1. 新建一个MFC项目SDI或MDI。
2. 新建或导入一个ID为IDB_SPLASH的位图。
3. 添加现有项SplashWnd.h和SplashWnd.cpp。
SplashWnd.h源代码
#ifndef _SPLASH_HEADER_
#define _SPLASH_HEADER_
#pragma once
// #include "afxwin.h"
// CSplashWnd
class CSplashWnd : public CWnd
{
// DECLARE_DYNAMIC(CSplashWnd)
public :
CSplashWnd();
virtual ~ CSplashWnd();
virtual void PostNcDestroy();
public :
CBitmap m_bitmap;
protected :
static BOOL c_bShowSplashWnd;
static CSplashWnd * c_pSplashWnd;
public :
static void EnableSplashScreen(BOOL bEnable = TRUE);
static void ShowSplashScreen(CWnd * pParentWnd = NULL);
static BOOL PreTranslateAppMessage(MSG * pMsg);
protected :
BOOL Create(CWnd * pParentWnd = NULL);
void HideSplashScreen();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
protected :
DECLARE_MESSAGE_MAP()
};
#endif
#ifndef _SPLASH_HEADER_
#define _SPLASH_HEADER_
#pragma once
// #include "afxwin.h"
// CSplashWnd
class CSplashWnd : public CWnd
{
// DECLARE_DYNAMIC(CSplashWnd)
public :
CSplashWnd();
virtual ~ CSplashWnd();
virtual void PostNcDestroy();
public :
CBitmap m_bitmap;
protected :
static BOOL c_bShowSplashWnd;
static CSplashWnd * c_pSplashWnd;
public :
static void EnableSplashScreen(BOOL bEnable = TRUE);
static void ShowSplashScreen(CWnd * pParentWnd = NULL);
static BOOL PreTranslateAppMessage(MSG * pMsg);
protected :
BOOL Create(CWnd * pParentWnd = NULL);
void HideSplashScreen();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
protected :
DECLARE_MESSAGE_MAP()
};
#endif
SplashWnd.cpp源代码
//
SplashWnd.cpp : 实现文件
//
#include " stdafx.h "
#include " resource.h "
#include " SplashWnd.h "
// CSplashWnd
// IMPLEMENT_DYNAMIC(CSplashWnd, CWnd)
BOOL CSplashWnd::c_bShowSplashWnd = FALSE;
CSplashWnd * CSplashWnd::c_pSplashWnd;
CSplashWnd::CSplashWnd()
{
}
CSplashWnd:: ~ CSplashWnd()
{
// Clear the static window pointer.
ASSERT(c_pSplashWnd == this );
c_pSplashWnd = NULL;
}
BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
END_MESSAGE_MAP()
void CSplashWnd::EnableSplashScreen(BOOL bEnable /* = TRUE */ )
{
c_bShowSplashWnd = bEnable;
}
void CSplashWnd::ShowSplashScreen(CWnd * pParentWnd /* = NULL */ )
{
if ( ! c_bShowSplashWnd || c_pSplashWnd != NULL)
return ;
// Allocate a new splash screen, and create the window.
c_pSplashWnd = new CSplashWnd;
if ( ! c_pSplashWnd -> Create(pParentWnd))
delete c_pSplashWnd;
else
c_pSplashWnd -> UpdateWindow();
}
BOOL CSplashWnd::PreTranslateAppMessage(MSG * pMsg)
{
if (c_pSplashWnd == NULL)
return FALSE;
// If we get a keyboard or mouse message, hide the splash screen.
if (pMsg -> message == WM_KEYDOWN ||
pMsg -> message == WM_SYSKEYDOWN ||
pMsg -> message == WM_LBUTTONDOWN ||
pMsg -> message == WM_RBUTTONDOWN ||
pMsg -> message == WM_MBUTTONDOWN ||
pMsg -> message == WM_NCLBUTTONDOWN ||
pMsg -> message == WM_NCRBUTTONDOWN ||
pMsg -> message == WM_NCMBUTTONDOWN)
{
c_pSplashWnd -> HideSplashScreen();
return TRUE; // message handled here
}
return FALSE; // message not handled
}
BOOL CSplashWnd::Create(CWnd * pParentWnd /* = NULL */ )
{
if ( ! m_bitmap.LoadBitmap(IDB_SPLASH))
return FALSE;
BITMAP bm;
m_bitmap.GetBitmap( & bm);
return CreateEx( 0 ,
AfxRegisterWndClass( 0 , AfxGetApp() -> LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP | WS_VISIBLE, 0 , 0 , bm.bmWidth, bm.bmHeight, pParentWnd -> GetSafeHwnd(), NULL);
}
void CSplashWnd::HideSplashScreen()
{
// Destroy the window, and update the mainframe.
DestroyWindow();
AfxGetMainWnd() -> UpdateWindow();
}
void CSplashWnd::PostNcDestroy()
{
// Free the C++ class.
delete this ;
}
int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == - 1 )
return - 1 ;
// Center the window.
CenterWindow();
// Set a timer to destroy the splash screen.
SetTimer( 1 , 1000 , NULL);
return 0 ;
}
void CSplashWnd::OnPaint()
{
CPaintDC dc( this );
CDC dcImage;
if ( ! dcImage.CreateCompatibleDC( & dc))
return ;
BITMAP bm;
m_bitmap.GetBitmap( & bm);
// Paint the image.
CBitmap * pOldBitmap = dcImage.SelectObject( & m_bitmap);
dc.BitBlt( 0 , 0 , bm.bmWidth, bm.bmHeight, & dcImage, 0 , 0 , SRCCOPY);
dcImage.SelectObject(pOldBitmap);
}
void CSplashWnd::OnTimer(UINT nIDEvent)
{
// Destroy the splash screen window.
HideSplashScreen();
}
//
#include " stdafx.h "
#include " resource.h "
#include " SplashWnd.h "
// CSplashWnd
// IMPLEMENT_DYNAMIC(CSplashWnd, CWnd)
BOOL CSplashWnd::c_bShowSplashWnd = FALSE;
CSplashWnd * CSplashWnd::c_pSplashWnd;
CSplashWnd::CSplashWnd()
{
}
CSplashWnd:: ~ CSplashWnd()
{
// Clear the static window pointer.
ASSERT(c_pSplashWnd == this );
c_pSplashWnd = NULL;
}
BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
END_MESSAGE_MAP()
void CSplashWnd::EnableSplashScreen(BOOL bEnable /* = TRUE */ )
{
c_bShowSplashWnd = bEnable;
}
void CSplashWnd::ShowSplashScreen(CWnd * pParentWnd /* = NULL */ )
{
if ( ! c_bShowSplashWnd || c_pSplashWnd != NULL)
return ;
// Allocate a new splash screen, and create the window.
c_pSplashWnd = new CSplashWnd;
if ( ! c_pSplashWnd -> Create(pParentWnd))
delete c_pSplashWnd;
else
c_pSplashWnd -> UpdateWindow();
}
BOOL CSplashWnd::PreTranslateAppMessage(MSG * pMsg)
{
if (c_pSplashWnd == NULL)
return FALSE;
// If we get a keyboard or mouse message, hide the splash screen.
if (pMsg -> message == WM_KEYDOWN ||
pMsg -> message == WM_SYSKEYDOWN ||
pMsg -> message == WM_LBUTTONDOWN ||
pMsg -> message == WM_RBUTTONDOWN ||
pMsg -> message == WM_MBUTTONDOWN ||
pMsg -> message == WM_NCLBUTTONDOWN ||
pMsg -> message == WM_NCRBUTTONDOWN ||
pMsg -> message == WM_NCMBUTTONDOWN)
{
c_pSplashWnd -> HideSplashScreen();
return TRUE; // message handled here
}
return FALSE; // message not handled
}
BOOL CSplashWnd::Create(CWnd * pParentWnd /* = NULL */ )
{
if ( ! m_bitmap.LoadBitmap(IDB_SPLASH))
return FALSE;
BITMAP bm;
m_bitmap.GetBitmap( & bm);
return CreateEx( 0 ,
AfxRegisterWndClass( 0 , AfxGetApp() -> LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP | WS_VISIBLE, 0 , 0 , bm.bmWidth, bm.bmHeight, pParentWnd -> GetSafeHwnd(), NULL);
}
void CSplashWnd::HideSplashScreen()
{
// Destroy the window, and update the mainframe.
DestroyWindow();
AfxGetMainWnd() -> UpdateWindow();
}
void CSplashWnd::PostNcDestroy()
{
// Free the C++ class.
delete this ;
}
int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == - 1 )
return - 1 ;
// Center the window.
CenterWindow();
// Set a timer to destroy the splash screen.
SetTimer( 1 , 1000 , NULL);
return 0 ;
}
void CSplashWnd::OnPaint()
{
CPaintDC dc( this );
CDC dcImage;
if ( ! dcImage.CreateCompatibleDC( & dc))
return ;
BITMAP bm;
m_bitmap.GetBitmap( & bm);
// Paint the image.
CBitmap * pOldBitmap = dcImage.SelectObject( & m_bitmap);
dc.BitBlt( 0 , 0 , bm.bmWidth, bm.bmHeight, & dcImage, 0 , 0 , SRCCOPY);
dcImage.SelectObject(pOldBitmap);
}
void CSplashWnd::OnTimer(UINT nIDEvent)
{
// Destroy the splash screen window.
HideSplashScreen();
}
4. 在App主程序实现代码中把上面的头文件包含进去,并在InitInstance函数中添加下面一段代码。
{
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
}
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
}
5. 最后,在主框架窗口实现代码中包含Splash头文件,在OnCreate函数return前调用CSplashWnd类的ShowSplashScreen函数即可。
//
显示Splash窗口
CSplashWnd::ShowSplashScreen( this );
CSplashWnd::ShowSplashScreen( this );