Overlapped I/O模型--完成例程

   Overlapped I/O 完成例程要求用户提供一个回调函数,发生新的网络事件的时候系统将执行这个函数。 系统用WorkerRoutine函数处理接收到的数据。

 

  1  #include  < WINSOCK2.H >
  2  #include  < stdio.h >
  3 
  4  #define  PORT    5150
  5  #define  MSGSIZE 1024
  6 
  7  #pragma  comment(lib, "ws2_32.lib")
  8 
  9  typedef  struct
 10  {
 11      WSAOVERLAPPED overlap;
 12      WSABUF        Buffer;
 13       char           szMessage[MSGSIZE];
 14      DWORD         NumberOfBytesRecvd;
 15      DWORD         Flags;
 16      SOCKET        sClient;
 17  }PER_IO_OPERATION_DATA,  * LPPER_IO_OPERATION_DATA;
 18 
 19  DWORD WINAPI WorkerThread(LPVOID);
 20 
 21  void  CALLBACK CompletionROUTINE(DWORD, DWORD, LPWSAOVERLAPPED, DWORD);
 22 
 23  SOCKET g_sNewClientConnection;
 24 
 25  BOOL   g_bNewConnectionArrived  =  FALSE;
 26 
 27  int  main()
 28  {
 29      WSADATA     wsaData;
 30      SOCKET      sListen;
 31      SOCKADDR_IN local, client;
 32      DWORD       dwThreadId;
 33       int          iaddrSize  =   sizeof (SOCKADDR_IN);
 34       //  Initialize Windows Socket library
 35      WSAStartup( 0x0202 & wsaData);
 36       //  Create listening socket
 37      sListen  =  socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
 38       //  Bind
 39      local.sin_addr.S_un.S_addr  =  htonl(INADDR_ANY);
 40      local.sin_family  =  AF_INET;
 41      local.sin_port  =  htons(PORT);
 42      bind(sListen, ( struct  sockaddr  * ) & local,  sizeof (SOCKADDR_IN));
 43       //  Listen
 44      listen(sListen,  3 );
 45       //  Create worker thread
 46      CreateThread(NULL,  0 , WorkerThread, NULL,  0 & dwThreadId);
 47       while  (TRUE)
 48      {
 49           //  Accept a connection
 50          g_sNewClientConnection  =  accept(sListen, ( struct  sockaddr  * ) & client,  & iaddrSize);
 51          g_bNewConnectionArrived  =  TRUE;
 52          printf( " Accepted client:%s:%d\n " , inet_ntoa(client.sin_addr), ntohs(client.sin_port));
 53      }
 54  }
 55  DWORD WINAPI WorkerThread(LPVOID lpParam)
 56  {
 57      LPPER_IO_OPERATION_DATA lpPerIOData  =  NULL;
 58       while  (TRUE)
 59      {
 60           if  (g_bNewConnectionArrived)
 61          {
 62               //  Launch an asynchronous operation for new arrived connection
 63              lpPerIOData  =  (LPPER_IO_OPERATION_DATA)HeapAlloc(
 64                  GetProcessHeap(),HEAP_ZERO_MEMORY, sizeof (PER_IO_OPERATION_DATA));
 65 
 66              lpPerIOData -> Buffer.len  =  MSGSIZE;
 67              lpPerIOData -> Buffer.buf  =  lpPerIOData -> szMessage;
 68              lpPerIOData -> sClient  =  g_sNewClientConnection;
 69 
 70              WSARecv(lpPerIOData -> sClient,
 71                   & lpPerIOData -> Buffer,
 72                   1 ,
 73                   & lpPerIOData -> NumberOfBytesRecvd,
 74                   & lpPerIOData -> Flags,
 75                   & lpPerIOData -> overlap,
 76                  CompletionROUTINE);     
 77 
 78               g_bNewConnectionArrived = FALSE ; // 这很重要

 79         }

Sleep()是不可唤醒的,也就是说一直睡到时间结束。
SleepEx()是可以唤醒的,可以被消息唤醒

The SleepEx function causes the current thread to enter a wait state until one of the following occurs:

1)An I/O completion callback function is called
2)An asynchronous procedure call (APC) is queued to the thread.
3)The time-out interval elapses

 80           SleepEx(1000, TRUE);
 81      }
 82       return   0 ;
 83  }
 84  void  CALLBACK CompletionROUTINE(DWORD dwError,
 85                                  DWORD cbTransferred,
 86                                  LPWSAOVERLAPPED lpOverlapped,
 87                                  DWORD dwFlags)
 88  {
 89       LPPER_IO_OPERATION_DATA lpPerIOData = (LPPER_IO_OPERATION_DATA)lpOverlapped;
 90 
 91       if  (dwError  !=   0   ||  cbTransferred  ==   0 )
 92      {
 93           //  Connection was closed by client
 94          closesocket(lpPerIOData -> sClient);
 95          HeapFree(GetProcessHeap(),  0 , lpPerIOData);
 96      }
 97       else
 98      {
 99          lpPerIOData -> szMessage[cbTransferred]  =   ' \0 ' ;
100          send(lpPerIOData -> sClient, lpPerIOData -> szMessage, cbTransferred,  0 );
101 
102           //  Launch another asynchronous operation
103          memset( & lpPerIOData -> overlap,  0 sizeof (WSAOVERLAPPED));
104          lpPerIOData -> Buffer.len  =  MSGSIZE;
105          lpPerIOData -> Buffer.buf  =  lpPerIOData -> szMessage;   
106          WSARecv(lpPerIOData -> sClient,
107               & lpPerIOData -> Buffer,
108               1 ,
109               & lpPerIOData -> NumberOfBytesRecvd,
110               & lpPerIOData -> Flags,
111               & lpPerIOData -> overlap,
112              CompletionROUTINE);
113      }
114  }

 

    用完成例程来实现重叠I/O比用事件通知简单得多。在这个模型中,主线程只用不停的接受连接即可辅助线程判断有没有新的客户端连接被建立如果有,就为那个客户端套接字激活一个异步的WSARecv操作然后调用SleepEx使线程处于一种可警告的等待状态,(按我的理解就是辅助线程主动的放弃一段时间的CPU使用权,以防止一直处于阻塞状态)以使得I/O完成后CompletionROUTINE可以被内核调用。如果辅助线程不调用SleepEx,则内核在完成一次I/O操作后,无法调用完成例程(因为完成例程的运行应该和当初激活WSARecv异步操作的代码在同一个线程之内)。当重叠IO操作完成,SleepEx会被完成的消息唤醒,从而使得辅助线程中的完成例程得到执行。

    完成例程内的实现代码比较简单,它取出接收到的数据,然后将数据原封不动的发送给客户端,最后重新激活另一个WSARecv异步操作。注
意,在这里用到了“尾随数据”。我们在调用WSARecv的时候,参数lpOverlapped实际上指向一个比它大得多的结构PER_IO_OPERATION_DATA,这个结构除了WSAOVERLAPPED以外,还被我们附加了缓冲区的结构信息,另外还包括客户端套接字等重要的信息。这样,在完成例程中通过参数lpOverlapped拿到的不仅仅是WSAOVERLAPPED结构,还有后边尾随的包含客户端套接字和接收数据缓冲区等重要信息。这样的C语言技巧在我后面介绍完成端口的时候还会使用到。

 


转载于:https://www.cnblogs.com/NeuqUstcIim/archive/2008/08/17/1269678.html

重叠IO模型OverLapped完成例程模型WSACompletionRoutineServer VS2010 基础入门 客户端与服务器端 客户端向服务器端发送数据 可接收多个客户端 #include #include #pragma comment (lib, "ws2_32.lib") #define PORT 8088 #define MSG_SIZE 1024 SOCKET g_sConnect; bool g_bConnect = false; typedef struct { WSAOVERLAPPED overLap; WSABUF wsaBuf; char chMsg[MSG_SIZE]; DWORD nRecvNum; DWORD nFlags; SOCKET sClient; }PRE_IO_OPERATION_DATA, *LP_PER_IO_OPERATION_DATA; void CALLBACK CompletionRoutine(DWORD dwError, DWORD dwTrans, LPWSAOVERLAPPED lpOverlap, DWORD nFlags); DWORD WINAPI workThread(LPVOID lp) { LP_PER_IO_OPERATION_DATA lpData; while(TRUE) { if (g_bConnect) // 有新的连接 { // 为lpData分配空间并初始化 lpData = (LP_PER_IO_OPERATION_DATA)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(PRE_IO_OPERATION_DATA)); lpData->wsaBuf.len = MSG_SIZE; lpData->wsaBuf.buf = lpData->chMsg; lpData->sClient = g_sConnect; WSARecv(lpData->sClient, &lpData->wsaBuf, 1, &lpData->nRecvNum, &lpData->nFlags, &lpData->overLap, CompletionRoutine); g_bConnect = false; // 处理完毕 } SleepEx(1000, TRUE); } return 0; } // 系统在WSARecv收到信息后,自动调用此函数,并传入参数--回调函数 void CALLBACK CompletionRoutine(DWORD dwError, DWORD dwTrans, LPWSAOVERLAPPED lpOverlap, DWORD nFlags) { LP_PER_IO_OPERATION_DATA lpData = (LP_PER_IO_OPERATION_DATA)lpOverlap; if (0 != dwError) // 接收失败 { printf("Socket %d Close!\n", lpData->sClient); closesocket(lpData->sClient); HeapFree(GetProcessHeap(), 0, lpData); } else // 接收成功 { lpData->chMsg[dwTrans] = '\0'; send(lpData->sClient, lpData->chMsg, dwTrans, 0); printf("Socket:%d MSG: %s \n", lpData->sClient, lpData->chMsg); memset(&lpData->overLap, 0, sizeof(WSAOVERLAPPED)); lpData->wsaBuf.len = MSG_SIZE; lpData->wsaBuf.buf = lpData->chMsg; // 继续接收来自客户端的数据 实现 WSARecv与CompletionRoutine循环 WSARecv(lpData->sClient, &lpData->wsaBuf,1, &lpData->nRecvNum, &lpData->nFlags, &lpData->overLap, CompletionRoutine); } } int main() { WSADATA wsaData; WSAStartup(0x0202, &wsaData); SOCKET sListen; sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); sockaddr_in addrListen; addrListen.sin_family = AF_INET; addrListen.sin_port = htons(PORT); addrListen.sin_addr.S_un.S_addr = htonl(ADDR_ANY); int nErrorCode = 0; nErrorCode = bind(sListen, (sockaddr*)&addrListen, sizeof(sockaddr)); nErrorCode = listen(sListen, 5); DWORD nThreadID; CreateThread(NULL, 0, workThread, NULL, 0, &nThreadID); sockaddr_in addrConnect; int nAddrLen = sizeof(sockaddr_in); printf("Server Started!\n"); while(TRUE) { g_sConnect= accept(sListen, (sockaddr*)&addrConnect, &nAddrLen); if (INVALID_SOCKET == g_sConnect) { return -1; } g_bConnect = true; // 连接成功 printf("Accept Client :%s -- PORT:%d\n", inet_ntoa(addrConnect.sin_addr), htons(addrConnect.sin_port)); } return 0; }
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值