给UIView设置圆角时,传统方式都是设置layer的masksToBounds 为 YES时,这种方式会触发离屏渲染(offscreen rendering),导致APP的帧率下降,特别是如果在cell上这么用,tableView滑动时特别耗性能,会有明显卡顿。
CGSize viewSize = self.frame.size;
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = CGRectMake(0, 0, viewSize.width, viewSize.height);
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = CGRectMake(0, 0, viewSize.width, viewSize.height);
shapeLayer.fillColor = [UIColor clearColor].CGColor;
shapeLayer.strokeColor = borderColor.CGColor;
shapeLayer.lineWidth = borderWidth;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, viewSize.width, viewSize.height) cornerRadius:radius];
shapeLayer.path = path.CGPath;
maskLayer.path = path.CGPath;
[self.layer insertSublayer:shapeLayer atIndex:0];
[self.layer setMask:maskLayer];
还有一种更加简单的,还可以解决阴影和图片等冲突问题
self.layer.shadowColor = shadowColor.CGColor;
self.layer.borderColor = self.layer.shadowColor; // 边框颜色建议和阴影颜色一致
self.layer.borderWidth = 0.000001; // 只要不为0就行
self.layer.cornerRadius = radius;
self.layer.shadowOpacity = shadowOpacity;
self.layer.shadowRadius = shadowRadius;
self.layer.shadowOffset = shadowOffset;