软件架构师要做什么?——来自Essential Software Architecture

一个Architect角色要做什么,SEI网站上的定义应该更为准确,这里只是归纳出核心的技术

  • 沟通联络
  • 软件工程知识:专业的杰出的设计能力是这个角色的根本任务
  • 技术知识
  • 风险控制

有一些优秀的书籍帮助架构师

  • 通用的软件架构知识:

    L. Bass, P. Clements, R Kazman. Software Architecture in Practice,
Second Edition. Addison-Wesley, 2003.
    P. Clements, F. Bachmann, L. Bass, D. Garlan, J. Ivers, R. Little, R.
Nord, J. Stafford. Documenting Software Architectures: Views and Beyond.
Addison-Wesley, 2002.
   
P. Clements, R. Kazman, M. Klein. Evaluating Software Architectures:
Methods and Case Studies. Addison-Wesley, 2002.

  • 需求工程

    I. Jacobson, M. Christerson, P. Jonsson, G. Overgaard. Object-Oriented
Software Engineering: A Use Case Driven Approach. Addison-Wesley,
1992.
    R. Wirfs-Brock, A. McKean. Object Design: Roles, Responsibilities,
and Collaborations. Addison-Wesley, 2002.

  • 架构模式

    F. Buschmann, R. Meunier, H. Rohnert, P. Sommerlad, M. Stal,. Pattern-
Oriented Software Architecture, Volume 1: A System of Patterns. John
Wiley & Sons, 1996.
    D. Schmidt, M. Stal, H. Rohnert, F. Buschmann. Pattern-Oriented Software
Architecture, Volume 2, Patterns for Concurrent and Networked Objects.
John Wiley & Sons, 2000.

    M. Fowler. Patterns of Enterprise Application Architecture. Addison-
Wesley, 2002.
    G. Hohpe, B. Woolf. Enterprise Integration Patterns: Designing, Building,
and Deploying Messaging Solutions. Addison-Wesley, 2003

  • 技术比较

转载于:https://www.cnblogs.com/yecllsl/archive/2007/11/15/960072.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值