ObjectBuilder 概述

ObjectBuilder

一.Builder : BuilderBase<BuilderStage>中四个比较重要的概念:

解释:

  • BuidlerContext是一个概念型的环境对象,在这个对象中,包含着一组Strategys对象,一组Polices对象,一个Locator对象,
  • ObjectBuidler采用Strategys Pipeline(策略流)概念,设计师必须透过Strategy串行来建立对象
  • Strategy会透过Polices来寻找『类型/id』对应的Policy对象,使用 它来协助建立指定的对象
  • Locator 内部是一个存放对象的对象的字典(WeakRefDictionary<object, object>),便于对象的查找。
  • LifeTimeContainer:对象的存放,包含在Locater(CreationStrategy中将对象加入的)

强调:

   Strategy在架构上是与类型无关的,每个BuidlerContext会拥有一组Strategys对象,我们透过这个Strategys对象来建立任何类型的对象,不管建立的对象类型为何,都会通过这个Strategys Pipeline

对象创建:

     Builder.BuildUp(IReadWriteLocator locator, Type typeToBuild, string idToBuild, object existing, params PolicyList[] transientPolicies)

对象创建过程:

       首先在 Builder 构造函数中已经提前加入了一些strategy;并加入了了一个DefaultCreationPolicy IcreationPolicy类型的policy,BuildUp():

{

       …………………….

       IBuilderStrategyChain chain = strategies.MakeStrategyChain();

       …………………….

       IBuilderContext context = MakeContext(chain, locator, transientPolicies);

       …………………….

return (Type)chain.Head.BuildUp(context, typeToBuild, existing, idToBuild);

}

       Builder会先建立策略链(IBuilderStrategyChain),再构建(IbuilderContext),可以供其他Strategy使用。然后调用IBuilderStrategyChain中第一个StrategyBuildUp.

       BuildUp什么时候结束

几个可以结束的Stratagy: SingletonStrategy, PropertyReflectionStrategy

也就是如果在这几个策略中没有返回Builder.BuildUp中的对象,就会找BuilderStrategyChain下一个Stategy进行BuilderUp(),直到对象返回或者到策略链的结尾;

Example(使用Builder建立Singleton系统):

class Program

        {

                static void Main(string[] args)

                {

                        Builder builder = new Builder();

                        Locator locator = new Locator(null);

                        locator.Add(typeof(ILifetimeContainer), new LifetimeContainer());

                        builder.Policies.Set<ISingletonPolicy>(new SingletonPolicy(true), typeof(MyClass), null);

                        MyClass obj1 = builder.BuildUp<MyClass>(locator, null, null);

                        MyClass obj2 = builder.BuildUp<MyClass>(locator, null, null);

                        builder.BuildUp<MyClass>(locator, null, null);

                        Console.WriteLine(obj1 == obj2);

                        Console.Read();

                }

        }

        class MyClass

        {

                public void Hello(string aaa)

                {

                        Console.WriteLine("Hello,World!");

                }

        }

上面的

        例子obj1对创建经历了IbuilderStrategyChain的所有strategy才返回,而obj2SingleTonStrategy中就返回了。

二.依赖注入(Dependency Injection

好处或意图:

  • 是用来降低主程序与对象间的关联
  • 同时也能降低对象间的互联性
  • 可以简化对象的建立动作,进而让对象更容易使用

常用方式:

  • Interface Injection(接口注射)
  • Constructor Injection(构造函数注射)
  • Setter Injection(设值注射)

例子:

public interface IDataProcessor

        {

                string ProcessData(string input);

        }

        public class DummyDataProcessor : IDataProcessor

        {

                public string ProcessData(string input)

                {

                        return input;

                }

        }

        public class PromptDataProcessor : IDataProcessor

        {

                public string ProcessData(string input)

                {

                        return "your input is: " + input;

                }

        }

Interface Injection(接口注射)

public class InputAccept

        {

                private IDataProcessor _dataProcessor;

                public void Inject(IDataProcessor dataProcessor)

                {

                        _dataProcessor = dataProcessor;

                }

                public void Execute()

                {

                        Console.Write("Please Input some words:");

                        string input = Console.ReadLine();

                        input = _dataProcessor.ProcessData(input);

                        Console.WriteLine(input);

                }

        }

Constructor Injection(构造函数注入)

       public class InputAccept

        {

                private IDataProcessor _dataProcessor;

                               

                public void Execute()

                {

                        Console.Write("Please Input some words:");

                        string input = Console.ReadLine();

                        input = _dataProcessor.ProcessData(input);

                        Console.WriteLine(input);

                }

                public InputAccept(IDataProcessor dataProcessor)

                {

                        _dataProcessor = dataProcessor;

                }

        }

Setter Injection(属性来注入)

public class InputAccept

        {

                private IDataProcessor _dataProcessor;

                public IDataProcessor DataProcessor

                {

                        get

                        {

                                return _dataProcessor;

                        }

                        set

                        {

                                _dataProcessor = value;

                        }

                }

                public void Execute()

                {

                        Console.Write("Please Input some words:");

                        string input = Console.ReadLine();

                        input = _dataProcessor.ProcessData(input);

                        Console.WriteLine(input);

                }

        }

上面的例子只是各种依赖注入的表现形式,IdataProcessor类型的对象_dataProcessor并不会凭空生成,在使用之前必须先给他赋值。

       在使用ObjectBuilder时必须先把这些需要值(参数).示例(不完全代码)

            ConstructorPolicy creationPolicy = new ConstructorPolicy();

            creationPolicy.AddParameter(new ValueParameter(typeof(IDataProcessor), new PromptDataProcessor()));

            context.Policies.Set<ICreationPolicy>(creationPolicy, typeof(InputAccept), null);

InputAccept accept = (InputAccept)context.HeadOfChain.BuildUp(context, typeof(InputAccept), null, null);

ObjectBuilder中每种依赖注入的实现都有相应的Strategy以及相应的属性(Attribute)支持

转载于:https://www.cnblogs.com/asker/archive/2008/09/13/1290311.html

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