lufylegend库 鼠标事件 循环事件 键盘事件

lufylegend库 鼠标事件 循环事件 键盘事件

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>lufylegend</title>
    <script type="text/javascript" src="lufylegend-1.7.6.js"></script>
</head>

<body>
    <div id="mylegend">loading...</div>
    <script type="text/javascript">
    init(50, 'mylegend', 500, 350, main);
    var field;

    function main() {
        var layer = new LSprite();
        layer.graphics.drawRect(1,'#cccccc',[0,0,300,300],true,'#cccccc');
        addChild(layer);
        field = new LTextField();
        field.text = 'Wait Click!';
        layer.addChild(field);
        layer.addEventListener(LMouseEvent.MOUSE_DOWN,downshow);
        layer.addEventListener(LMouseEvent.MOUSE_UP,upshow);
    }
    function downshow (event) {
        field.text = 'Mouse Down';
    }
    function upshow (event) {
        field.text = 'Mouse Up';
    }
    </script>
</body>

</html>
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>lufylegend</title>
    <script type="text/javascript" src="lufylegend-1.7.6.js"></script>
</head>

<body>
    <div id="mylegend">loading...</div>
    <script type="text/javascript">
    init(50, 'mylegend', 500, 350, main);
    var field;

    function main() {
        var layer = new LSprite();
        layer.graphics.drawRect(1, '#cccccc', [0, 0, 300, 300], true, '#cccccc');
        addChild(layer);
        field = new LTextField();
        field.text = '0';
        layer.addChild(field);
        layer.addEventListener(LEvent.ENTER_FRAME, onframe);
    }

    function onframe(event) {
        field.text = parseInt(field.text) + 1;
    }
    </script>
</body>

</html>
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>lufylegend</title>
    <script type="text/javascript" src="lufylegend-1.7.6.js"></script>
</head>

<body>
    <div id="mylegend">loading...</div>
    <script type="text/javascript">
    init(50, 'mylegend', 500, 350, main);
    var field;

    function main() {
        var layer = new LSprite();
        layer.graphics.drawRect(1, '#cccccc', [0, 0, 300, 300], true, '#cccccc');
        addChild(layer);
        field = new LTextField();
        field.text = 'Wait ';
        layer.addChild(field);
        LEvent.addEventListener(LGlobal.window,LKeyboardEvent.KEY_DOWN,downshow);
        LEvent.addEventListener(LGlobal.window,LKeyboardEvent.KEY_UP,upshow);
    }

    function downshow (event) {
        field.text = event.keyCode + ' Down!';
    }

    function upshow (event) {
        field.text = event.keyCode + ' Up!';
    }
 
    </script>
</body>

</html>

 

转载于:https://www.cnblogs.com/stono/p/4680527.html

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