CCTouchDelegateProtocol

#ifndef __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__

#define __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__


#include "cocoa/CCObject.h"

#include "ccConfig.h"


NS_CC_BEGIN


class CCTouch;

class CCEvent;

class CCSet;

class CCTouchDispatcher;


/**

 * @addtogroup input

 * @{

 */


class CC_DLL CCTouchDelegate

{

public:


    CCTouchDelegate() {}


    virtual ~CCTouchDelegate()

    {

    }


    virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent); return false;};

    // optional


    virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}

    virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}

    virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}


    // optional

     virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

     virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

     virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

     virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}


};

/**

 @brief

 Using this type of delegate results in two benefits:

 - 1. You don't need to deal with CCSets, the dispatcher does the job of splitting

 them. You get exactly one UITouch per call.

 - 2. You can *claim* a UITouch by returning YES in ccTouchBegan. Updates of claimed

 touches are sent only to the delegate(s) that claimed them. So if you get a move/

 ended/canceled update you're sure it's your touch. This frees you from doing a

 lot of checks when doing multi-touch. 


 (The name TargetedTouchDelegate relates to updates "targeting" their specific

 handler, without bothering the other handlers.)

 @since v0.8

 */

 class CC_DLL CCTargetedTouchDelegate : public CCTouchDelegate

 {

 public:

     /** Return YES to claim the touch.

      @since v0

     */

     virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);return false;};

 

     // optional

     virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}

     virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}

     virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouch); CC_UNUSED_PARAM(pEvent);}

 };

 

/** @brief

 This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Canceled).

 @since v0.8

 */

 class CC_DLL CCStandardTouchDelegate : public CCTouchDelegate

 {

 public:

     // optional

     virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

     virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

     virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

    virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {CC_UNUSED_PARAM(pTouches); CC_UNUSED_PARAM(pEvent);}

 };


// end of input group

/// @}


NS_CC_END


#endif // __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__


转载于:https://www.cnblogs.com/sssssnian/p/3748608.html

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