android三个球动画,android三个小球互换位置loading动画

0818b9ca8b590ca3270a3433284dd417.png

这是需要实现的效果,第一个球跟第二个球互换位置,第二个球跟第三个球互换位置,等,这里提供一个思路,先把代码全部贴上来

import com.example.loadingtest.R;

import android.animation.Animator;

import android.animation.AnimatorListenerAdapter;

import android.animation.ObjectAnimator;

import android.annotation.SuppressLint;

import android.app.Dialog;

import android.content.Context;

import android.os.Bundle;

import android.view.Gravity;

import android.view.animation.DecelerateInterpolator;

import android.widget.ImageView;

import android.widget.LinearLayout;

@SuppressLint("NewApi")

public class AnimatorDialog extends Dialog {

public static final int TIME = 600;

private final static int GREEN = R.drawable.l;

private final static int YELLOW = R.drawable.y;

private final static int RED = R.drawable.h;

private LinearLayout ll_ball1;

private LinearLayout ll_ball2;

private ImageView iv_ball1;

private ImageView iv_ball2;

private ImageView iv_ball3;

private ImageView iv_ball4;

private int count = 1;// 执行动画的次数

private int previousCount;//记录上一次动画执行到哪了

private ObjectAnimator o1;

private ObjectAnimator o2;

public AnimatorDialog(Context context, boolean cancelable,

OnCancelListener cancelListener) {

super(context, cancelable, cancelListener);

}

public AnimatorDialog(Context context, int theme) {

super(context, R.style.my_loading_dialog);

}

public AnimatorDialog(Context context) {

this(context,R.style.my_loading_dialog);

}

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_three_ball);

this.getWindow().getAttributes().gravity = Gravity.CENTER;

ll_ball1 = (LinearLayout) findViewById(R.id.ll_ball1);

ll_ball2 = (LinearLayout) findViewById(R.id.ll_ball2);

iv_ball1 = (ImageView) findViewById(R.id.iv_ball1);

iv_ball2 = (ImageView) findViewById(R.id.iv_ball2);

iv_ball3 = (ImageView) findViewById(R.id.iv_ball3);

iv_ball4 = (ImageView) findViewById(R.id.iv_ball4);

configAnimator();

}

public void startAnimator() {

if(o1 != null){

if(o1.isRunning()){

return;

}

if(previousCount != 0)

count = previousCount;

o1.start();

}

}

public void stopAnimator(){

if(o1 != null){

o1.cancel();

o1.end();

}

if(o2 != null){

o2.cancel();

o2.end();

}

previousCount = count;

count = 0;

}

@Override

public void show() {

super.show();

startAnimator();

}

@Override

public void dismiss() {

stopAnimator();

super.dismiss();

}

public void configAnimator() {

final int mWidth = (ll_ball1.getRight() - ll_ball1.getLeft()) / 2;

final int rotationX2 = (ll_ball2.getRight() - ll_ball2.getLeft()) / 2;

o1 = ObjectAnimator.ofFloat(ll_ball1, "rotation",

0, 180);

ll_ball1.setRotationX(mWidth);

ll_ball1.setRotationY(ll_ball1.getHeight() / 2);

o1.setInterpolator(new DecelerateInterpolator());

o1.setDuration(TIME);

o1.addListener(new AnimatorListenerAdapter() {

@Override

public void onAnimationEnd(Animator animation) {

if (count == 1) {

iv_ball3.setBackgroundResource(GREEN);

iv_ball3.setAlpha(1f);

iv_ball1.setAlpha(0f);

count++;

o2.start();

}else if(count == 3){

iv_ball4.setBackgroundResource(GREEN);

iv_ball4.setAlpha(1f);

iv_ball3.setBackgroundResource(YELLOW);

iv_ball1.setAlpha(0f);

ll_ball2.setRotation(180);

count++;

o2.start();

}else if(count == 5){

iv_ball4.setBackgroundResource(YELLOW);

iv_ball4.setAlpha(1f);

iv_ball3.setBackgroundResource(RED);

iv_ball1.setAlpha(0f);

ll_ball2.setRotation(180);

count ++;

o2.start();

}else if(count == 7){

iv_ball3.setBackgroundResource(GREEN);

iv_ball1.setAlpha(0f);

iv_ball4.setBackgroundResource(RED);

iv_ball4.setAlpha(1f);

ll_ball2.setRotation(0);

count = 2;

o2.start();

}

}

});

o2 = ObjectAnimator.ofFloat(ll_ball2, "rotation",

0, 180);

ll_ball2.setRotationX(rotationX2);

ll_ball2.setRotationY(ll_ball2.getHeight() / 2);

o2.setInterpolator(new DecelerateInterpolator());

o2.setDuration(TIME);

o2.addListener(new AnimatorListenerAdapter() {

@Override

public void onAnimationEnd(Animator animation) {

super.onAnimationEnd(animation);

if (count == 2) {

iv_ball1.setBackgroundResource(YELLOW);

iv_ball1.setAlpha(1f);

iv_ball2.setBackgroundResource(RED);

iv_ball4.setAlpha(0f);

ll_ball1.setRotation(180);

count++;

o1.start();

}else if(count == 4){

iv_ball1.setBackgroundResource(RED);

iv_ball1.setAlpha(1f);

iv_ball2.setBackgroundResource(GREEN);

iv_ball4.setAlpha(0f);

ll_ball1.setRotation(180);

count++;

o1.start();

}else if(count == 6){

iv_ball1.setBackgroundResource(GREEN);

iv_ball1.setAlpha(1f);

iv_ball2.setBackgroundResource(YELLOW);

iv_ball4.setAlpha(0f);

ll_ball1.setRotation(180);

ll_ball2.setRotation(180);

count = 7;

o1.start();

}

}

});

}

}

因为这是一个dialog,所以使用直接调用dialog.show()方法就好!这里面使用到了三张颜色的图片,也可以自己随便找三张图片替换以下,因为是项目中需要所以匆匆记录一下!!!

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