html鼠标悬停区域拉伸,HTML5 Canvas鼠标悬停时区域膨胀的漂浮点群

JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

var canvas = document.querySelector("canvas");

canvas.width = window.innerWidth;

canvas.height = window.innerHeight;

var c = canvas.getContext("2d");

var mouse = {

x: undefined,

y: undefined

};

var maxRadius = 45;

var colorArray = ["#105B63", "#FFFAD5", "#FFD34E", "#DB9E36", "#BD4932"];

window.addEventListener("mousemove", function(event) {

mouse.x = event.x;

mouse.y = event.y;

});

window.addEventListener("resize", function(event) {

canvas.width = window.innerWidth;

canvas.height = window.innerHeight;

init();

});

function Circle(x, y, dx, dy, radius) {

this.x = x;

this.y = y;

this.dx = dx;

this.dy = dy;

this.radius = radius;

this.minRadius = radius;

this.color = colorArray[Math.floor(Math.random() * colorArray.length)];

this.draw = function() {

c.beginPath();

c.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);

c.fillStyle = this.color;

c.fill();

};

this.update = function() {

if (this.x + radius > innerWidth || this.x - this.radius < 0) {

this.dx = -this.dx;

}

if (this.y + this.radius > innerHeight || this.y - this.radius < 0) {

this.dy = -this.dy;

}

this.x += this.dx;

this.y += this.dy;

//interactivity

if (

mouse.x - this.x < 50 &&

mouse.x - this.x > -50 &&

mouse.y - this.y < 50 &&

mouse.y - this.y > -50

) {

if (this.radius < maxRadius) {

this.radius += 1;

}

} else if (this.radius > this.minRadius) {

this.radius -= 1;

}

this.draw();

};

}

var circleArray = [];

function init() {

circleArray = [];

for (var i = 0; i < 800; i++) {

var x = Math.random() * (innerWidth - radius * 3) + radius;

var y = Math.random() * (innerHeight - radius * 3) + radius;

var dx = Math.random() - 0.5;

var dy = Math.random() - 0.5;

var radius = Math.random() * 5 + 1;

circleArray.push(new Circle(x, y, dx, dy, radius));

}

}

function animate() {

requestAnimationFrame(animate);

c.clearRect(0, 0, innerWidth, innerHeight);

for (var i = 0; i < circleArray.length; i++) {

circleArray[i].update();

}

}

init();

animate();

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