive/2009/01/13/1375049.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值