拜读websharp时,发现的几处问题(三)


 6.在DEMO项目Ioffice中也有一些小问题,对于Ioffice.Interfaces项目中,实现对Schdule实体的操作接口ISchduleSystem 用此接口来实现对Schdule实现的操作,咋一看非常不错,但仔细想想还是有些小问题。问题在于,如果按照上面的实现 方式,我们需要对所有的实体都写一个相当于上面的接口来实现对每个实体的操作,如果能再次对实体进行抽象,改成一个通用的实体操作接口,是不是更好一些呢?
 
 代码如下:
 1 None.gif   using  System;
 2 None.gif using  Ioffice.Interfaces.EntityDefinition;
 3 None.gif using  Websharp.ORM.Base;
 4 None.gif
 5 None.gif namespace  Ioffice.Interfaces
 6 ExpandedBlockStart.gifContractedBlock.gif dot.gif {
 7ExpandedSubBlockStart.gifContractedSubBlock.gif /**//// <summary>
 8InBlock.gif /// IObjectSystem 的摘要说明。
 9ExpandedSubBlockEnd.gif /// </summary>

10InBlock.gif public interface IObjectSystem : IDisposable
11ExpandedSubBlockStart.gifContractedSubBlock.gif dot.gif{
12InBlock.gif  bool AddObject(EntityData entity);
13InBlock.gif  void AddObject(PersistenceCapable pc);
14InBlock.gif  bool UpdateObject(EntityData entity);
15InBlock.gif  void DelObject(EntityData entity);
16InBlock.gif  PersistenceCapable FindObject(string SGuid,System.Type entityType);
17InBlock.gif
18ExpandedSubBlockEnd.gif }

19InBlock.gif

 

None.gif using  System;
None.gif
using  System.Collections;
None.gif
using  System.ComponentModel;
None.gif
using  System.Data;
None.gif
using  System.Diagnostics;
None.gif
using  System.Web;
None.gif
using  System.Xml;
None.gif
using  System.Xml.Serialization;
None.gif
using  Ioffice.Interfaces;
None.gif
using  Ioffice.Interfaces.EntityDefinition;
None.gif
using  Websharp.Data;
None.gif
using  Websharp.ORM.Base;
None.gif
using  Websharp.ORM.Service;
None.gif
None.gif
namespace  Ioffice.Interfaces
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
ExpandedSubBlockStart.gifContractedSubBlock.gif    
/**//// <summary>
InBlock.gif    
/// ObjectDALSystem 的摘要说明。
ExpandedSubBlockEnd.gif    
/// </summary>

InBlock.gif    public class ObjectDALSystem : IObjectSystem 
ExpandedSubBlockStart.gifContractedSubBlock.gif    
dot.gif{
InBlock.gif        
public ObjectDALSystem()
ExpandedSubBlockStart.gifContractedSubBlock.gif        
dot.gif{
ExpandedSubBlockEnd.gif        }

InBlock.gif
InBlock.gif        
public bool AddObject(EntityData entity)
ExpandedSubBlockStart.gifContractedSubBlock.gif        
dot.gif{
InBlock.gif            
if(!CheckSchdule(entity))
InBlock.gif                
return false;
InBlock.gif            PersistenceManager pm 
= 
InBlock.gif                PersistenceManagerFactory.Instance().CreatePersistenceManager();
InBlock.gif
InBlock.gif            Transaction trans 
= pm.CurrentTransaction;
InBlock.gif
InBlock.gif            trans.Begin();
InBlock.gif
InBlock.gif            
try
ExpandedSubBlockStart.gifContractedSubBlock.gif            
dot.gif{
InBlock.gif                pm.PersistNewObject(entity);
InBlock.gif
InBlock.gif                trans.Commit();
InBlock.gif
InBlock.gif                
return true;
ExpandedSubBlockEnd.gif            }

InBlock.gif            
catch(System.Exception ex)
ExpandedSubBlockStart.gifContractedSubBlock.gif            
dot.gif{
InBlock.gif                
string str = ex.Message.ToString();
InBlock.gif                trans.Rollback();
InBlock.gif                
return false;
ExpandedSubBlockEnd.gif            }

InBlock.gif            
finally
ExpandedSubBlockStart.gifContractedSubBlock.gif            
dot.gif{
InBlock.gif                pm.Close();
ExpandedSubBlockEnd.gif            }

InBlock.gif
ExpandedSubBlockEnd.gif        }

InBlock.gif        
public void AddObject(PersistenceCapable pc)
ExpandedSubBlockStart.gifContractedSubBlock.gif        
dot.gif{
InBlock.gif            AddObject(pc.EntityData);
ExpandedSubBlockEnd.gif        }

InBlock.gif
InBlock.gif        
private bool CheckSchdule(EntityData entity)
ExpandedSubBlockStart.gifContractedSubBlock.gif        
dot.gif{
InBlock.gif            
return true;
ExpandedSubBlockEnd.gif        }

InBlock.gif
InBlock.gif
ContractedSubBlock.gifExpandedSubBlockStart.gif        
Dispose#region Dispose
InBlock.gif        
public void Dispose()
ExpandedSubBlockStart.gifContractedSubBlock.gif        
dot.gif{
InBlock.gif            Dispose(
true);
InBlock.gif            GC.SuppressFinalize(
true);
ExpandedSubBlockEnd.gif        }

InBlock.gif
InBlock.gif        
protected virtual void Dispose(bool disposing)
ExpandedSubBlockStart.gifContractedSubBlock.gif        
dot.gif{
InBlock.gif            
if (! disposing)
InBlock.gif                
return// we're being collected, so let the GC take care of this object
ExpandedSubBlockEnd.gif
        }

ExpandedSubBlockEnd.gif        
#endregion

ExpandedSubBlockEnd.gif    }

ExpandedBlockEnd.gif}

None.gif

 

 1 None.gif using  System;
 2 None.gif using  Websharp.Data;
 3 None.gif using  Websharp.ORM.Base;
 4 None.gif
 5 None.gif namespace  Ioffice.Interfaces
 6 ExpandedBlockStart.gifContractedBlock.gif dot.gif {
 7ExpandedSubBlockStart.gifContractedSubBlock.gif    /**//// <summary>
 8InBlock.gif    /// OjbectDALSystemFactory
 9ExpandedSubBlockEnd.gif    /// </summary>

10InBlock.gif    public class ObjectDALSystemFactory
11ExpandedSubBlockStart.gifContractedSubBlock.gif    dot.gif{
12ExpandedSubBlockStart.gifContractedSubBlock.gif        private ObjectDALSystemFactory()dot.gif{}
13InBlock.gif
14InBlock.gif        private static ObjectDALSystemFactory m_ObjectDALSystemFactory = new ObjectDALSystemFactory();
15InBlock.gif
16InBlock.gif        public static ObjectDALSystemFactory Instance()
17ExpandedSubBlockStart.gifContractedSubBlock.gif        dot.gif{
18InBlock.gif            return m_ObjectDALSystemFactory;
19ExpandedSubBlockEnd.gif        }

20InBlock.gif        public IObjectSystem CreateIObjectSystem()
21ExpandedSubBlockStart.gifContractedSubBlock.gif        dot.gif{
22InBlock.gif            return p_CreateIObjectSystem();
23ExpandedSubBlockEnd.gif        }

24InBlock.gif
25InBlock.gif        private IObjectSystem p_CreateIObjectSystem()
26ExpandedSubBlockStart.gifContractedSubBlock.gif        dot.gif{
27InBlock.gif            return new ObjectDALSystem();
28ExpandedSubBlockEnd.gif        }

29ExpandedSubBlockEnd.gif    }

30ExpandedBlockEnd.gif}

31 None.gif

使用方法如下:
 1 None.gif             T1 t1  =  EntityManager.CreateObject( typeof (T1))  as  T1;
 2 None.gif            t1.A  =   " 3333 " ;
 3 None.gif            t1.B  =   null ;
 4 None.gif            t1.C =   199 ;
 5 None.gif            t1.D  =  System.DateTime.Now;
 6 None.gif            t1.F  =   2 ;
 7 None.gif
 8 None.gif            IObjectSystem IOS  =  ObjectDALSystemFactory.Instance().CreateIObjectSystem();
 9 None.gif
10 None.gif            IOS.AddObject(t1);
 

转载于:https://www.cnblogs.com/linfuguo/archive/2006/02/24/336718.html

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值