在我的记忆中pointer-events就是用来进行事件穿透的,也就是说,如果给父元素设置了pointer-events:none,那么父元素不再监听鼠标事件事件(类似于touch,click这样的)。
需要这样做的情况,通常是我们想“穿透”父层,直接点击子元素时,父元素会当作什么也没有发生一样。
雪花飘落效果:
#snow{position:fixed; top:0; left:0; display:block; pointer-events:none; z-index: 10;}
(function () { function sliding(callback, duration){ /*妯℃嫙setTimeout*/ var starttime = Date.now(); function animate(timestamp){ var runtime = timestamp - starttime; if(runtime<duration){ requestAnimationFrame(function(){ animate(Date.now()) }) } else { callback(); } } requestAnimationFrame(function(){ animate(Date.now()); }) } function initSnow(){ /*http://thecodeplayer.com/walkthrough/html5-canvas-snow-effect*/ var W = window.innerWidth; var H = window.innerHeight; var canvas = document.getElementById('snow'); canvas.width = W; canvas.height = H; var ctx = canvas.getContext("2d"); var mp = 20; /*雪花数量*/ var particles = []; for(var i = 0; i < mp; i++){ particles.push({ x: Math.random()*W, y: Math.random()*H, r: Math.random()*4+1, d: Math.random()*mp }) } function draw() { ctx.clearRect(0, 0, W, H); ctx.fillStyle = "rgba(255, 255, 255, 0.8)"; ctx.beginPath(); for(var i = 0; i < mp; i++){ var p = particles[i]; ctx.moveTo(p.x, p.y); ctx.arc(p.x, p.y, p.r, 0, Math.PI*2, true); } ctx.fill(); update(); /* requestAnimationFrame(draw);*/ sliding(draw, 20); /*雪花速度*/ } var angle = 0; function update() { angle += 0.01; for(var i = 0; i < mp; i++) { var p = particles[i]; p.y += 0.5*Math.cos(angle+p.d) + 0.5 + p.r/2; p.x += Math.sin(angle); if(p.x > W+5 || p.x < -5 || p.y > H) { if(i%3 > 0) /*66.67% of the flakes*/ { particles[i] = {x: Math.random()*W, y: -10, r: p.r, d: p.d}; } else { if(Math.sin(angle) > 0) { particles[i] = {x: -5, y: Math.random()*H, r: p.r, d: p.d}; } else { particles[i] = {x: W+5, y: Math.random()*H, r: p.r, d: p.d}; } } } } } /*animation loop setInterval(draw, 20);*/ draw(); } initSnow(); })();
<canvas id="snow"></canvas>