android 自定义地图初步实现

最近项目中,客户要求实现一些自定义地图.要求的功能是:可以实现放大,缩小,点击不同的地理位置,可以提示不同的地地理信息.

所使用的类文件有如下几个:

   1) myMap.java    2)Position.java  3)testCanvasActivity.java  4)TouchImageView.java

 如下图所示:

 

 

 1)myMap.java 如下所示:

 package wsf.Canvas.demo;

public class myMap {
 
}

2)Position.java 

 package wsf.Canvas.demo;

import android.util.Log;
public class Position {
/**
* 位置所在的标题
*/
public String title="";
/**
* 位置所在的介绍内容
*/
public String content="";
/**
* 位置所在的图片连接
*/
public String imgUrl="";
/**
* 在原图中的x传票
*/
public int  ori_x=0;
/**
* 非原图中的x坐标
*/
public int ori_y=0;
/**
* 续度
*/
public float longitude=0;
/**
* 现实中的经度
*/
public float latitude=0;
/**
*触碰点与该点的最大触发距离
*当外办触发时的点与此点距离小于2个单位时,会提示
*/
private int max_distance=2;
public IPosition Ipos;
public void set_max_distance(int dis)
{
max_distance=dis;
}
/***
* @param pos  回调接口
* @param ori_x 此点在图片中的座标x
* @param ori_y 此点在原图中的座标y
* @param longitude 此点在实际中的纬度
* @param latidude  此点在实际中的经度
* @param max_distance  在图片上的触碰点与该点座标的最大值(一但小于这个值,则会触发提示信息)
* @param title 此点的小标题简单
* @param content 此点的主要内容
* @param imgurl 此点的相关超介绍连接
*/
public Position(IPosition pos,int ori_x,int ori_y,float longitude,
float latidude,int max_distance,String title,String content,
String imgurl)
{
this.Ipos=pos;
this.ori_x=ori_x;
this.ori_y=ori_y;
this.longitude=longitude;
this.latitude=latidude;
this.max_distance=max_distance;
this.title=title;
this.content=content;
this.imgUrl=imgurl;
}
/**
* 计算当前触碰点与自己的距离
* @return
*/
public int docalc_distance_bit(int n_x,int n_y)
{
return (int)Math.sqrt((n_x-ori_x)*(n_x-ori_x)+(n_y-ori_y)*(n_y-ori_y));
}
public void doShow(int n_x,int n_y)
{
if(docalc_distance_bit(n_x, n_y)<=max_distance)
{
  this.Ipos.doShow(this);
}
}
public interface IPosition
{
void doShow(Position pos);
}
public void tostring()
{
Log.i("positionInfo",
"positionInfo-->"+this.ori_x+
this.ori_y+
this.longitude+
this.latitude+
this.max_distance+
this.title+
this.content+
this.imgUrl
);
}
}

 3)testCanvasActivity.java

package wsf.Canvas.demo;//wsf.Canvas.demo.testCanvasActivity
import android.app.Activity;
import android.os.Bundle;
public class testCanvasActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
TouchImageView img = new TouchImageView(this);  
        setContentView(img);  
}
}

 4)TouchImageView.java

 package wsf.Canvas.demo;

import java.util.ArrayList;
import java.util.List;
import wsf.Canvas.demo.Position.IPosition;
import wsf.study.demo.R;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.util.DisplayMetrics;
import android.util.FloatMath;
import android.util.Log;
import android.view.MotionEvent;
import android.widget.ImageView;
public class TouchImageView extends ImageView implements IPosition {
float x_down = 0;
float y_down = 0;
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
float oldRotation = 0;
Matrix matrix = new Matrix();
Matrix matrix1 = new Matrix();
Matrix savedMatrix = new Matrix();
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
int mode = NONE;
boolean matrixCheck = false;
int widthScreen;
int heightScreen;
Bitmap gintama;
int oldimgwidth=0;
int oldimgheight=0;
/**测试数据*/
List<Position> list_pos=new ArrayList<Position>();
public TouchImageView(testCanvasActivity activity) {
super(activity);
gintama = BitmapFactory.decodeResource(getResources(), R.drawable.gintama);
      
DisplayMetrics dm = new DisplayMetrics();
activity.getWindowManager().getDefaultDisplay().getMetrics(dm);
widthScreen = dm.widthPixels;
heightScreen = dm.heightPixels;
matrix = new Matrix();
oldimgheight=gintama.getHeight();
oldimgwidth=gintama.getWidth();
Position p1=new Position(this, 100, 100, 0, 0, 30, "1北京大学", "1北京大学历史悠久", "人生古都,外国人也会有所向往");
Position p2=new Position(this, 200, 200, 0, 0, 30, "2北京大学", "2北京大学历史悠久", "人生古都,外国人也会有所向往");
Position p3=new Position(this, 300, 300, 0, 0, 30, "3北京大学", "3北京大学历史悠久", "人生古都,外国人也会有所向往");
Position p4=new Position(this, 400, 400, 0, 0, 30, "4北京大学", "4北京大学历史悠久", "人生古都,外国人也会有所向往");
Position p5=new Position(this, 500, 500, 0, 0, 30, "5北京大学", "5北京大学历史悠久", "人生古都,外国人也会有所向往");
list_pos.add(p1);
list_pos.add(p2);
list_pos.add(p3);
list_pos.add(p4);
list_pos.add(p5);
}
protected void onDraw(Canvas canvas) {
canvas.save();
canvas.drawBitmap(gintama, matrix, null);
canvas.restore();
}
public boolean onTouchEvent(MotionEvent event) {
//Log.i("touch", "x_down-->"+x_down+" y_down-->"+y_down+" start-->x"+start.x+" y"+start.y+" oldDist-->"+oldDist+" oldRotation-->"+oldRotation);
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
mode = DRAG;
x_down = event.getX();
y_down = event.getY();
savedMatrix.set(matrix);
break;
case MotionEvent.ACTION_POINTER_DOWN:
mode = ZOOM;
oldDist = spacing(event);
oldRotation = rotation(event);
savedMatrix.set(matrix);
midPoint(mid, event);
break;
case MotionEvent.ACTION_MOVE:
if (mode == ZOOM) {
matrix1.set(savedMatrix);
float rotation = rotation(event) - oldRotation;
float newDist = spacing(event);
float scale = newDist / oldDist;
matrix1.postScale(scale, scale, mid.x, mid.y);// 縮放
Log.i("touch", " newDist-->"+newDist+" oldDist-->"+oldDist+" scale-->"+scale+" mid.x-->"+mid.x+" mid.y"+mid.y);
//matrix1.postRotate(rotation, mid.x, mid.y);// 旋轉
matrixCheck = matrixCheck();
if (matrixCheck == false) {
matrix.set(matrix1);
invalidate();
}
} else if (mode == DRAG) {
matrix1.set(savedMatrix);
matrix1.postTranslate(event.getX() - x_down, event.getY()
- y_down);// 平移
matrixCheck = matrixCheck();
matrixCheck = matrixCheck();
if (matrixCheck == false) {
matrix.set(matrix1);
invalidate();
}
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
}
return true;
}
private boolean matrixCheck() {
float[] f = new float[9];
matrix1.getValues(f);
// 图片4个顶点的坐标
float x1 = f[0] * 0 + f[1] * 0 + f[2];
float y1 = f[3] * 0 + f[4] * 0 + f[5];
float x2 = f[0] * gintama.getWidth() + f[1] * 0 + f[2];
float y2 = f[3] * gintama.getWidth() + f[4] * 0 + f[5];
float x3 = f[0] * 0 + f[1] * gintama.getHeight() + f[2];
float y3 = f[3] * 0 + f[4] * gintama.getHeight() + f[5];
float x4 = f[0] * gintama.getWidth() + f[1] * gintama.getHeight() + f[2];
float y4 = f[3] * gintama.getWidth() + f[4] * gintama.getHeight() + f[5];
// 图片现宽度
double width = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2));
//图片高度
double height=Math.sqrt((x1 - x3) * (x1 - x3) + (y1 - y3) * (y1 - y3));
//横向拉伸x
float scale_x=(float)(width/oldimgwidth);
//纵向拉伸
float scale_y=(float)(height/oldimgheight);
for(Position p:list_pos)
{
p.doShow((int)((x_down-x1)/scale_x)/2, (int)((y_down-y1)/scale_y)/2);
}
Log.i("touch", "imgheight-->"+oldimgheight+"  width-->"+oldimgwidth);
Log.i("touch","xdown-->"+x_down+" ydown-->"+y_down+" width-->"+ width+"p1->"+x1+" "+y1+" p2-->"+x2+" "+y2+" p3-->"+x3+" "+y3+" p4-->"+x4+" "+y4);
// 缩放比率判断
if (width < widthScreen / 3 || width > widthScreen * 3) {
return true;
}
// 出界判断
if ((x1 < widthScreen / 3 && x2 < widthScreen / 3
&& x3 < widthScreen / 3 && x4 < widthScreen / 3)
|| (x1 > widthScreen * 2 / 3 && x2 > widthScreen * 2 / 3
&& x3 > widthScreen * 2 / 3 && x4 > widthScreen * 2 / 3)
|| (y1 < heightScreen / 3 && y2 < heightScreen / 3
&& y3 < heightScreen / 3 && y4 < heightScreen / 3)
|| (y1 > heightScreen * 2 / 3 && y2 > heightScreen * 2 / 3
&& y3 > heightScreen * 2 / 3 && y4 > heightScreen * 2 / 3)) {
return true;
}
return false;
}
// 触碰两点间距离
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
// 取手势中心点
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
// 取旋转角度
private float rotation(MotionEvent event) {
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
// 将移动,缩放以及旋转后的图层保存为新图片
// 本例中沒有用到該方法,需要保存圖片的可以參考
public Bitmap CreatNewPhoto() {
Bitmap bitmap = Bitmap.createBitmap(widthScreen, heightScreen,
Config.ARGB_8888); // 背景图片
Canvas canvas = new Canvas(bitmap); // 新建画布
canvas.drawBitmap(gintama, matrix, null); // 画图片
canvas.save(Canvas.ALL_SAVE_FLAG); // 保存画布
canvas.restore();
return bitmap;
}
Position lastpos=null;
@Override
public void doShow(Position pos) {
// TODO Auto-generated method stub
if(pos==lastpos)
{
}
else
{
pos.tostring();
lastpos=pos;
}
}
}

 

6)实现效果:

 

7) 点击图片上的座标时显示效果:

 

    

 

转载于:https://www.cnblogs.com/wsfjlagr/p/3273266.html

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