From: http://my.safaribooksonline.com/book/programming/cplusplus/0321334876?bookview=overview http://www.kuqin.com/effectivec2e/ Chapter 1. Accustoming Yourself to C++ Item 1: View C++ as a federation of languages Item 2: Prefer consts, enums, and inlines to #defines Item 3: Use const whenever possible Item 4: Make sure that objects are initialized before they're used Chapter 2. Constructors, Destructors, and Assignment Operators Item 5: Know what functions C++ silently writes and calls Item 6: Explicitly disallow the use of compiler-generated functions you do not want Item 7: Declare destructors virtual in polymorphic base classes Item 8: Prevent exceptions from leaving destructors Item 9: Never call virtual functions during construction or destruction Item 10: Have assignment operators return a reference to *this Item 11: Handle assignment to self in operator= Item 12: Copy all parts of an object Chapter 3. Resource Management Item 13: Use objects to manage resources Item 14: Think carefully about copying behavior in resource-managing classes Item 15: Provide access to raw resources in resource-managing classes Item 16: Use the same form in corresponding uses of new and delete Item 17: Store newed objects in smart pointers in standalone statements Chapter 4. Designs and Declarations Item 18: Make interfaces easy to use correctly and hard to use incorrectly Item 19: Treat class design as type design Item 20: Prefer pass-by-reference-to-const to pass-by-value Item 21: Don't try to return a reference when you must return an object Item 22: Declare data members private Item 23: Prefer non-member non-friend functions to member functions Item 24: Declare non-member functions when type conversions should apply to all parameters Item 25: Consider support for a non-throwing swap Chapter 5. Implementations Item 26: Postpone variable definitions as long as possible. Item 27: Minimize casting. Item 28: Avoid returning “handles” to object internals. Item 29: Strive for exception-safe code. Item 30: Understand the ins and outs of inlining. Item 31: Minimize compilation dependencies between files Chapter 6. Inheritance and Object-Oriented Design Item 32: Make sure public inheritance models “is-a.” Item 33: Avoid hiding inherited names Item 34: Differentiate between inheritance of interface and inheritance of implementation Item 35: Consider alternatives to virtual functions Item 36: Never redefine an inherited non-virtual function Item 37: Never redefine a function's inherited default parameter value Item 38: Model “has-a” or “is-implemented-in-terms-of” through composition Item 39: Use private inheritance judiciously Item 40: Use multiple inheritance judiciously Chapter 7. Templates and Generic Programming Item 41: Understand implicit interfaces and compile-time polymorphism Item 42: Understand the two meanings of typename Item 43: Know how to access names in templatized base classes Item 44: Factor parameter-independent code out of templates Item 45: Use member function templates to accept “all compatible types.” Item 46: Define non-member functions inside templates when type conversions are desired Item 47: Use traits classes for information about types Item 48: Be aware of template metaprogramming Chapter 8. Customizing new and delete Item 49: Understand the behavior of the new-handler Item 50: Understand when it makes sense to replace new and delete Item 51: Adhere to convention when writing new and delete Item 52: Write placement delete if you write placement new Chapter 9. Miscellany Item 53: Pay attention to compiler warnings Item 54: Familiarize yourself with the standard library, including TR1 Item 55: Familiarize yourself with Boost. 转载于:https://www.cnblogs.com/iiiDragon/p/3270393.html