C#设计模式之享元模式(Flyweight)

using System;
using System.Collections;


  public class Client
   {
     public static void Main(string[] args)
      {
         /* 我的第一个 C# 程序*/
         int extrinsicstate=22;
         FlyweigrhFactory f=new FlyweigrhFactory();
         
         //work with different flyweight instance
         Flyweight fx=f.GetFlyweight("X");
         fx.Operation(--extrinsicstate);
         
         Flyweight fy=f.GetFlyweight("Y");
         fx.Operation(--extrinsicstate);
         
         Flyweight fz=f.GetFlyweight("Z");
         fx.Operation(--extrinsicstate);
         
         
      }
   }
    
 public    class FlyweigrhFactory
    {
        private Hashtable flyweights=new Hashtable();    
        
        public FlyweigrhFactory()
        {
            flyweights.Add("X",new ConcreteFlyweight());
            flyweights.Add("Y",new ConcreteFlyweight());
            flyweights.Add("Z",new ConcreteFlyweight());
        }
        
        public Flyweight GetFlyweight(string key)
        {
            return ((Flyweight)flyweights[key]);
        }
    }
    
    public abstract class Flyweight
    {
        abstract public void Operation(int extrinsicstate);
    }
    
  public  class ConcreteFlyweight:Flyweight
    {
        private string intrinsicstate="A";
        
        override public void Operation(int extrinsicstate)
        {
            Console.WriteLine("ConcreteFlyweight:intrinsicstate {0},extrinsicstate {1}",intrinsicstate,extrinsicstate);
        }
    }
            
    

上述代码为示例,暂存

转载于:https://www.cnblogs.com/KevinBran/p/10338381.html

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