android 贴纸 源码,超简单集成HMS ML Kit 人脸检测实现可爱贴纸

本文详述了如何集成华为HMS ML Kit来实现在各种应用程序中添加2D人脸贴纸的功能,包括在相机、社交软件中的应用。通过分析人脸检测接口返回的轮廓点,结合自定义的贴纸JSON数据,实现了贴纸的动态渲染。文章还介绍了使用GLSurfaceView进行贴纸纹理渲染的过程,展示了从人脸检测到贴纸绘制的完整流程。

前言

在这个美即真理、全民娱乐的时代,可爱有趣的人脸贴纸在各大美颜软件中得到了广泛的应用,现在已经不仅局限于相机美颜类软件中,在社交、娱乐类的app中对人脸贴纸、AR贴纸的需求也非常广泛。本文详细介绍了集成华为HMS ML kit人脸识别实现2d贴纸的集成过程,在后面的文章中我们还会介绍3D贴纸的开发过程,欢迎大家关注哦~

场景

在美颜相机、美图app以及社交类app(如抖音、微博、微信)等需要对拍照,或者对照片进行处理的app都会构建自己特有的贴纸的需求。

开发前准备

在项目级gradle里添加华为maven仓

打开AndroidStudio项目级build.gradle文件

1460000023596363

增量添加如下maven地址:buildscript {

{

maven {url 'http://developer.huawei.com/repo/'}

}

}

allprojects {

repositories {

maven { url 'http://developer.huawei.com/repo/'}

}

}

在应用级的build.gradle里面加上SDK依赖

1460000023596362// Face detection SDK.

implementation 'com.huawei.hms:ml-computer-vision-face:2.0.1.300'

// Face detection model.

implementation 'com.huawei.hms:ml-computer-vision-face-shape-point-model:2.0.1.300'

在AndroidManifest.xml文件里面申请相机、访问网络和存储权限

代码开发关键步骤

设置人脸检测器MLFaceAnalyzerSetting detectorOptions;

detectorOptions = new MLFaceAnalyzerSetting.Factory()

.setFeatureType(MLFaceAnalyzerSetting.TYPE_UNSUPPORT_FEATURES)

.setShapeType(MLFaceAnalyzerSetting.TYPE_SHAPES)

.allowTracing(MLFaceAnalyzerSetting.MODE_TRACING_FAST)

.create();

detector = MLAnalyzerFactory.getInstance().getFaceAnalyzer(detectorOptions);

这里我们通过相机回调拿到相机帧数据,并通过调用人脸检测器拿到人脸轮廓点后写入FacePointEngine供贴纸滤镜使用@Override

public void onPreviewFrame(final byte[] imgData, final Camera camera) {

int width = mPreviewWidth;

int height = mPreviewHeight;

long startTime = System.currentTimeMillis();

//设置前后摄方向一致

if (isFrontCamera()){

mOrientation = 0;

}else {

mOrientation = 2;

}

MLFrame.Property property =

new MLFrame.Property.Creator()

.setFormatType(ImageFormat.NV21)

.setWidth(width)

.setHeight(height)

.setQuadrant(mOrientation)

.create();

ByteBuffer data = ByteBuffer.wrap(imgData);

// 调用人脸检测接口

SparseArray faces = detector.analyseFrame(MLFrame.fromByteBuffer(data,property));

//判断是否获取到人脸信息

if(faces.size()>0){

MLFace mLFace = faces.get(0);

EGLFace EGLFace = FacePointEngine.getInstance().getOneFace(0);

EGLFace.pitch = mLFace.getRotationAngleX();

EGLFace.yaw = mLFace.getRotationAngleY();

EGLFace.roll = mLFace.getRotationAngleZ() - 90;

if (isFrontCamera())

EGLFace.roll = -EGLFace.roll;

if (EGLFace.vertexPoints == null) {

EGLFace.vertexPoints = new PointF[131];

}

int index = 0;

// 获取一个人的轮廓点坐标并转化到openGL归一化坐标系下的浮点值

for (MLFaceShape contour : mLFace.getFaceShapeList()) {

if (contour == null) {

continue;

}

List points = contour.getPoints();

for (int i = 0; i < points.size(); i++) {

MLPosition point = points.get(i);

float x = ( point.getY() / height) * 2 - 1;

float y = ( point.getX() / width ) * 2 - 1;

if (isFrontCamera())

x = -x;

PointF Point = new PointF(x,y);

EGLFace.vertexPoints[index] = Point;

index++;

}

}

// 插入人脸对象

FacePointEngine.getInstance().putOneFace(0, EGLFace);

// 设置人脸个数

FacePointEngine.getInstance().setFaceSize(faces!= null ? faces.size() : 0);

}else{

FacePointEngine.getInstance().clearAll();

}

long endTime = System.currentTimeMillis();

Log.d("TAG","Face detect time: " + String.valueOf(endTime - startTime));

}

ML kit接口返回的人脸轮廓点情况如图所示:

1460000023596364

介绍如何设计贴纸,首先看一下贴纸数JSON数据定义public class FaceStickerJson {

public int[] centerIndexList; // 中心坐标索引列表,有可能是多个关键点计算中心点

public float offsetX; // 相对于贴纸中心坐标的x轴偏移像素

public float offsetY; // 相对于贴纸中心坐标的y轴偏移像素

public float baseScale; // 贴纸基准缩放倍数

public int startIndex; // 人脸起始索引,用于计算人脸的宽度

public int endIndex; // 人脸结束索引,用于计算人脸的宽度

public int width; // 贴纸宽度

public int height; // 贴纸高度

public int frames; // 贴纸帧数

public int action; // 动作,0表示默认显示,这里用来处理贴纸动作等

public String stickerName; // 贴纸名称,用于标记贴纸所在文件夹以及png文件的

public int duration; // 贴纸帧显示间隔

public boolean stickerLooping; // 贴纸是否循环渲染

public int maxCount; // 最大贴纸渲染次数

...

}

我们制作猫耳贴纸JSON文件,通过人脸索引找到眉心84号点和鼻尖85号点分别贴上耳朵和鼻子,然后把它和图片都放在assets目录下{

"stickerList": [{

"type": "sticker",

"centerIndexList": [84],

"offsetX": 0.0,

"offsetY": 0.0,

"baseScale": 1.3024,

"startIndex": 11,

"endIndex": 28,

"width": 495,

"height": 120,

"frames": 2,

"action": 0,

"stickerName": "nose",

"duration": 100,

"stickerLooping": 1,

"maxcount": 5

}, {

"type": "sticker",

"centerIndexList": [83],

"offsetX": 0.0,

"offsetY": -1.1834,

"baseScale": 1.3453,

"startIndex": 11,

"endIndex": 28,

"width": 454,

"height": 150,

"frames": 2,

"action": 0,

"stickerName": "ear",

"duration": 100,

"stickerLooping": 1,

"maxcount": 5

}]

}

这里渲染贴纸纹理我们使用GLSurfaceView,使用起来比TextureView简单, 首先在onSurfaceChanged实例化贴纸滤镜,传入贴纸路径并开启相机@Override

public void onSurfaceCreated(GL10 gl, EGLConfig config) {

GLES30.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

mTextures = new int[1];

mTextures[0] = OpenGLUtils.createOESTexture();

mSurfaceTexture = new SurfaceTexture(mTextures[0]);

mSurfaceTexture.setOnFrameAvailableListener(this);

//将samplerExternalOES 输入到纹理中

cameraFilter = new CameraFilter(this.context);

//设置assets目录下人脸贴纸路径

String folderPath ="cat";

stickerFilter = new FaceStickerFilter(this.context,folderPath);

//创建屏幕滤镜对象

screenFilter = new BaseFilter(this.context);

facePointsFilter = new FacePointsFilter(this.context);

mEGLCamera.openCamera();

}

然后在onSurfaceChanged初始化贴纸滤镜@Override

public void onSurfaceChanged(GL10 gl, int width, int height) {

Log.d(TAG, "onSurfaceChanged. width: " + width + ", height: " + height);

int previewWidth = mEGLCamera.getPreviewWidth();

int previewHeight = mEGLCamera.getPreviewHeight();

if (width > height) {

setAspectRatio(previewWidth, previewHeight);

} else {

setAspectRatio(previewHeight, previewWidth);

}

// 设置画面的大小,创建FrameBuffer,设置显示尺寸

cameraFilter.onInputSizeChanged(previewWidth, previewHeight);

cameraFilter.initFrameBuffer(previewWidth, previewHeight);

cameraFilter.onDisplaySizeChanged(width, height);

stickerFilter.onInputSizeChanged(previewHeight, previewWidth);

stickerFilter.initFrameBuffer(previewHeight, previewWidth);

stickerFilter.onDisplaySizeChanged(width, height);

screenFilter.onInputSizeChanged(previewWidth, previewHeight);

screenFilter.initFrameBuffer(previewWidth, previewHeight);

screenFilter.onDisplaySizeChanged(width, height);

facePointsFilter.onInputSizeChanged(previewHeight, previewWidth);

facePointsFilter.onDisplaySizeChanged(width, height);

mEGLCamera.startPreview(mSurfaceTexture);

}

最后通过onDrawFrame把贴纸绘制到屏幕@Override

public void onDrawFrame(GL10 gl) {

int textureId;

// 清除屏幕和深度缓存

GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT | GLES30.GL_DEPTH_BUFFER_BIT);

//更新获取一张图

mSurfaceTexture.updateTexImage();

//获取SurfaceTexture转化矩阵

mSurfaceTexture.getTransformMatrix(mMatrix);

//设置相机显示转化矩阵

cameraFilter.setTextureTransformMatrix(mMatrix);

//绘制相机纹理

textureId = cameraFilter.drawFrameBuffer(mTextures[0],mVertexBuffer,mTextureBuffer);

//绘制贴纸纹理

textureId = stickerFilter.drawFrameBuffer(textureId,mVertexBuffer,mTextureBuffer);

//绘制到屏幕

screenFilter.drawFrame(textureId , mDisplayVertexBuffer, mDisplayTextureBuffer);

if(drawFacePoints){

facePointsFilter.drawFrame(textureId, mDisplayVertexBuffer, mDisplayTextureBuffer);

}

}

这样我们的贴纸就画到人脸上了.

Demo效果

1460000023596365

源码

原作者:旭小夜

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