delphi Drag and Drop sample 鼠标拖放操作实例

Drag and Drop is a common operation that makes the interface user friendly: a user can drag/drop information to controls instead of having to type etc.

The following sample explains basics of drag and drop. For detailed information you should refer to other articles in the wiki and reference documentation.

Please note, since LCL is partially compatible with Delphi's VCL, some articles/examples about Delphi drag-and-drop may also apply to LCL.

Drag and Drop

Despite of the operation's simplicity from the user's point of view, it might give hard times to an inexperienced developer.

For the code, Drag and Drop operation always consists of at least these 3 steps:

  1. Some control starts the drag-and-drop operation. This is called the Source
  2. User drags the mouse cursor around, above other controls or the Source itself. Now a dragged over control needs to decide, if it is able to accept the dragged data.
  3. Drop happens if a control agrees to accept the dragged data. The accepting control is called the Sender.

To simplify drag-and-drop handling, the LCL provides "automatic" mode. It doesn't mean, that LCL does the whole drag-and-drop for you, but it will handle low-level drag object managing (which is not covered in this article).

Example

DnDTest.PNG

The example covers automatic drag-and-drop feature between 2 controls (Edit->Treeview) as well as inside a single control (Treeview->Treeview)

  • Start the new application.
  • Put a TreeView component and Edit on the form.
  • Enable Automatic drag-and-drop mode for TreeView and Edit in Object Inspector:

DragMode: dkAutomatic

You can launch the application now, and try to drag anything around. You should not get anything working for now. But, if you press the left mouse button on the Treeview, you'll probably see that the cursor icon changed, but still nothing happens when releasing the mouse .

Dragging between controls

Let's make a drag-and-drop operation between Edit and TreeView. There the content of Edit will be "dragged" to TreeView and a new tree node created.

To initiate the drag, controls have a special method: BeginDrag()


Create OnMouseDown event for the Edit:

procedure TForm1.Edit1MouseDown(Sender: TObject; Button: TMouseButton; 
  Shift: TShiftState; X, Y: Integer);
begin
  if Button = mbLeft then   {check if left mouse button was pressed}
    Edit1.BeginDrag(true);  {starting the drag operation}
end;

 

If you launch the application right now and try drag and drop, you'll notice that Edit starts the operation, but still nothing happens then you're trying to drop to TreeView.

This is because TreeView doesn't accept the data. None of the controls accept data by default, so you'll always need to provide the proper event handler.

Assign TreeView.OnDragOver operation:

procedure TForm1.TreeView1DragOver(Sender, Source: TObject; X, Y: Integer; 
  State: TDragState; var Accept: Boolean);
begin
  Accept := true;
end;

 

Of course in some cases, TreeView might deny dropping (if Source or data cannot be handled), but for now, TreeView always accepts the dragging.

Run application and test. Everything should be better now, though still nothing happens on drop.

Assign TreeView.OnDragDrop operation:

procedure TForm1.TreeView1DragDrop(Sender, Source: TObject; X, Y: Integer);
var
  tv     : TTreeView; 
  iNode  : TTreeNode;  
begin
  tv := TTreeView(Sender);      { Sender is TreeView where the data is being dropped  }
  iNode := tv.GetNodeAt(x,y);   { x,y are drop coordinates (relative to the Sender)   }   
                                {   since Sender is TreeView we can evaluate          }
                                {   a tree at the X,Y coordinates                     } 
 
  { TreeView can also be a Source! So we must make sure }                                
  { that Source is TEdit, before getting its text }      
  if Source is TEdit then       
    tv.Items.AddChild(iNode, TEdit(Source).Text); {now, we can add a new node, with a text from Source }
end;

 

Run and test. It should be working now. Dragging a text from Edit to TreeView should create a new node.

Dragging within a control

Sender and Source can be the same control! It's not prohibited in any way. Let's add the ability to a TextView, to change its nodes location. Since TextView is in automatic DragMode, you don't need to start the drag by using DragBegin(). It's started automatically on mouse moved with left button hold.

Make sure you have "Accept:=true;" inside the DragOver operation for TreeView source.

Modify the DragDrop event handler to the following:

procedure TForm1.TreeView1DragDrop(Sender, Source: TObject; X, Y: Integer);
var
  tv     : TTreeView; 
  iNode  : TTreeNode;  
begin
  tv := TTreeView(Sender);      { Sender is TreeView where the data is being dropped  }
  iNode := tv.GetNodeAt(x,y);   { x,y are drop coordinates (relative to the Sender)   }   
                                {   since Sender is TreeView we can evaluate          }
                                {   a tree at the X,Y coordinates                     } 
 
  { TreeView can also be a Source! So we must make sure }                                
  { that Source is TEdit, before getting its text }      
  if Source is TEdit then       
    tv.Items.AddChild(iNode, TEdit(Source).Text) {now, we can add a new node, with a text from Source }
 
  else if Source = Sender then begin         { drop is happening within a TreeView   }
    if Assigned(tv.Selected) and             {  check if any node has been selected  }
      (iNode <> tv.Selected) then            {   and we're dropping to another node  }
    begin
      if iNode <> nil then 
        tv.Selected.MoveTo(iNode, naAddChild) { complete the drop operation, by moving the selectede node }
      else
        tv.Selected.MoveTo(iNode, naAdd); { complete the drop operation, by moving in root of a TreeView }
    end;
  end;
end;

 

That's it. If you run the application now, you should have both features working.

  • Adding a new node by dragging text from Edit to TreeView
  • Dragging nodes inside the treeview

Hints

  • You can?/cannot? use some global data to inspect what is being dragged now. Don't use global variables, but your form class's fields.
    • Put the data when you start the drag
    • Inspect the data, during control's drag over event, and modify Accept flag accordingly
    • Read and use the data on drop event

Dragging from other applications

You can drag/drop

Files

Files can be dropped and handled easily by implementing the FormDropFiles event, once AllowDropFiles on the form is set:

procedure TForm1.FormDropFiles(Sender: TObject; const FileNames: array of String);
var FileName : String;
begin
  for FileName in FileNames do
  begin
    ShowMessage(FileName);
  end;
end;

 

Text etc

You can drag and drop e.g. text from another application (e.g.t notepad) to a control on your application. The way this is implemented is platform-dependent.

Windows

This code lets you drag and drop selected text from other applications onto an edit control.

unit Unit1;
 
{$mode objfpc}{$H+}
 
interface
 
uses
  Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls,
  Windows, ActiveX, ComObj;
 
type
 
  { TForm1 }
 
  TForm1 = class(TForm, IDropTarget)
    Memo1: TMemo;
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
  private
    // IDropTarget
    function DragEnter(const dataObj: IDataObject; grfKeyState: DWORD; pt: TPoint; var dwEffect: DWORD): HResult;StdCall;
    function DragOver(grfKeyState: DWORD; pt: TPoint; var dwEffect: DWORD): HResult;StdCall;
    function DragLeave: HResult;StdCall;
    function Drop(const dataObj: IDataObject; grfKeyState: DWORD; pt: TPoint; var dwEffect: DWORD):HResult;StdCall;
    // IUnknown
    // Ignore referance counting
    function _AddRef: Integer; stdcall;
    function _Release: Integer; stdcall;
  public
    { public declarations }
  end;
 
 
var
  Form1: TForm1;
 
implementation
 
{$R *.lfm}
 
{ TForm1 }
 
procedure TForm1.FormCreate(Sender: TObject);
begin
  OleInitialize(nil);
  OleCheck(RegisterDragDrop(Handle, Self));
end;
 
procedure TForm1.FormDestroy(Sender: TObject);
begin
  RevokeDragDrop(Handle);
  OleUninitialize;
end;
 
function TForm1.DragEnter(const dataObj: IDataObject; grfKeyState: DWORD;
  pt: TPoint; var dwEffect: DWORD): HResult; StdCall;
begin
  dwEffect := DROPEFFECT_COPY;
  Result := S_OK;
end;
 
function TForm1.DragOver(grfKeyState: DWORD; pt: TPoint; var dwEffect: DWORD
  ): HResult; StdCall;
begin
  dwEffect := DROPEFFECT_COPY;
  Result := S_OK;
end;
 
function TForm1.DragLeave: HResult; StdCall;
begin
  Result := S_OK;
end;
 
function TForm1._AddRef: Integer; stdcall;
begin
   Result := 1;
end;
 
function TForm1._Release: Integer; stdcall;
begin
   Result := 1;
end;
 
function TForm1.Drop(const dataObj: IDataObject; grfKeyState: DWORD;
  pt: TPoint; var dwEffect: DWORD): HResult; StdCall;
var
  aFmtEtc: TFORMATETC;
  aStgMed: TSTGMEDIUM;
  pData: PChar;
begin
  {Make certain the data rendering is available}
  if (dataObj = nil) then
    raise Exception.Create('IDataObject-Pointer is not valid!');
  with aFmtEtc do
  begin
    cfFormat := CF_TEXT;
    ptd := nil;
    dwAspect := DVASPECT_CONTENT;
    lindex := -1;
    tymed := TYMED_HGLOBAL;
  end;
  {Get the data}
  OleCheck(dataObj.GetData(aFmtEtc, aStgMed));
  try
    {Lock the global memory handle to get a pointer to the data}
    pData := GlobalLock(aStgMed.hGlobal);
    { Replace Text }
    Memo1.Text := pData;
  finally
    {Finished with the pointer}
    GlobalUnlock(aStgMed.hGlobal);
    {Free the memory}
    ReleaseStgMedium(aStgMed);
  end;
  Result := S_OK;
end;
 
 
end.

 

Source forum: http://forum.lazarus.freepascal.org/index.php/topic,25769.msg156933.html#msg156933

转载于:https://www.cnblogs.com/yzryc/p/6408385.html

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在Qt中,Drag and Drop)是指在图形界面中,用户通过鼠标将一个可动的对象动到另一个可接受的目标对象上释,实现数据的交互和操作。 Qt提供了一套强大的框架,使开发者可以轻松地实现功能。实现一般需要以下几个步骤: 1. 设置动源:首先,需要将用户操作的对象设置为可动的源,通过调用QWidget的setDragEnabled()函数来实现。这样,用户就可以通过鼠标动该对象了。 2. 设置目标:然后,在接受的目标对象上,需要设置该对象的属性来接受拽的数据。通常,可使用QWidget的setAcceptDrops()函数来设置目标对象。 3. 实现拽事件:在操作过程中,会触发一系列的事件,如mousePressEvent、mouseMoveEvent和mouseReleaseEvent等。我们需要在这些事件中实现相关的逻辑。 4. 处理数据:当数据被动到目标对象上时,会触发事件。在事件中,我们可以通过QDropEvent的mimeData()函数获取的数据。 5. 执行操作:根据事件中获取的数据,我们可以执行相应的操作。比如,可以在事件的dropEvent()函数中进行数据的处理。 通过以上步骤,我们就可以实现Qt中的功能。在实际应用中,功能被广泛应用于文件管理、图形编辑、表格操作等场景,极大地提升了用户的交互体验。 需要注意的是,Qt提供了许多的高级功能,如操作的反馈、自定义数据格式的等。开发者可以根据具体需求来灵活运用这些功能,实现更加丰富和高效的体验。

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