说明:
1.以下所用的Group均为Group类的对象实例
2.Group类是对AbstractGroup类的继承
sprite.py文档中描述如下:
class Group(AbstractGroup): """container class for many Sprites pygame.sprite.Group(*sprites): return Group A simple container for Sprite objects. This class can be subclassed to create containers with more specific behaviors. The constructor takes any number of Sprite arguments to add to the Group. The group supports the following standard Python operations: in test if a Sprite is contained len the number of Sprites contained bool test if any Sprites are contained iter iterate through all the Sprites The Sprites in the Group are not ordered, so the Sp
本文介绍了Pygame中精灵组(Group)的两个关键方法:draw和update。Group.draw()用于将精灵组中的所有精灵绘制到指定的surface上,而Group.update()则调用每个精灵的update()方法,需要在自定义精灵类中实现。通过这些方法,可以方便地管理和更新游戏场景中的精灵元素。
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Group中的常用方法介绍&spm=1001.2101.3001.5002&articleId=99786766&d=1&t=3&u=649ddbba667a475f91d79cfa22ec68af)
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