Unity3d简单的socket通信

 

vs2010或其他创建C#工程

C#端代码一:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;

namespace SoketDemo
{
    class Program
    {
        // 设置连接端口
        const int portNo = 500;

        static void Main(string[] args)
        {
            // 初始化服务器IP
            System.Net.IPAddress localAdd = System.Net.IPAddress.Parse("127.0.0.1");

            // 创建TCP侦听器
            TcpListener listener = new TcpListener(localAdd, portNo);

            listener.Start();

            // 显示服务器启动信息
            Console.WriteLine("Server is starting...\n");

            // 循环接受客户端的连接请求
            while (true)
            {
                ChatClient user = new ChatClient(listener.AcceptTcpClient());

                // 显示连接客户端的IP与端口
                Console.WriteLine(user._clientIP + " is joined...\n");
            }
        }
    }

代码二:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using System.Net.Sockets;

namespace SoketDemo
{
    class ChatClient
    {
        public static Hashtable ALLClients = new Hashtable(); // 客户列表

        private TcpClient _client;  // 客户端实体
        public string _clientIP;   // 客户端IP
        private string _clientNick; // 客户端昵称

        private byte[] data;        // 消息数据

        private bool ReceiveNick = true;

        public ChatClient(TcpClient client)
        {
            this._client = client;

            this._clientIP = client.Client.RemoteEndPoint.ToString();

            // 把当前客户端实例添加到客户列表当中
            ALLClients.Add(this._clientIP, this);

            data = new byte[this._client.ReceiveBufferSize];

            // 从服务端获取消息
            client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
        }

        // 从客戶端获取消息
        public void ReceiveMessage(IAsyncResult ar)
        {
            int bytesRead;

            try
            {
                lock (this._client.GetStream())
                {
                    bytesRead = this._client.GetStream().EndRead(ar);
                }

                if (bytesRead < 1)
                {
                    ALLClients.Remove(this._clientIP);

                    Broadcast(this._clientNick + " has left the chat");

                    return;
                }
                else
                {
                    string messageReceived = System.Text.Encoding.ASCII.GetString(data, 0, bytesRead);

                    if (ReceiveNick)
                    {
                        this._clientNick = messageReceived;

                        Broadcast(this._clientNick + " has joined the chat.");

                        //this.sendMessage("hello");

                        ReceiveNick = false;
                    }
                    else
                    {
                        Broadcast(this._clientNick + ">" + messageReceived);

                    }
                }

                lock (this._client.GetStream())
                {
                    this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
                }
            }
            catch (Exception ex)
            {
                ALLClients.Remove(this._clientIP);

                Broadcast(this._clientNick + " has left the chat.");
            }
        }

        // 向客戶端发送消息
        public void sendMessage(string message)
        {
            try
            {
                System.Net.Sockets.NetworkStream ns;

                lock (this._client.GetStream())
                {
                    ns = this._client.GetStream();
                }

                // 对信息进行编码
                byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(message);

                ns.Write(bytesToSend, 0, bytesToSend.Length);
                ns.Flush();
            }
            catch (Exception ex)
            {

            }
        }

        // 向客户端广播消息
        public void Broadcast(string message)
        {
            Console.WriteLine(message);

            foreach (DictionaryEntry c in ALLClients)
            {
                ((ChatClient)(c.Value)).sendMessage(message + Environment.NewLine);
            }
        }

    }
}

 unity端代码,直接挂载到摄像头:

using UnityEngine;
using System.Collections;

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Net.Sockets;

public class ClientHandler : MonoBehaviour
{
    const int portNo = 500;
    private TcpClient _client;
    byte[] data;

    public string nickName = "";
    public string message = "";
    public string sendMsg = "";

    void OnGUI()
    {
        nickName = GUI.TextField(new Rect(10, 10, 100, 20), nickName);
        message = GUI.TextArea(new Rect(10, 40, 300, 200), message);
        sendMsg = GUI.TextField(new Rect(10, 250, 210, 20), sendMsg);

        if (GUI.Button(new Rect(120, 10, 80, 20), "Connect"))
        {
            //Debug.Log("hello");

            this._client = new TcpClient();
            this._client.Connect("127.0.0.1", portNo);

            data = new byte[this._client.ReceiveBufferSize];

            //SendMessage(txtNick.Text);
            SendMessage(nickName);

            this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
        };

        if (GUI.Button(new Rect(230, 250, 80, 20), "Send"))
        {
            SendMessage(sendMsg);
            sendMsg = "";
        };
    }

    public void SendMessage(string message)
    {
        try
        {
            NetworkStream ns = this._client.GetStream();

            byte[] data = System.Text.Encoding.ASCII.GetBytes(message);

            ns.Write(data, 0, data.Length);
            ns.Flush();
        }
        catch (Exception ex)
        {
            //MessageBox.Show(ex.ToString());
        }
    }

    public void ReceiveMessage(IAsyncResult ar)
    {
        try
        {
            int bytesRead;

            bytesRead = this._client.GetStream().EndRead(ar);

            if (bytesRead < 1)
            {
                return;
            }
            else
            {

                Debug.Log(System.Text.Encoding.ASCII.GetString(data, 0, bytesRead));

                message += System.Text.Encoding.ASCII.GetString(data, 0, bytesRead);
            }

            this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);


        }
        catch (Exception ex)
        {

        }
    }
}

这样就得了。

 

转载于:https://www.cnblogs.com/boye666/p/6531276.html

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