Beginning Android Games笔记

Before Android 2.2 (Froyo), all bytecode was interpreted. Froyo introduces a tracing JIT
compiler, which compiles parts of the bytecode to machine code on the fly. This
increases the performance of computationally intensive applications considerably.

 

Each application running in an instance of the Dalvik VM has a total of 16MB to 24MB of
heap memory available. We’ll have to keep that in mind as we juggle our image and
audio resources.

 

Skia Graphics Library (Skia): This software renderer for 2D graphics is
used for rendering the UI of Android applications.

 

OpenGL for Embedded Systems (OpenGL ES): This is the industry
standard for hardware-accelerated graphics rendering. OpenGL ES 1.0
and 1.1 are exposed in Java on all versions of Android. OpenGL ES 2.0,
which brings shaders to the table, is supported from only Android 2.2
(Froyo) onward. It should be mentioned that the Java bindings for
OpenGL ES 2.0 are incomplete and lack a few vital methods. Also, the
emulator and most of the older devices that still make up a considerable
share of the market do not support OpenGL ES 2.0.

转载于:https://www.cnblogs.com/jianglee/archive/2011/05/28/2060460.html

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"Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations.  You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.  This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases.  This book is backward compatible like the Android SDK.  "
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