A Star寻路相关资料汇总

A Star寻路教程(译文)

http://www.cnblogs.com/thunder123/archive/2010/08/18/1802199.html

 

Amit's A star Page 中译文

http://dev.gameres.com/Program/Abstract/Arithmetic/AmitAStar.mht

 

A* Pathfinding for Beginners 系列

http://www.policyalmanac.org/games/aStarTutorial.htm

 

A* Pathfinding for Beginners 系列 -- Using Binary Heaps in A* Pathfinding

http://www.policyalmanac.org/games/binaryHeaps.htm

 

A* Pathfinding for Beginners 系列 -- Two-Tiered A* Pathfinding 

http://www.policyalmanac.org/games/twoTiered.htm 

 

Toward More Realistic Pathfinding by Marco Pinter

http://www.gamasutra.com/view/feature/3096/toward_more_realistic_pathfinding.php?print=1

 

A-Star (A*) Implementation in C# (Path Finding, PathFinder)

http://www.codeguru.com/csharp/csharp/cs_misc/designtechniques/article.php/c12527/

 

http://www.red3d.com/cwr/ - Craig Reynolds is the Father of Flocking. His page is the best place on the Web to start research into the theory and technology behind flocking and similar A-Life technologies.

 

 

程序实现

C++实现:A* Pathfinder (Version 1.71a) by Patrick Lester

http://www.societyofrobots.com/robotforum/index.php?topic=5342.0

 

Java实现

http://code.google.com/p/pathfinder/

 

Lua实现

http://forums.luaplayer.org/index.php?topic=1299.0

 

Amit - A* algorithm Implemention 

http://theory.stanford.edu/~amitp/GameProgramming/ImplementationNotes.html

 

 

转载于:https://www.cnblogs.com/edwardlost/archive/2011/04/17/2019014.html

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