using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Tool
{
/// <summary>
/// UDP数据包分割器
/// </summary>
public static class UdpPacketSplitter
{
/// <summary>
/// 分割UDP数据包
/// </summary>
/// <param name="sequence">UDP数据包所持有的序号</param>
/// <param name="datagram">被分割的UDP数据包</param>
/// <param name="chunkLength">分割块的长度</param>
/// <returns>
/// 分割后的UDP数据包列表
/// </returns>
public static ICollection<UdpPacket> Split(long sequence, byte[] datagram, int chunkLength)
{
if (datagram == null)
throw new ArgumentNullException("datagram");
List<UdpPacket> packets = new List<UdpPacket>();
int chunks = datagram.Length / chunkLength;
int remainder = datagram.Length % chunkLength;
int total = chunks;
if (remainder > 0) total++;
for (int i = 1; i <= chunks; i++)
{
byte[] chunk = new byte[chunkLength];
Buffer.BlockCopy(datagram, (i - 1) * chunkLength, chunk, 0, chunkLength);
packets.Add(new UdpPacket(sequence, total, i, chunk, chunkLength, remainder));
}
if (remainder > 0)
{
int length = datagram.Length - (chunkLength * chunks);
byte[] chunk = new byte[length];
Buffer.BlockCopy(datagram, chunkLength * chunks, chunk, 0, length);
packets.Add(new UdpPacket(sequence, total, total, chunk, chunkLength, remainder));
}
return packets;
}
}
}
这是分包的算法
这是另外一个类
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Tool
{
[Serializable]
public class UdpPacket
{
public long sequence{get;set;}
public int total { get; set; }
public int i { get; set; }
public byte[] chunk { get; set; }
public int chunkLength { get; set; }
public int remainder { get; set; }
public static int HeaderSize = 30000;
public UdpPacket(long sequence, int total, int i, byte[] chunk, int chunkLength, int remainder)
{
this.sequence = sequence;
this.total = total;
this.i = i;
this.chunk = chunk;
this.chunkLength = chunkLength;
this.remainder = remainder;
}
//把这个对象生成byte[]
public byte[] ToArray()
{
return Model.SerializationUnit.SerializeObject(this);
}
}
}
然后对分包进行发送就行了的
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Collections;
using System.Net;
using Model;
using System.Data;
using Tool;
namespace C_UDPServer
{
public class Server
{
public UdpClient server;
public ArrayList mblist;
IPEndPoint test = null;//构造远程连接的参数
//保存用户的
public Dictionary<string, IPEndPoint> dic = new Dictionary<string, IPEndPoint>();
public bool flag=true;
public Server(int port)
{
IPAddress myIPAddress = null;
//获得当前的ip
try
{
IPAddress[] address = Dns.GetHostAddresses(Dns.GetHostName());
foreach(IPAddress i in address)
{
if (i.AddressFamily.ToString().Equals("InterNetwork"))
{
myIPAddress = i;
break;
}
}
}
catch (Exception e)
{
}
//System.Console.Write(myIPAddress);
string hostIP = myIPAddress.ToString();
IPAddress ipS = IPAddress.Parse(hostIP);//初始化本机
IPEndPoint EndPoint = new IPEndPoint(ipS, port);
server = new UdpClient(EndPoint);//创建本地连接
//设置缓冲大小
server.Client.ReceiveBufferSize = 1024 * 1024;
ShowServerinfo(hostIP + "启动成功!");
}
//服务器接收数据的方法,会根据接收到的数据做出判断
public void ReceiveData()
{
ShowServerinfo("等待用户");
//未接收完的包
Dictionary<long, RecDataList> RecListDic = new Dictionary<long, RecDataList>();
while (flag)
{
try
{
//异步接收的....现在还不会
//AsyncCallback callBack = new AsyncCallback(ReceiveComplete);
//server.BeginReceive(callBack, server);
byte[] data = server.Receive(ref test);//接收数据,当Client端连接主机的时候,test就变成Cilent端的IP了
Msg msg = null;
UdpPacket udpp = null;
try
{
msg = (Msg)Model.SerializationUnit.DeserializeObject(data);
}
catch (Exception e1)
{
try
{
udpp = (UdpPacket)Model.SerializationUnit.DeserializeObject(data);
}
catch(Exception e2)
{
ShowServerinfo("解析序列话数据错误");
}
//break;
};
if (udpp != null)
{
ShowServerinfo("收到分包数据:" + udpp.i);
if (!RecListDic.ContainsKey(udpp.sequence))
{
RecListDic.Add(udpp.sequence, new RecDataList(udpp));
RecDataList rdl = RecListDic[udpp.sequence];
rdl.addPacket(udpp);
}
else{
RecDataList rdl=RecListDic[udpp.sequence];
rdl.addPacket(udpp);
}
foreach (KeyValuePair<long, RecDataList> ss in RecListDic)//循环看看是否有哪一个满了
{
Msg m = ss.Value.show();
if (m != null)
{
ShowServerinfo(m.msg);
RecListDic.Remove(ss.Value.sequence);
break;
}
}
}
if (msg != null)
{
if (msg.command.Equals("ADD"))
{
string name = msg.name;//获得对象的名字
AddMember(name, test);
}
else if (msg.command.Equals("DEL"))
{
DelMember(test);
}
else if (msg.destinationIP != "")
{
//获得的ip包含了端口号的
string[] s = msg.destinationIP.Split(':');
string ip = s[0];
int port = int.Parse(s[1]);
IPAddress ipS = IPAddress.Parse(ip);
IPEndPoint destinationIP = new IPEndPoint(ipS, port);
//单独把某个用户发送消息
SendToSB(test, destinationIP, msg.msg);
//ShowServerinfo("ip:"+msg.destinationIP);
}
else
{
//判断是否这个人是在人员列表中存在
if (dic.ContainsValue(test))
{
SendToMember(test, msg.msg);//转发数据
}
}
}
}
catch (Exception e)
{
ShowServerinfo("出异常了");
}
}
}
//异步接收
private void ReceiveComplete(IAsyncResult param)
{
//UdpClient client=(UdpClient)param.AsyncState;//对应的就是BeginSend的最后一个参数state
//IPEndPoint ipep = new IPEndPoint(IPAdress.Any,m_Port);
//byte[] datas=client.EndReceive(param,ref ipep);//接受到的数据
//catch(Exception ex) {}
}
public void AddMember(string nickNmae, IPEndPoint rep)//加入组
{
if (dic.ContainsValue(rep))//如果已经有这用户就返回
{
return;
}
//存有用户信息的字典添加一个用户
dic.Add(nickNmae, rep);
MsgService msg = new MsgService("success", "已连接", nickNmae, "");
sendEntitydata(msg,rep);
//Console.WriteLine(nickNmae + "[" + rep.ToString() + "]" + "加入了组");
ShowServerinfo(nickNmae + "[" + rep.ToString() + "]" + "加入了组");
SendUserList();
//当用户更新后发送用户列表给所有用户
}
public void DelMember(IPEndPoint rep)//移除组
{
foreach (KeyValuePair<string, IPEndPoint> user in dic)
{
if (user.Value.Equals(rep))
{
MsgService msg = new MsgService("exit", "退出了", "", "");
sendEntitydata(msg, rep);
//Console.WriteLine(user.Key + "[" + rep.ToString() + "]" + "退出了组");
ShowServerinfo(user.Key + "[" + rep.ToString() + "]" + "退出了组");
dic.Remove(user.Key);
SendUserList();
break;//否则会报错,因为dic已经被修改
}
}
}
public void sendEntitydata(MsgService msg,IPEndPoint rep)
{
byte[] bytes = Model.SerializationUnit.SerializeObject(msg);
//string data = Model.UDPComm.DecodingASCII(bytes);
//byte[] bytedata = UDPComm.EncodingASCII(data);//发送数据
//server.Send(bytedata, bytedata.Length, rep);
server.Send(bytes, bytes.Length, rep);
}
//发送用户表
public void SendUserList()
{
string userlist = "UserList";
foreach (KeyValuePair<string, IPEndPoint> ss in dic)//取得所有用户
{
//userlist += "|" + ss.Key;
userlist += "|" + ss.Key + "," + ss.Value.ToString();
}
//序列化数据
MsgService msg = new MsgService("userList", "", "", "");
msg.userlist = userlist;//添加用户表
foreach (KeyValuePair<string, IPEndPoint> ss in dic)//把用户表发给每个用户
{
sendEntitydata(msg, ss.Value);
}
}
//单独发给某人
public void SendToSB(IPEndPoint user, IPEndPoint destinationIP, string message)
{
string name = "";
string destinationname = "";//收信息的人的名字
foreach (KeyValuePair<string, IPEndPoint> ss in dic)//用来找出这个user的名字
{
if (ss.Value.Equals(user))//不能用"=="因为是两个不同的对象
{
name = ss.Key;//得到发信息的人的名字
}
if (ss.Value.Equals(destinationIP))
{
destinationname = ss.Key;//得到收信人的名字
}
}
if (name != "" && destinationname != "")
{
//在服务端显示信息
ShowServerinfo(name + "[" + user.ToString() + "]:对" + destinationname + "[" + destinationIP.ToString() + "]说:" + message);
//序列化数据
MsgService msg = new MsgService("talkone", message, name, destinationname);
sendEntitydata(msg,destinationIP);
sendEntitydata(msg, user);
}
}
public void SendToMember(IPEndPoint user, string message)//组类转发数据(第一个参数是谁发的,第二个是发的内容)
{
string name = "";
foreach (KeyValuePair<string, IPEndPoint> ss in dic)//用来找出这个user的名字
{
if (ss.Value.Equals(user))//不能用"=="因为是两个不同的对象
{
name = ss.Key;//给要发送给各个客户端的信息加上发送人姓名;
//在服务端显示的信息
//Console.WriteLine(name + "[" + user.ToString() + "]:" + message);
ShowServerinfo(name + "[" + user.ToString() + "]:" + message);
break;
}
}
foreach (KeyValuePair<string, IPEndPoint> d in dic)//循环给每个人都发送信息
{
//序列化数据
MsgService msg = new MsgService("talkall", message, name, "");
try
{
sendEntitydata(msg,d.Value);
}
catch (Exception e)
{
ShowServerinfo("给" + name+"发送信息失败!");
DelMember(d.Value);
}
}
}
//返回信息
public void ShowServerinfo(string servermsg)
{
System.Console.WriteLine(servermsg);
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Tool;
using Model;
namespace C_UDPServer
{
//服务端收到数据的数据结构
public class RecDataList
{
public long sequence { get; set; }//序列号
//对应的存储包的List
List<UdpPacket> RecudpPackets = new List<UdpPacket>();
public int total { get; set; }
public int chunkLength { get; set; }
public int remainder { get; set; }
public byte[] DataBuffer = null;
public RecDataList(UdpPacket udp)
{
this.sequence = udp.sequence;
this.total = udp.total;
this.chunkLength = udp.chunkLength;
this.remainder = udp.remainder;
if (DataBuffer == null)
{
DataBuffer = new byte[chunkLength * (total - 1) + remainder];
}
}
public RecDataList(long sequence, int total, int chunkLength, int remainder)
{
this.sequence = sequence;
this.total = total;
this.chunkLength = chunkLength;
this.remainder = remainder;
if (DataBuffer == null)
{
DataBuffer = new byte[this.chunkLength * (this.total - 1) + this.remainder];
}
}
public void addPacket(UdpPacket p)
{
RecudpPackets.Add(p);
}
public Msg show()
{
if (RecudpPackets.Count == total)//表示已经收集满了
{
//重组数据
foreach (UdpPacket udpPacket in RecudpPackets)
{
//偏移量
int offset = (udpPacket.i - 1) * udpPacket.chunkLength;
Buffer.BlockCopy(udpPacket.chunk, 0, DataBuffer, offset, udpPacket.chunk.Length);
}
Msg rmsg = (Msg)Model.SerializationUnit.DeserializeObject(DataBuffer);
DataBuffer = null;
RecudpPackets.Clear();
return rmsg;
}
else
{
return null;
}
}
}
}
客户端代码 分包发送UDP数据
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using Model; using System.Net.Sockets; using C_UDPClient; using Tool; using System.Threading;
namespace UDPClient { public class Client { public UdpClient client; public bool flag = true; public String nickname; IPEndPoint remotIpEnd = null;//用来在接收数据的时候对远程主机的信息存放 public int port; public string hostIP; public Client(string hostIP, int port, string nick) { IPAddress ipA = IPAddress.Parse(hostIP);//构造远程连接的参数 IPEndPoint ipEnd = new IPEndPoint(ipA, port); client = new UdpClient();// client = new UdpClient(ipEnd)这样的话就没有创建远程连接 client.Connect(ipEnd);//使用指定的远程主机信息建立默认远程主机连接 this.nickname = nick; this.port = port; this.hostIP = hostIP; } public void SendData(string message) { try { byte[] data = UDPComm.EncodingASCII(message);//发送数据 client.Send(data, data.Length); } catch (Exception e) { AddTalkMessage("发送数据异常1!"); //client.Close(); } } //发送大数据的方法 public void SendManyPacket(Msg message) { byte[] datagram = null; try { datagram = Model.SerializationUnit.SerializeObject(message); } catch (Exception e) { AddTalkMessage("数据转型异常"); } Random Rd = new Random(); long SequenceNumber = Rd.Next(88888, 999999); ICollection<UdpPacket> udpPackets = UdpPacketSplitter.Split(SequenceNumber, datagram, 10240);//65507 - UdpPacket.HeaderSize foreach (UdpPacket udpPacket in udpPackets) { byte[] udpPacketDatagram = Model.SerializationUnit.SerializeObject(udpPacket); //使用同步发送 //Thread.Sleep(1000); //如果加了这条就不丢包 //client.Send(udpPacketDatagram, udpPacketDatagram.Length); // 异步发送 //Thread.Sleep(1000); //如果加了这条就不丢包 this.client.BeginSend( udpPacketDatagram, udpPacketDatagram.Length, SendCompleted, new AsyncCallbackArg(udpPacket.i.ToString(), client)); } } //发送完成后的回调方法 public void SendCompleted(IAsyncResult param) { /* //AsyncCallbackArg arg = (AsyncCallbackArg)param.AsyncState ;//param.AsyncState 对应的就是BeginSend的最后一个参数state UdpClient client = (UdpClient)param.AsyncState; try { client.EndSend(param);//这句话必须得写,BeginSend()和EndSend()是成对出现的 AddTalkMessage("数据包发送完毕!"); } catch (Exception e) { } */ }
public void SendData(Msg message) { try { byte[] bytes = Model.SerializationUnit.SerializeObject(message); client.Send(bytes, bytes.Length); } catch (Exception e) { AddTalkMessage("发送数据异常2!"); } } public void ReceiveData() { while (flag) { try { byte[] data = client.Receive(ref remotIpEnd);//接收数据,当Client端连接主机的时候,test就变成Cilent端的IP了 MsgService msg = null; try { msg = (MsgService)Model.SerializationUnit.DeserializeObject(data); } catch (Exception e) { AddTalkMessage("解析序列话数据错误.."); }; if (msg.command.Equals("userList")) { AddUserList(msg.userlist); //AddTalkMessage(ReturnData); continue; } if (msg.name.Equals(nickname)) { AddTalkMessage(msg); } else { AddTalkMessage(msg);
} } catch (Exception e) { AddTalkMessage("未连接.."); break; } } } public void AddUserList(string s) { System.Console.WriteLine("用户表为:" + s); } public void AddTalkMessage(string s) { System.Console.WriteLine(s); } public void AddTalkMessage(MsgService s) { System.Console.WriteLine(s.ToString()); }
//异步发送数据的数据结构 private struct AsyncCallbackArg { private UdpClient udpClient; private string ipAddress; public AsyncCallbackArg(string ip, UdpClient client) { udpClient = client; ipAddress = ip; } } } }