LZ最近离职,闲着也是闲着,打算梳理下
公司做的是电商,CTO打算把2.0系统用java 语言开发,LZ目前不打算做java,所以 选择离职。离职前,在公司负责的最后一个项目 供应链系统。
系统分为 3套子系统:
1 供应链工作平台(即用户操作平台):采用CS架构,Sqlite做缓存。
2 消息中心: 后台程序,采用mina.net,scoket 长连接 保证服务消息的 推送,后台消息的提醒,和 系统对最新订单的缓存。
3 WindowsService 监控消息中心,保证消息中心 随系统的开启而启动
mina 简介:
Apache Mina Server 是一个网络通信应用框架,它主要是对基于TCP/IP、UDP/IP协议栈的通信框架,Mina 可以帮助我们快速开发高性能、高扩展性的网络通信应用,Mina 提供了事件驱动、异步(Mina 的异步IO 默认使用的是Java NIO 作为底层支持)操作的编程模型。
mina.net 是Apache Mina Server 的.net 版本 主要用于系统的长连接通信
安装:
PM> Install-Package Mina
mina.net 主要对象:
1.AsyncSocketConnector: 发起链接
2.IoSession:mina 链接创建成功之后 客户端,服务的的数据传送
3.IoHandlerAdapter:适配器类。可以扩展
4.DemuxingProtocolCodecFactory:构建协议编码工厂
适配器主要方法:
1 MessageReceived:收到消息时触发
2.MessageSent 发送消息后触发
3.SessionClosed 关闭Session时 触发
4.SessionCreated 创建Session时 触发
5.ExceptionCaught 发生异常时 触发
6.SessionIdleSession 空闲时 触发
实现思路:
创建mina链接:
public void StartProcess(LoginContext config)
{
AsyncSocketConnector connector = new Mina.Transport.Socket.AsyncSocketConnector();
//注册协议编解码器工厂
connector.FilterChain.AddLast("encoding", new ProtocolCodecFilter(new MyMinaCodecFactory()));
//指定服务端IP 和端口号
connector.DefaultRemoteEndPoint = new IPEndPoint(IPAddress.Parse(MinaConfig.Ip), MinaConfig.Port);
//初始化 消息处理类
var headerDic = CreateHeader();
//继承IoHandlerAdapter构建适配器
MinaMessageHandler headler = new MinaMessageHandler(config, connector, headerDic);
connector.Handler = headler;
while (true)
{
try
{
//ClientHandler
//建立链接
session = connector.Connect().Await().Session;
break;
}
catch (Exception ex)
{
_Log.Error(ex.Message, ex);
Thread.Sleep(1000);
}
}
}
链接建立成功之后,触发mina.net 内部机制的SessionCreated 方法,登录用户
public override void SessionCreated(Mina.Core.Session.IoSession session)
{
try
{
MyBaseMessage message = new LoginRequestMessage(ClientConfig.ClientAddr,ClientConfig.SharedSecret);
(message as LoginRequestMessage).SetAutherString();
session.Write(message);
}
catch (Exception ex)
{
_Log.Error(ex.Message, ex);
}
finally
{
base.SessionCreated(session);
}
}
重写MessageReceived方法,收到服务器消息之后,处理相应事件
/// <summary>
/// 收到消息时 触发--处理消息,给服务器发送处理结果
/// </summary>
/// <param name="session"></param>
/// <param name="message"></param>
public override void MessageReceived(Mina.Core.Session.IoSession session, object message)
{
try
{
if (message is MyBaseMessage)
{
var m = message as MyBaseMessage;
if (HeaderDic.Keys.Any(p=>p==m.GetCommandType()))
{
var messageHeader = HeaderDic[m.GetCommandType()];
messageHeader.Handle(session,m);
}
}
}
catch (Exception ex)
{
_Log.Error(ex.Message, ex);
}
finally
{
base.MessageReceived(session, message);
}
}
重写 SessionClosed 事件,关闭session时,通知服务器,客户端已关闭链接
/// <summary>
/// 关闭Session时 触发-发送关闭消息
/// </summary>
/// <param name="session"></param>
public override void SessionClosed(Mina.Core.Session.IoSession session)
{
try
{
while (true)
{
try
{
if (Connector != null)
{
if (!Connector.Disposed)
{
session = Connector.Connect().Await().Session;
break;
}
else
{
break;
}
}
}
catch (Exception ex)
{
Thread.Sleep(1000);
}
}
}
catch (Exception ex)
{
_Log.Error(ex.Message, ex);
}
finally
{
base.SessionClosed(session);
}
}
重写 ExceptionCaught 方法,发生异常时,关闭链接
/// <summary>
/// 发生异常时 触发,关闭session 重新登录
/// </summary>
/// <param name="session"></param>
/// <param name="cause"></param>
public override void ExceptionCaught(Mina.Core.Session.IoSession session, Exception cause)
{
try
{
session.Close(true);
_Log.Error(cause.Message, cause);
}
catch (Exception ex)
{
_Log.Error(ex.Message, ex);
}
finally
{
base.ExceptionCaught(session, cause);
}
}
重写 SessionIdle 方法,session空闲时,测试心跳
/// <summary>
/// Session 空闲时 发生
/// </summary>
/// <param name="session"></param>
/// <param name="status"></param>
public override void SessionIdle(Mina.Core.Session.IoSession session, Mina.Core.Session.IdleStatus status)
{
try
{
MyBaseMessage message = new DetectionMessage();
session.Write(message);
}
catch (Exception ex)
{
_Log.Error(ex.Message, ex);
}
finally
{
base.SessionIdle(session, status);
}
}
构建协议编解码器工厂
public class MyMinaCodecFactory : DemuxingProtocolCodecFactory
{
public MyMinaCodecFactory()
{
AddMessageEncoder(new MyMinaEncoder());
AddMessageDecoder(new MyMinaDecoder());
}
}
编码器工厂,将对象 序列号成 bytes 数据
public class MyMinaEncoder : IMessageEncoder<MyBaseMessage>
{
public void Encode(IoSession session, MyBaseMessage message, IProtocolEncoderOutput output)
{
IoBuffer buf = IoBuffer.Allocate(12);
buf.AutoExpand = true;
var messageBytes = message.EncodeMessage();
buf.Put(messageBytes);
buf.Flip();
session.Write(buf);
}
public void Encode(IoSession session, object message, IProtocolEncoderOutput output)
{
IoBuffer buf = IoBuffer.Allocate(12);
buf.AutoExpand = true;
if (message is MyBaseMessage)
{
var m = message as MyBaseMessage;
var messageBytes = m.EncodeMessage();
buf.Put(messageBytes);
buf.Flip();
}
session.Write(buf);
}
}
解码器工厂,将字节转换为对象
public class MyMinaDecoder : IMessageDecoder
{
public ILog _Log = LogManager.GetLogger("MessageHandler");
public MessageDecoderResult Decodable(IoSession session,IoBuffer input)
{
try
{
if (input.Remaining < CommandConfig.messageHeaderLength)
{
return MessageDecoderResult.NeedData;
}
var headerBytes = new byte[CommandConfig.messageHeaderLength];
for (int i = 0; i < CommandConfig.messageHeaderLength; i++)
{
headerBytes[i] = input.Get(i);
}
var lengthBytes = new byte[4];
var commandIdBytes = new byte[4];
var sequenceBytes = new byte[4];
Array.Copy(headerBytes, 0, lengthBytes, 0, 4);
Array.Copy(headerBytes, 4, commandIdBytes, 0, 4);
Array.Copy(headerBytes, 8, sequenceBytes, 0, 4);
var messageLength = lengthBytes.ByteToUint();//Convert.ToInt32(Encoding.Default.GetString(headerBytes, 0, 4));
var messageCommand = commandIdBytes.ByteToUint();//(uint)Convert.ToInt32(Encoding.Default.GetString(headerBytes, 4, 4));
if (messageCommand==CommandConfig.connect
|| messageCommand == CommandConfig.connectResp
|| messageCommand == CommandConfig.terminate
|| messageCommand == CommandConfig.terminateResp
|| messageCommand == CommandConfig.notify
|| messageCommand == CommandConfig.notifyResp
|| messageCommand == CommandConfig.cmppActiveTest
|| messageCommand == CommandConfig.cmppActiveTestResp)
{
return MessageDecoderResult.OK;
}
return MessageDecoderResult.NotOK;
}
catch (Exception ex)
{
_Log.Error(ex.Message, ex);
return MessageDecoderResult.NeedData;
}
}
}
结语:
博客写的不多,不喜勿碰,谢谢
欢迎指点和纠正