先看下面的FMX.Layouts.pas中一段代码
procedure TCustomScrollBox.MouseDown(Button: TMouseButton; Shift: TShiftState;
X, Y: Single);
begin
FMouseEvents := True;
inherited;
if (Button = TMouseButton.mbLeft) then
begin
MousePosToAni(X, Y);
AniMouseDown(ssTouch in Shift, X, Y);
end;
end;
在执行Inherited;这行时可能会调用控件的OnDblClick事件,如果此时在OnDblClick中将Form或控件释放了,后面调用MousePosToAni可能就会造成内存访问异常
因此最好能够在UI线程(主线程)中执行MouseDown完全后,再调用Form或控件的释放,如下面
procedure TForm1.OnListBox1Item1DblClick(Sender:TObject);
begin
....//处理一些事情
AsyncCallInUIThread(
procedure
begin
Self.DisposeOf; //延迟释放,防止内存访问异常
end);
end;
下面是AsyncCallInUIThread的实现:
procedure AsyncCallInUIThread(Proc: TProc);
begin
TThread.CreateAnonymousThread(
procedure
begin
Sleep(0);
TThread.Synchronize(nil,
procedure
begin
Proc;
end);
end).Start;
end;