感觉设计上有很大的问题 特别是每次参数还要转换两次类型 但又不知道具体改如何赶紧 求教 大神们给点意见
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public delegate System.Object FuncPoint1(params object[] objAry); //可变参的委托
public delegate void FuncPoint(params object[] objAry);
public class Observe_0
{
private static Observe_0 _instance;
public static Observe_0 Instance { //制作一个单例尝试在全局中使用
get => _instance = _instance ?? new Observe_0();
set => _instance = value;
}
private static Dictionary<string, FuncPoint>
funcDic = new Dictionary<string, FuncPoint>();
public void ListenEvent<T>(FuncPoint fp) //根据消息的类型将对应的处理方法加入字典 (考虑服务器发送的通用消息 可以在弄个枚举针对性处理)
{
string className = typeof(T).ToString();
funcDic[className] = fp;
}
public void Execute<T>(params object[] objAry) {
if (funcDic.ContainsKey(typeof(T).ToString()))
funcDic[typeof(T).ToString()].Invoke(objAry);
}
}
public class C2S_DownImage{
public string name = "yc大菜鸡";
}
public class Observe : MonoBehaviour {
private void Start()
{
Observe_0.Instance.ListenEvent<C2S_DownImage>(print111);
Observe_0.Instance.Execute<C2S_DownImage>("asdasdsadasd");
Observe_0.Instance.ListenEvent<C2S_DownImage>(print1);
Observe_0.Instance.Execute<C2S_DownImage>("asdsad", "asdsadsadsadsadsadsadsa",new C2S_DownImage());
}
public void print111(object message) {
print(message + " 1111111");
}
public void print1(params object[] name1) {
print(name[0]);
print(name[1]);
var t = name1[2] as C2S_DownImage;
print(t.name);
}
}