WebApi系列~通过HttpClient来调用Web Api接口~续~实体参数的传递 【转】

原文:http://www.cnblogs.com/lori/p/4045633.html

下面定义一个复杂类型对象

复制代码
   public class User_Info
    {
        public int Id { get; set; } public string Name { get; set; } public string Info { get; set; } }
复制代码

下面修改上次的api部分,让它对这个对象进行操作

复制代码
    [CorsAttribute("http://localhost:3321")]
    public class RegisterController : ApiController { public static List<User_Info> Model = new List<User_Info>() { new User_Info{Id=1,Name="zzl",Info="zzl是楼主"}, new User_Info{Id=2,Name="zhz",Info="zhz是zzl的儿子"}, new User_Info{Id=3,Name="zql",Info="zql是zzl的妻子"}, new User_Info{Id=4,Name="bobo",Info="bobo是zzl的朋友"} }; // GET api/values public IEnumerable<User_Info> Get() { return Model; } // GET api/values/5 public User_Info Get(int id) { var entity = Model.FirstOrDefault(i => i.Id == id); return entity; } // GET api/values/5?leval=1 public HttpResponseMessage Get(int id, int leval) { return new HttpResponseMessage(HttpStatusCode.OK) { Content = new StringContent("<em style='color:red'>成功响应(id,level)</em>", System.Text.Encoding.UTF8, "text/html") }; } // POST api/values public HttpResponseMessage Post([FromBody]User_Info value) { Model.Add(new User_Info { Id = value.Id, Info = value.Info, Name = value.Name, }); //用户登陆相关 return new HttpResponseMessage(HttpStatusCode.OK) { Content = new StringContent("添加数据成功,用户ID:" + value.Id, System.Text.Encoding.UTF8, "text/plain") }; } // PUT api/values?userid=5 public HttpResponseMessage Put(int userid, [FromBody]User_Info value) { var entity = Model.FirstOrDefault(i => i.Id == userid); entity.Info = value.Info; entity.Name = value.Name; return new HttpResponseMessage(HttpStatusCode.OK) { Content = new StringContent("修改数据成功,主键:" + userid + ",对象:" + value.Name) }; } // DELETE api/values/5 public HttpResponseMessage Delete(int id) { Model.Remove(Model.FirstOrDefault(i => i.Id == id)); return new HttpResponseMessage(HttpStatusCode.OK) { Content = new StringContent("删除数据成功") }; }
复制代码

而最关键的地方还是在各个客户端调用的时候,首先,你不能指望客户端去引用你的程序集,因为,不能平台无法实现这种引用(java & c#,js & C#,php & c#),所以,在调用时需要有它们各自的方法,而JS的ajax调用时,直接使用json对象即可,键名对象

实体的属性,在使用HttpClient时,直接为FormUrlEncodedContent对象赋一个键值对的集合即可,下面分别介绍一下

HTML的JS实现

复制代码
     $.ajax({
            url: "http://localhost:52824/api/register",
            type: "POST",
            data: { Id: 5, Name: '新来的', Info: '大家好' },//这里键名称必须为空,多个参数请传对象,api端参数名必须为value
            success: function (data) { console.log("post:" + data); } }); $.ajax({ url: "http://localhost:52824/api/register", type: "GET", success: function (data) { for (var i in data) { console.log(data[i].Id + " " + data[i].Name); } } });
复制代码

结果截图

Console程序中使用HttpClient对象进行实现

复制代码
       /// <summary>
        /// HttpClient实现Post请求
        /// </summary> static async void dooPost() { string url = "http://localhost:52824/api/register"; //设置HttpClientHandler的AutomaticDecompression var handler = new HttpClientHandler() { AutomaticDecompression = DecompressionMethods.GZip }; //创建HttpClient(注意传入HttpClientHandler) using (var http = new HttpClient(handler)) { //使用FormUrlEncodedContent做HttpContent var content = new FormUrlEncodedContent(new Dictionary<string, string>() { {"Id","6"}, {"Name","添加zzl"}, {"Info", "添加动作"}//键名必须为空  }); //await异步等待回应 var response = await http.PostAsync(url, content); //确保HTTP成功状态值  response.EnsureSuccessStatusCode(); //await异步读取最后的JSON(注意此时gzip已经被自动解压缩了,因为上面的AutomaticDecompression = DecompressionMethods.GZip)  Console.WriteLine(await response.Content.ReadAsStringAsync()); } } /// <summary> /// HttpClient实现Get请求 /// </summary> static async void dooGet() { string url = "http://localhost:52824/api/register?id=1"; //创建HttpClient(注意传入HttpClientHandler) var handler = new HttpClientHandler() { AutomaticDecompression = DecompressionMethods.GZip }; using (var http = new HttpClient(handler)) { //await异步等待回应 var response = await http.GetAsync(url); //确保HTTP成功状态值  response.EnsureSuccessStatusCode(); //await异步读取最后的JSON(注意此时gzip已经被自动解压缩了,因为上面的AutomaticDecompression = DecompressionMethods.GZip)  Console.WriteLine(await response.Content.ReadAsStringAsync()); } } /// <summary> /// HttpClient实现Put请求 /// </summary> static async void dooPut() { var userId = 1; string url = "http://localhost:52824/api/register?userid=" + userId; //设置HttpClientHandler的AutomaticDecompression var handler = new HttpClientHandler() { AutomaticDecompression = DecompressionMethods.GZip }; //创建HttpClient(注意传入HttpClientHandler) using (var http = new HttpClient(handler)) { //使用FormUrlEncodedContent做HttpContent var content = new FormUrlEncodedContent(new Dictionary<string, string>() { {"Name","修改zzl"}, {"Info", "Put修改动作"}//键名必须为空  }); //await异步等待回应 var response = await http.PutAsync(url, content); //确保HTTP成功状态值  response.EnsureSuccessStatusCode(); //await异步读取最后的JSON(注意此时gzip已经被自动解压缩了,因为上面的AutomaticDecompression = DecompressionMethods.GZip)  Console.WriteLine(await response.Content.ReadAsStringAsync()); } }
复制代码

转载于:https://www.cnblogs.com/yf2011/p/5311482.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值