AS注释代码 实例
@langversion 3.0 AS版本
* @playerversion Flash 10 Flash版本
* @playerversion AIR 1.5 AIR发布版本
* @productversion Flex 4 编译环境
@param target 这是一个变量定义
@see www.manlong3.com类似详细信息请看链接
@default null 这个地方还不是太明白,发现在FLEX源代码中对单个的独立变量似乎比较有用
<p>The following example sets the <code>borderStroke</code> property:</p>
*
* <pre>
* <s:BorderContainer cornerRadius="10">
* <s:borderStroke>
* <mx:SolidColorStroke
* color="black"
* weight="3"/>
* </s:borderStroke>
* </s:BorderContainer> </pre>
开始讲例子了
package comp { import flash.display.Sprite; import flash.media.Camera; import mx.core.UIComponentDescriptor; public class BaseTest { public function BaseTest() { } /** * * Background image of a container. * If you have both a <code>backgroundColor</code> and a * <code>backgroundImage</code> set at the same time, <code>backgroundColor</code> * is ignored. * The default value is <code>undefined</code>, meaning "not set". * If this style and the <code>backgroundColor</code> style are undefined, * the component has a transparent background. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion Flex 4 * * @param target 目标是个测试源 * @return 返回时隔空 * @default false * @see www.manlong3.com * */ public function testHandler(target:Number = 5,ui:Boolean = false):String { var k:String = "23"; return k; } /** * * Defines the stroke of the BorderContainer container. * Setting this property override the <code>borderAlpha</code>, * <code>borderColor</code>, <code>borderStyle</code>, <code>borderVisible</code>, * and <code>borderWeight</code> styles. * * <p>The following example sets the <code>borderStroke</code> property:</p> * * <pre> * <s:BorderContainer cornerRadius="10"> * <s:borderStroke> * <mx:SolidColorStroke * color="black" * weight="3"/> * </s:borderStroke> * </s:BorderContainer> </pre> * * @default null * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion Flex 4 */ public function get borderStroke():Sprite { var _borderStroke:Sprite = new Sprite(); return _borderStroke; } } }