private ImageButton imgeBtn;
// 颜色矩阵
public final float[] BT_SELECTED = new float[] { 1, 0, 0, 0, -50, 0, 1, 0,
0, -50, 0, 0, 1, 0, -50, 0, 0, 0, 1, 0 };
public final float[] BT_NOT_SELECTED = new float[] { 1, 0, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0 };
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imgeBtn = (ImageButton) findViewById(R.id.imagebtn);
imgeBtn.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
if (event.getAction() == MotionEvent.ACTION_DOWN) {
((ImageButton) v).setColorFilter(new ColorMatrixColorFilter(BT_SELECTED));
} else if (event.getAction() == MotionEvent.ACTION_UP) {
((ImageButton) v).setColorFilter(new ColorMatrixColorFilter(BT_NOT_SELECTED));
// v.setBackgroundDrawable(v.getBackground());
}
return false;
}
});
}
((Button) v).getCompoundDrawables()[1].setColorFilter(new ColorMatrixColorFilter(BT_NOT_SELECTED));
android 使用ColorMatrix把图变成灰色
ColorMatrix类有一个内置的方法可用于改变饱和度。
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(.5f);
paint.setColorFilter(new ColorMatrixColorFilter(cm));
传入一个大于1的数字将增加饱和度,而传入一个0~1之间的数字会减少饱和度。0值将产生一幅灰度图像。
所以获得灰色图像的代码如下:
public static final Bitmap grey(Bitmap bitmap) {
int width = bitmap.getWidth();
int height = bitmap.getHeight();
Bitmap faceIconGreyBitmap = Bitmap
.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(faceIconGreyBitmap);
Paint paint = new Paint();
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(0);
ColorMatrixColorFilter colorMatrixFilter = new ColorMatrixColorFilter(
colorMatrix);
paint.setColorFilter(colorMatrixFilter);
canvas.drawBitmap(bitmap, 0, 0, paint);
return faceIconGreyBitmap;
}