代码如下:
为窗体添加loaded事件
private void Window_Loaded_1(object sender, RoutedEventArgs e)
{
this.Opacity = 0;
DispatcherTimer timer1 = new DispatcherTimer();
timer1.Interval = TimeSpan.FromMilliseconds(100);
timer1.Tick += Timer_Tick;
timer1.Start();
}
定时器回调部分:
private void Timer_Tick(object sender,System.EventArgs e)
{
if (this.Opacity < 1)
{
this.Opacity += 0.1;
}
}
由于定时器渐显效果实现完毕后已经没有作用所以,上面代码可以优化为下面所示,以节省系统资源
将timer1设为全局变量
DispatcherTimer timer1 = new DispatcherTimer();
private void Window_Loaded_1(object sender, RoutedEventArgs e)
{
this.Opacity = 0;
timer1.Interval = TimeSpan.FromMilliseconds(100);
timer1.Tick += Timer_Tick;
timer1.Start();
}
定时器回调部分:
private void Timer_Tick(object sender,System.EventArgs e)
{
if (this.Opacity < 1)
{
this.Opacity += 0.1;
}
else
{
timer1.Stop();
}
}