OpenSL的代码编写

#include <jni.h>
#include <string>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>


//1 创建引擎
static SLObjectItf engineSL = NULL;
SLEngineItf CreateSL()
{
SLresult re;
SLEngineItf en;
re = slCreateEngine(&engineSL,0,0,0,0,0);
if(re != SL_RESULT_SUCCESS) return NULL;
re = (*engineSL)->Realize(engineSL,SL_BOOLEAN_FALSE);
if(re != SL_RESULT_SUCCESS) return NULL;
re = (*engineSL)->GetInterface(engineSL,SL_IID_ENGINE,&en);
if(re != SL_RESULT_SUCCESS) return NULL;
return en;
}

void PcmCall(SLAndroidSimpleBufferQueueItf bf,void *contex)
{
LOGD("PcmCall");
static FILE *fp = NULL;
static char *buf = NULL;
if(!buf)
{
buf = new char[1024*1024];
}
if(!fp)
{
fp = fopen("/sdcard/shape.pcm","rb");
}
if(!fp)return;
if(feof(fp) == 0)
{
int len = fread(buf,1,1024,fp);
if(len > 0)
(*bf)->Enqueue(bf,buf,len);
}



}
 
extern "C"
JNIEXPORT jstring

JNICALL
Java_com_example_user_player_Play_stringFromJNI(
JNIEnv *env,
jobject /* this */) {
std::string hello = "Hello from C++";

//1 创建引擎
SLEngineItf eng = CreateSL();
if(eng){
LOGD("CreateSL success ");
}else{
LOGD("CreateSL failed ");
}

//2 创建混音器
SLObjectItf mix = NULL;
SLresult re = 0;
re = (*eng)->CreateOutputMix(eng,&mix,0,0,0);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("SL_RESULT_SUCCESS failed!");
}
re = (*mix)->Realize(mix,SL_BOOLEAN_FALSE);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("(*mix)->Realize failed!");
}
SLDataLocator_OutputMix outmix = {SL_DATALOCATOR_OUTPUTMIX,mix};
SLDataSink audioSink= {&outmix,0};

//3 配置音频信息
//缓冲队列
SLDataLocator_AndroidSimpleBufferQueue que = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,10};
//音频格式
SLDataFormat_PCM pcm = {
SL_DATAFORMAT_PCM,
2,// 声道数
SL_SAMPLINGRATE_44_1,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT,
SL_BYTEORDER_LITTLEENDIAN //字节序,小端
};
SLDataSource ds = {&que,&pcm};


//4 创建播放器
SLObjectItf player = NULL;
SLPlayItf iplayer = NULL;
SLAndroidSimpleBufferQueueItf pcmQue = NULL;
const SLInterfaceID ids[] = {SL_IID_BUFFERQUEUE};
const SLboolean req[] = {SL_BOOLEAN_TRUE};
re = (*eng)->CreateAudioPlayer(eng,&player,&ds,&audioSink,sizeof(ids)/sizeof(SLInterfaceID),ids,req);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("CreateAudioPlayer failed!");
} else{
LOGD("CreateAudioPlayer success!");
}
(*player)->Realize(player,SL_BOOLEAN_FALSE);
//获取player接口
re = (*player)->GetInterface(player,SL_IID_PLAY,&iplayer);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("GetInterface SL_IID_PLAY failed!");
}
re = (*player)->GetInterface(player,SL_IID_BUFFERQUEUE,&pcmQue);
if(re !=SL_RESULT_SUCCESS )
{
LOGD("GetInterface SL_IID_BUFFERQUEUE failed!");
}

//设置回调函数,播放队列空调用
(*pcmQue)->RegisterCallback(pcmQue,PcmCall,0);

//设置为播放状态
(*iplayer)->SetPlayState(iplayer,SL_PLAYSTATE_PLAYING);

//启动队列回调
(*pcmQue)->Enqueue(pcmQue,"",1);




错误的代码:

//1.创建引擎
SLEngineItf eng = CreateSL();


//2.创建输出设备
SLObjectItf mix = NULL;
(*eng)->CreateOutputMix(eng , &mix ,0 ,0 ,0);
//实例化mix
(*mix)->Realize(mix , SL_BOOLEAN_FALSE);
//配置输出设备
SLDataLocator_OutputMix outMix = {SL_DATALOCATOR_OUTPUTMIX , mix};
SLDataSink audioSink = {&outMix , 0};
//配置PCM格式信息
//缓冲格式
SLDataLocator_AndroidSimpleBufferQueue queue = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
, 10};
//音频格式
SLDataFormat_PCM pcm = {
SL_DATAFORMAT_PCM,
2,
SL_SAMPLINGRATE_44_1,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_PCMSAMPLEFORMAT_FIXED_16,
SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_LEFT, //SL_SPEAKER_BACK_RIGHT,
SL_BYTEORDER_LITTLEENDIAN //字节序,小断------还有大段

};

SLDataSource ds = {&queue , &pcm};



//创建播放器
SLObjectItf player = NULL;
SLPlayItf iplayer = NULL ;
const SLInterfaceID ids[] = {SL_IID_BUFFERQUEUE};
const SLboolean req[] = {SL_BOOLEAN_TRUE};
(*eng)->CreateAudioPlayer(eng,&player,&ds,&audioSink,sizeof(ids)/sizeof(SLInterfaceID),ids,req); //如果只用player接口就不用传其他
//实例化播放器 //参数,因为调用到内部类的接口,
(*player)->Realize(player ,SL_BOOLEAN_FALSE); //所以必须传入其他参数
//获取接口
(*player)->GetInterface(player, SL_IID_PLAY, &iplayer);


//获取队列的接口
SLAndroidSimpleBufferQueueItf pcmQue = NULL;
(*player)->GetInterface(player, SL_IID_BUFFERQUEUE, &pcmQue);

//设置回调函数
(*pcmQue)->RegisterCallback(pcmQue, PcmCall, 0);

//设置播放状态
(*iplayer)->SetPlayState(iplayer , SL_PLAYSTATE_PLAYING);

//启动队列回调
(*pcmQue)->Enqueue(pcmQue , " ",1);
 

转载于:https://www.cnblogs.com/liunx1109/p/9281766.html

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