这两天抽空熟悉了一下快忘了的TinyXml,写了读写xml的两个函数
//解析根元素和组元素
bool parseElement(const TiXmlNode* pRoot)
{
if (pRoot == NULL)
{
return false;
}
for (const TiXmlNode* pChild = pRoot->FirstChild(); pChild; pChild = pChild->NextSibling())
{
if ((!strcmp(pChild->Value(), "Environment")) || (!strcmp(pChild->Value(), "Objects")))
{
cout << pChild->Value() << endl;
parseElement(pChild);
}
else if ((!strcmp(pChild->Value(), "Sky")) || (!strcmp(pChild->Value(), "Object")))
{
cout << pChild->Value() << endl;
parseElement(pChild);
}
else if ((!strcmp(pChild->Value(), "Property")))
{
cout << pChild->Value() << endl;
const TiXmlElement* pElement = (const TiXmlElement*)pChild;
const TiXmlAttribute* pFirstAttr = pElement->FirstAttribute();
cout << pFirstAttr->Name() << endl;
cout << pFirstAttr->Value() << endl;
}
}
return true;
}
//创建XML配置文件
bool createXmlFile(string& sXFileName)
{
TiXmlDocument* pXmlDoc = new TiXmlDocument;
if (pXmlDoc == NULL)
{
return false;
}
TiXmlElement* pRootElem = new TiXmlElement("SecondScene");
if (pRootElem == NULL)
{
return false;
}
pXmlDoc->LinkEndChild(pRootElem);
TiXmlElement* pEnvElem = new TiXmlElement("Environment");
if (pEnvElem == NULL)
{
return false;
}
pRootElem->LinkEndChild(pEnvElem);
TiXmlElement* pObjectsElem = new TiXmlElement("Objects");
if (pObjectsElem == NULL)
{
return false;
}
pRootElem->LinkEndChild(pObjectsElem);
TiXmlElement* pObjElem = new TiXmlElement("Object");
if (pObjElem == NULL)
{
return false;
}
pObjectsElem->LinkEndChild(pObjElem);
pObjElem->SetAttribute("Name", "cow.osg");
pXmlDoc->SaveFile(sXFileName);
return true;
}
TinyXml用起来还是比较简单的,这里要提一下的是tinyxml与stl一起使用,这样比较方便,省的读写一个文件还得c_str,为了使用stl除了将lib文件换为tinyxmld_STL.lib外还得在预处理器定义里面定义一下TIXML_USE_STL,这样就OK了。