1. 变量类型声明定义: var 变量名称:变量类型 = 初始值;枚举类型,初始化的时候注意下标.
enum Color{ Red = 6, Green, Blue = 4};
var colorName: string = Color[7];
var blue:number = Color.Blue;
alert(colorName);
alert(blue);
var notSure: any = 4; var list any[] = [1, true, "free"];
function warnUser(): void {...}
2. 利用接口实现多态,可选属性用'?':
interface ILabelledValue {
lable: string;
}
function printLable(labelledObj: ILabelledValue) {
alert(labelledObj.lable);
}
var myObj1 = { size: 10, lable: "Size 10 Object" };
printLable(myObj1);
var myObj2 = { index: 1, lable: "Frist size is 10 px" };
printLable(myObj2);
编译之后的Javascript:
function printLable(labelledObj) {
alert(labelledObj.lable);
}
var myObj1 = { size: 10, lable: "Size 10 Object" };
printLable(myObj1);
var myObj2 = { index: 1, lable: "Frist size is 10 px" };
printLable(myObj2);
//# sourceMappingURL=greeter.js.map
发现了吗?加入接口后结构更清晰了。