参考:https://blog.uwa4d.com/archives/USparkle_Continuous-optimization.html
实现:运行时 选中GameObject后copy坐标信息可粘贴出来
实现代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestCopyPosHelper : MonoBehaviour {
private void OnEnable()
{
UnityEditor.Selection.selectionChanged += OnSelectChanged;
}
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
}
private void OnDisable()
{
UnityEditor.Selection.selectionChanged -= OnSelectChanged;
}
private void OnSelectChanged()
{
GameObject tempSelectObject = UnityEditor.Selection.activeGameObject;
if(tempSelectObject!=null)
{
string ret = tempSelectObject.transform.localPosition.x.ToString("0.0") + "," +
tempSelectObject.transform.localPosition.y.ToString("0.0") + "," +
tempSelectObject.transform.localPosition.z.ToString("0.0");
Debug.LogError(ret);
GUIUtility.systemCopyBuffer = ret;
}
}
}