首先是服务端,使用前提安装好fckeditor控件 把相关的配置文件 fckeditor放到相应的目录中
1<FCKeditorV2:FCKeditor id="product_add_details" runat="server" BasePath="~/fckeditor/" Height="370px" Value="不会什么都没有吧">
2</FCKeditorV2:FCKeditor>
设置好配置路径BasePath 在.cs文件中就可以轻松的通过product_add_details.Value获取
接下来是客户端 首先在引用fckeditor.js 直接给出代码了
1
<
script
src
="http://www.cnblogs.com/fckeditor/fckeditor.js"
type
="text/javascript"
></
script
>
2 < script type ="text/javascript" >
3var oFCKeditor = new FCKeditor( 'FCKeditor1','500px','370px');
4oFCKeditor.BasePath = "http://www.cnblogs.com/fckeditor/"; //设置配置文件路径
5oFCKeditor.Value = '客户端的fckeditor' ;
6oFCKeditor.Create() ;
7function Button1_onclick() {
8 var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
9 alert( oEditor.EditorDocument.body.innerHTML ) ;
10}
11
12 </ script >
13 < input id ="Button1" type ="button" value ="button" onclick ="return Button1_onclick()" />
还有其他内容可以参照fckeditor附带的sample\html
2 < script type ="text/javascript" >
3var oFCKeditor = new FCKeditor( 'FCKeditor1','500px','370px');
4oFCKeditor.BasePath = "http://www.cnblogs.com/fckeditor/"; //设置配置文件路径
5oFCKeditor.Value = '客户端的fckeditor' ;
6oFCKeditor.Create() ;
7function Button1_onclick() {
8 var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
9 alert( oEditor.EditorDocument.body.innerHTML ) ;
10}
11
12 </ script >
13 < input id ="Button1" type ="button" value ="button" onclick ="return Button1_onclick()" />