void Bresenham_Ellipse(CDC *pDC, int ox, int oy, int a, int b)//圆心x,圆心y,横长,纵长
{
float d = b*b + a*a*(-b + 0.25);
int x = 0, y = b, fx = a*a / sqrt((float)a*a + b*b);
while (x != fx)
{
if (d < 0)
d += b*b*(2 * x + 3);
else
{
--y;
d += b*b*(2 * x + 3) + a*a*(-2 * y + 2);
}
++x;
pDC->SetPixel(ox + x, oy + y, RGB(0, 0, 225));
pDC->SetPixel(ox - x, oy + y, RGB(0, 0, 225));
pDC->SetPixel(ox + x, oy - y, RGB(0, 0, 225));
pDC->SetPixel(ox - x, oy - y, RGB(0, 0, 225));
}
//中点改为(x+0.5,y-1)所以d =
d = b*b*(x + 0.5)*(x + 0.5) + a*a*(y - 1)*(y - 1) - a*a*b*b;
while (y > 0)
{
if (d < 0)
{
++x;
d += b*b*(2 * x + 2) + a*a*(-2 * y + 3);
}
else
d += a*a*(-2 * y + 3);
--y;
pDC->SetPixel(ox + x, oy + y, RGB(0, 0, 225));
pDC->SetPixel(ox - x, oy + y, RGB(0, 0, 225));
pDC->SetPixel(ox + x, oy - y, RGB(0, 0, 225));
pDC->SetPixel(ox - x, oy - y, RGB(0, 0, 225));
}
}
转载于:https://www.cnblogs.com/xyyh/p/3980317.html