//----------------------------------------------------------------
// Copyright (C) 2013 河南禄恒软件科技有限公司
//
// 功能描述:实体框架数据仓储的操作接口,包含增删改查接口
//
//----------------------------------------------------------------
using System;
using System.Data.Entity.Infrastructure;
using System.Data.Objects;
using System.Linq;
using System.Linq.Expressions;
using System.Data.Entity;
using EntityFramework.Extensions;
namespace Qmvc.DataAccess.EntityRepository
{
/// <summary>
/// 实体框架数据仓储的基类
/// </summary>
/// <typeparam name="TContext">提供用于查询和使用对象形式的实体数据的功能的实体上下文</typeparam>
/// <typeparam name="T">表示用于执行创建、读取、更新和删除操作的类型化实体集</typeparam>
public abstract class EntityRepositoryBase<TContext, T> : IRepository<T>
where TContext : DbContext
where T : class, new()
{
/// <summary>
/// 表示用于执行创建、读取、更新和删除操作的类型化实体集
/// </summary>
private DbSet<T> _dbSet;
/// <summary>
///
/// </summary>
protected EntityRepositoryBase()
{
IsOwnContext = false;
}
/// <summary>
/// 提供用于查询和使用对象形式的实体数据的功能的实体上下文
/// </summary>
protected virtual TContext Context { get; set; }
/// <summary>
/// 表示用于执行创建、读取、更新和删除操作的类型化实体集
/// </summary>
protected virtual DbSet<T> Set
{
get { return _dbSet ?? (_dbSet = Context.Set<T>()); }
set { _dbSet = value; }
}
/// <summary>
/// 是否拥有上下文
/// </summary>
protected bool IsOwnContext { get; set; }
/// <summary>
/// 返回一个 System.Linq.IQueryable
/// </summary>
/// <returns>一个 System.Linq.IQueryable,包含满足由 predicate 指定的条件的元素</returns>
public virtual IQueryable<T> All()
{
return Set.Where(p => true);
}
/// <summary>
/// 返回一个 System.Linq.IQueryable,包含满足由 predicate 指定的条件的元素
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <returns>一个 System.Linq.IQueryable,包含满足由 predicate 指定的条件的元素</returns>
public virtual IQueryable<T> Where(Expression<Func<T, bool>> predicate)
{
var query = Set.Where(predicate);
return query;
}
/// <summary>
/// 返回一个 System.Linq.IQueryable<T>,包含满足由 predicate 和 分页参数 指定的条件的元素,并根据键对其元素排序</T>
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <param name="pageSize">页大小</param>
/// <param name="pageIndex">页码</param>
/// <param name="orderingSelector">用于从元素中提取键的函数</param>
/// <param name="orderBy">排序类型</param>
/// <param name="recCount">总数量</param>
/// <returns>一个 System.Linq.IQueryable<T/>,包含满足由 predicate 和 分页参数 指定的条件的元素,并根据键对其元素排序</returns>
public virtual IQueryable<T> Where<TKey>(Expression<Func<T, bool>> predicate, int pageSize, int pageIndex,
Expression<Func<T, TKey>> orderingSelector, OrderingOrders orderBy, out int recCount)
{
IQueryable<T> query = Set.Where(predicate);
recCount = query.Count();
query = orderBy == OrderingOrders.ASC
? query.OrderBy(orderingSelector).AsQueryable()
: query.OrderByDescending(orderingSelector).AsQueryable();
query = query.Skip((pageIndex - 1) * pageSize).Take(pageSize);
return query;
}
/// <summary>
/// 返回一个 System.Linq.IQueryable<T/>,包含满足由 predicate 指定的条件的元素,并根据键对其元素排序
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <param name="orderingSelector">用于从元素中提取键的函数</param>
/// <param name="orderBy">排序</param>
/// <returns>一个 System.Linq.IQueryable<T/>,包含满足由 predicate 指定的条件的元素,并根据键对其元素排序</returns>
public virtual IQueryable<T> Where<TKey>(Expression<Func<T, bool>> predicate,
Expression<Func<T, TKey>> orderingSelector, OrderingOrders orderBy)
{
IQueryable<T> query = Set.Where(predicate);
query = orderBy == OrderingOrders.ASC
? query.OrderBy(orderingSelector).AsQueryable()
: query.OrderByDescending(orderingSelector).AsQueryable();
return query;
}
/// <summary>
/// 通过SQL查询数据结果
/// </summary>
/// <typeparam name="TKey"></typeparam>
/// <param name="sql"></param>
/// <param name="parameters"></param>
/// <returns></returns>
public virtual IQueryable<T> Where<TKey>(string sql, params object[] parameters)
{
IQueryable<T> query = Set.SqlQuery(sql, parameters).AsQueryable();
return query;
}
/// <summary>
/// 返回序列的唯一元素;如果该序列并非恰好包含一个元素,则会引发异常。
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <returns>单个元素</returns>
public virtual T Single(Expression<Func<T, bool>> predicate)
{
return Set.Single(predicate);
}
/// <summary>
/// 返回序列的唯一元素;如果该序列并非恰好包含一个元素,则会引发异常。
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <param name="orderingSelector">用于从元素中提取键的函数</param>
/// <param name="orderBy">排序</param>
/// <returns>单个元素</returns>
public virtual T Single<TKey>(Expression<Func<T, bool>> predicate, Expression<Func<T, TKey>> orderingSelector,
OrderingOrders orderBy)
{
IQueryable<T> query = Set.Where(predicate);
query = orderBy == OrderingOrders.ASC
? query.OrderBy(orderingSelector).AsQueryable()
: query.OrderByDescending(orderingSelector).AsQueryable();
return query.Single();
}
/// <summary>
/// 返回序列中满足指定条件的唯一元素;如果序列中不包含任何元素,则返回默认值
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <returns>唯一元素</returns>
public virtual T FirstOrDefault(Expression<Func<T, bool>> predicate)
{
return Set.FirstOrDefault(predicate);
}
/// <summary>
/// 返回序列中满足指定条件的唯一元素;如果序列中不包含任何元素,则返回默认值
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <param name="orderingSelector">用于从元素中提取键的函数</param>
/// <param name="orderBy">排序</param>
/// <returns>唯一元素</returns>
public virtual T FirstOrDefault<TKey>(Expression<Func<T, bool>> predicate,
Expression<Func<T, TKey>> orderingSelector, OrderingOrders orderBy)
{
IQueryable<T> query = Set.Where(predicate);
query = orderBy == OrderingOrders.ASC
? query.OrderBy(orderingSelector).AsQueryable()
: query.OrderByDescending(orderingSelector).AsQueryable();
return query.FirstOrDefault();
}
/// <summary>
/// 返回指定序列中满足条件的元素数量
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <returns>元素数量</returns>
public virtual int Count(Expression<Func<T, bool>> predicate)
{
return Set.Count(predicate);
}
/// <summary>
/// 将对象添加到当前实体集中的对象上下文;如果 IsOwnContex == true,将对象保存到数据源
/// </summary>
/// <param name="entity">实体对象</param>
/// <returns>操作是否成功</returns>
public virtual bool Add(T entity)
{
bool isSucceed;
Set.Add(entity);
if (IsOwnContext)
isSucceed = Context.SaveChanges() > 0;
else
isSucceed = true;
return isSucceed;
}
/// <summary>
/// 将对象标记为待删除;如果 IsOwnContex == true,将对象保存到数据源
/// </summary>
/// <param name="entity">实体对象</param>
/// <returns>操作是否成功</returns>
public virtual bool Delete(T entity)
{
bool isSucceed;
Set.Remove(entity);
if (IsOwnContext)
isSucceed = Context.SaveChanges() > 0;
else
isSucceed = true;
return isSucceed;
}
/// <summary>
/// 将满足 predicate 指定的条件的元素对象标记为待删除;
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <returns>操作是否成功</returns>
public virtual bool Delete(Expression<Func<T, bool>> predicate)
{
return Set.Where(predicate).Delete() > 0;
}
/// <summary>
/// 将满足 predicate 指定的条件的元素对象更新为满足 updatePredicate 条件的属性;
/// </summary>
/// <param name="predicate">用于测试每个元素是否满足条件的函数</param>
/// <param name="updatePredicate">用于构建对象的函数</param>
/// <returns>操作是否成功</returns>
public virtual bool Update(Expression<Func<T, bool>> predicate, Expression<Func<T, T>> updatePredicate)
{
return Set.Update(predicate, updatePredicate) > 0;
}
/// <summary>
///
/// </summary>
public void Dispose()
{
if ((IsOwnContext) && (Context != null))
{
Context.Dispose();
}
GC.SuppressFinalize(this);
}
/// <summary>
/// 临时把实休对象保存在管理对象中
/// </summary>
/// <param name="entity"></param>
public virtual void AddEntity(T entity)
{
Set.Add(entity);
}
/// <summary>
/// 将所有更新保存到数据源并重置对象上下文中的更改跟踪。
/// </summary>
/// <returns>
/// 在调用 System.Data.Objects.ObjectContext.SaveChanges() 时处于
/// System.Data.EntityState.Added、System.Data.EntityState.Modified或 System.Data.EntityState.Deleted 状态的对象数。
/// </returns>
public int SaveChanges()
{
return Context.SaveChanges();
}
}
}
转自:http://www.cnblogs.com/henanluheng/p/3785596.html