wpf动态加载obj格式的3D模型

前几天一个网友发现一个工具中有一个3D加载的代码,于是抽了出来加以修改。我也有幸拿到一份。现在拿出来和大家分享。

以下是我的一简单的加载代码:obj文件所在的路径请自行修改

 1:  PerspectiveCamera myPCamera;
 2:  
 3:          public MainWindow()
 4:          {
 5:              InitializeComponent();
 6:              WavefrontObjLoader wfl = new WavefrontObjLoader();
 7:              slider1.ValueChanged += new RoutedPropertyChangedEventHandler<double>(slider1_ValueChanged);
 8:              slider2.ValueChanged += new RoutedPropertyChangedEventHandler<double>(slider1_ValueChanged);
 9:              slider3.ValueChanged +=new RoutedPropertyChangedEventHandler<double>(slider1_ValueChanged);
10:  
11:             myPCamera = new PerspectiveCamera();
12:  
13:             // Specify where in the 3D scene the camera is.
14:             myPCamera.Position = new Point3D(0, 0, 200);
15:  
16:             // Specify the direction that the camera is pointing.
17:             myPCamera.LookDirection = new Vector3D(0, 0, -1);
18:  
19:             // Define camera's horizontal field of view in degrees.
20:             myPCamera.FieldOfView = 1000;
21:  
22:             // Asign the camera to the viewport
23:             vp.Camera = myPCamera;
24:  
25:             Model3DGroup myModel3DGroup = new Model3DGroup();
26:  
27:             DirectionalLight myDirectionalLight = new DirectionalLight();
28:             myDirectionalLight.Color = Colors.White;
29:             myDirectionalLight.Direction = new Vector3D(-0.61, -0.5, -0.61);
30:  
31:             myModel3DGroup.Children.Add(myDirectionalLight);
32:             var m = wfl.LoadObjFile(@"d:\3d\1.obj");
33:              m.Content =myModel3DGroup;
34:             vp.Children.Add(m);
35:          }
36:  
37:          void slider1_ValueChanged(object sender, RoutedPropertyChangedEventArgs<double> e)
38:          {
39:              myPCamera.Position = new Point3D(slider2.Value , slider1.Value, slider3.Value);
40:          }
41:  

此类有一部份的obj文件加载不到,可能是因为支持不了太新的3Dmax工具生成的文件.

转载于:https://www.cnblogs.com/jacle169/archive/2012/12/10/2810795.html

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