LinkedList

LinkedList


概述

双向链表

LinkedList跟ArrayList一样,也是List接口的实现类,但是它同时也实现了Deque接口,所以LinkedList既可以当做双向链表,也可以当做队列和栈。同样,LinkedList也不是线程安全的,要想变成线程安全的,需要做如下操作(同ArrayList)。

List list = Collections.synchronizedList(new LinkedList(...));

关于fast-fail(快速失败)等特性就不赘述了,在ArrayList一篇中已经说明。

只要理解了链表的结构,LinkedList的各种操作也就很easy了。


成员变量

/**
 * 链表中的节点个数
 */
transient int size = 0;

/**
 * 指向第一个节点(node).
 * 满足: (first == null && last == null) ||
 *      (first.prev == null && first.item != null)
 */
transient Node<E> first;

/**
 * 指向最后一个节点(node).
 * 满足: (first == null && last == null) ||
 *      (last.next == null && last.item != null)
 */
transient Node<E> last;

构造器

    public LinkedList() {
    }

    public LinkedList(Collection<? extends E> c) {
        this();
        addAll(c);
    }

成员方法

    /**
     * 把e插入到链表的头部.
     */
    private void linkFirst(E e) {
        // 把原先的first暂存
        final Node<E> f = first;
        // 创建新节点,prev为空,元素值为e,原先的first变为新节点的next
        final Node<E> newNode = new Node<>(null, e, f);
        first = newNode;// 新创建的节点作为首节点        
        if (f == null) //如果原来的链表头部为空,新节点同时也是尾节点
            last = newNode;
        else // 否则新节点就设置为原先的首节点的前驱
            f.prev = newNode;
        size++;
        modCount++;
    }

    /**
     * 与上一个方法相似,只不过是插入到尾部.
     */
    void linkLast(E e) {
        final Node<E> l = last;
        final Node<E> newNode = new Node<>(l, e, null);
        last = newNode;
        if (l == null) //表明这是一个空链表
            first = newNode;
        else
            l.next = newNode;
        size++;
        modCount++;
    }

    /**
     * 在一个非空节点前插入元素(保证了调用的地方succ肯定非空才敢这么干).
     */
    void linkBefore(E e, Node<E> succ) {
        // assert succ != null;
        final Node<E> pred = succ.prev;
        final Node<E> newNode = new Node<>(pred, e, succ);// e的前驱设置为succ的前驱
        succ.prev = newNode;
        if (pred == null)
            first = newNode;
        else
            pred.next = newNode;
        size++;
        modCount++;
    }

    /**
     * Unlinks non-null first node f.
     */
    private E unlinkFirst(Node<E> f) {
        // assert f == first && f != null;
        final E element = f.item;
        final Node<E> next = f.next;
        f.item = null;
        f.next = null; // help GC
        first = next;
        if (next == null)
            last = null;
        else
            next.prev = null;
        size--;
        modCount++;
        return element;
    }

    /**
     * Unlinks non-null last node l.
     */
    private E unlinkLast(Node<E> l) {
        // assert l == last && l != null;
        final E element = l.item;
        final Node<E> prev = l.prev;
        l.item = null;
        l.prev = null; // help GC
        last = prev;
        if (prev == null)
            first = null;
        else
            prev.next = null;
        size--;
        modCount++;
        return element;
    }

    /**
     * Unlinks non-null node x.
     */
    E unlink(Node<E> x) {
        // assert x != null;
        final E element = x.item;
        final Node<E> next = x.next;
        final Node<E> prev = x.prev;

        if (prev == null) {
            first = next;
        } else {
            prev.next = next;
            x.prev = null;
        }

        if (next == null) {
            last = prev;
        } else {
            next.prev = prev;
            x.next = null;
        }

        x.item = null;
        size--;
        modCount++;
        return element;
    }

    /**
     * Returns the first element in this list.
     *
     * @return the first element in this list
     * @throws NoSuchElementException if this list is empty
     */
    public E getFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return f.item;
    }

    /**
     * Returns the last element in this list.
     *
     * @return the last element in this list
     * @throws NoSuchElementException if this list is empty
     */
    public E getLast() {
        final Node<E> l = last;
        if (l == null)
            throw new NoSuchElementException();
        return l.item;
    }

    /**
     * Removes and returns the first element from this list.
     *
     * @return the first element from this list
     * @throws NoSuchElementException if this list is empty
     */
    public E removeFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return unlinkFirst(f);
    }

    /**
     * Removes and returns the last element from this list.
     *
     * @return the last element from this list
     * @throws NoSuchElementException if this list is empty
     */
    public E removeLast() {
        final Node<E> l = last;
        if (l == null)
            throw new NoSuchElementException();
        return unlinkLast(l);
    }

    /**
     * Inserts the specified element at the beginning of this list.
     *
     * @param e the element to add
     */
    public void addFirst(E e) {
        linkFirst(e);
    }

    /**
     * Appends the specified element to the end of this list.
     *
     * <p>This method is equivalent to {@link #add}.
     *
     * @param e the element to add
     */
    public void addLast(E e) {
        linkLast(e);
    }

    /**
     * Returns {@code true} if this list contains the specified element.
     * More formally, returns {@code true} if and only if this list contains
     * at least one element {@code e} such that
     * <tt>(o==null&nbsp;?&nbsp;e==null&nbsp;:&nbsp;o.equals(e))</tt>.
     *
     * @param o element whose presence in this list is to be tested
     * @return {@code true} if this list contains the specified element
     */
    public boolean contains(Object o) {
        return indexOf(o) != -1;
    }

    /**
     * Returns the number of elements in this list.
     *
     * @return the number of elements in this list
     */
    public int size() {
        return size;
    }

    /**
     * Appends the specified element to the end of this list.
     *
     * <p>This method is equivalent to {@link #addLast}.
     *
     * @param e element to be appended to this list
     * @return {@code true} (as specified by {@link Collection#add})
     */
    public boolean add(E e) {
        linkLast(e);
        return true;
    }

    /**
     *注意这个方法,连null都可以删除   
     */
    public boolean remove(Object o) {
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }

    /**
     * Appends all of the elements in the specified collection to the end of
     * this list, in the order that they are returned by the specified
     * collection's iterator.  The behavior of this operation is undefined if
     * the specified collection is modified while the operation is in
     * progress.  (Note that this will occur if the specified collection is
     * this list, and it's nonempty.)
     *
     * @param c collection containing elements to be added to this list
     * @return {@code true} if this list changed as a result of the call
     * @throws NullPointerException if the specified collection is null
     */
    public boolean addAll(Collection<? extends E> c) {
        return addAll(size, c);
    }

    /**
     * 在指定的index处,把c中的元素一个一个插入到链表里    
     */
    public boolean addAll(int index, Collection<? extends E> c) {
        checkPositionIndex(index);

        Object[] a = c.toArray(); // 转化为数组
        int numNew = a.length;
        if (numNew == 0)
            return false;

        Node<E> pred, succ;
        if (index == size) { // 插到表尾
            succ = null;
            pred = last;
        } else {
            succ = node(index); // node方法,获取第index个node,保存起来
            pred = succ.prev;
        }

        // 设置newNode的后继,前驱,设置oldNode的后继(前驱不用考虑了)
        for (Object o : a) {
            @SuppressWarnings("unchecked") E e = (E) o;
            Node<E> newNode = new Node<>(pred, e, null); 
            if (pred == null)
                first = newNode;
            else
                pred.next = newNode;
            pred = newNode;
        }

        // 最后再把之前保存的第index个node链接到c中最后一个元素的后面,完成链表
        if (succ == null) {
            last = pred;
        } else {
            pred.next = succ;
            succ.prev = pred;
        }

        size += numNew;
        modCount++;
        return true;
    }

    /**
     * Removes all of the elements from this list.
     * The list will be empty after this call returns.
     */
    public void clear() {
        // Clearing all of the links between nodes is "unnecessary", but:
        // - helps a generational GC if the discarded nodes inhabit
        //   more than one generation
        // - is sure to free memory even if there is a reachable Iterator
        for (Node<E> x = first; x != null; ) {
            Node<E> next = x.next;
            x.item = null;
            x.next = null;
            x.prev = null;
            x = next;
        }
        first = last = null;
        size = 0;
        modCount++;
    }


    // Positional Access Operations

    /**
     * Returns the element at the specified position in this list.
     *
     * @param index index of the element to return
     * @return the element at the specified position in this list
     * @throws IndexOutOfBoundsException {@inheritDoc}
     */
    public E get(int index) {
        checkElementIndex(index);
        return node(index).item;
    }

    /**
     * Replaces the element at the specified position in this list with the
     * specified element.
     *
     * @param index index of the element to replace
     * @param element element to be stored at the specified position
     * @return the element previously at the specified position
     * @throws IndexOutOfBoundsException {@inheritDoc}
     */
    public E set(int index, E element) {
        checkElementIndex(index);
        Node<E> x = node(index);
        E oldVal = x.item;
        x.item = element;
        return oldVal;
    }

    /**
     * Inserts the specified element at the specified position in this list.
     * Shifts the element currently at that position (if any) and any
     * subsequent elements to the right (adds one to their indices).
     *
     * @param index index at which the specified element is to be inserted
     * @param element element to be inserted
     * @throws IndexOutOfBoundsException {@inheritDoc}
     */
    public void add(int index, E element) {
        checkPositionIndex(index);

        if (index == size)
            linkLast(element);
        else
            linkBefore(element, node(index));
    }

    /**
     * Removes the element at the specified position in this list.  Shifts any
     * subsequent elements to the left (subtracts one from their indices).
     * Returns the element that was removed from the list.
     *
     * @param index the index of the element to be removed
     * @return the element previously at the specified position
     * @throws IndexOutOfBoundsException {@inheritDoc}
     */
    public E remove(int index) {
        checkElementIndex(index);
        return unlink(node(index));
    }

    /**
     * Tells if the argument is the index of an existing element.
     */
    private boolean isElementIndex(int index) {
        return index >= 0 && index < size;
    }

    /**
     * Tells if the argument is the index of a valid position for an
     * iterator or an add operation.
     */
    private boolean isPositionIndex(int index) {
        return index >= 0 && index <= size;
    }

    /**
     * Constructs an IndexOutOfBoundsException detail message.
     * Of the many possible refactorings of the error handling code,
     * this "outlining" performs best with both server and client VMs.
     */
    private String outOfBoundsMsg(int index) {
        return "Index: "+index+", Size: "+size;
    }

    private void checkElementIndex(int index) {
        if (!isElementIndex(index))
            throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
    }

    private void checkPositionIndex(int index) {
        if (!isPositionIndex(index))
            throw new IndexOutOfBoundsException(outOfBoundsMsg(index));
    }

    /**
     * index如果在后半部分,从last开始找
     * index如果在前半部分,从first开始找
     */
    Node<E> node(int index) {
        // assert isElementIndex(index);

        if (index < (size >> 1)) {
            Node<E> x = first;
            for (int i = 0; i < index; i++)
                x = x.next;
            return x;
        } else {
            Node<E> x = last;
            for (int i = size - 1; i > index; i--)
                x = x.prev;
            return x;
        }
    }

    // 查询操作

    public int indexOf(Object o) {
        int index = 0;
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null)
                    return index;
                index++;
            }
        } else {
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item))
                    return index;
                index++;
            }
        }
        return -1;
    }

    public int lastIndexOf(Object o) {
        int index = size;
        if (o == null) {
            for (Node<E> x = last; x != null; x = x.prev) {
                index--;
                if (x.item == null)
                    return index;
            }
        } else {
            for (Node<E> x = last; x != null; x = x.prev) {
                index--;
                if (o.equals(x.item))
                    return index;
            }
        }
        return -1;
    }

    // 队列(FIFO),队头出,队尾入.

    /**
     * peek() “瞄一下”,不返回...
     */
    public E peek() {
        final Node<E> f = first;
        return (f == null) ? null : f.item;
    }

    /**
     * 类似peek,暗示如果first为空,会抛出异常
     */
    public E element() {
        return getFirst();
    }

    /**
     * 类似peek(),在返回第一个元素之前,会删除第一个节点
     */
    public E poll() {
        final Node<E> f = first;
        return (f == null) ? null : unlinkFirst(f);
    }

    /**
     * 与poll()类似,但是如果first为空,会抛出异常
     */
    public E remove() {
        return removeFirst();
    }

    /**
     * 队列操作
     */
    public boolean offer(E e) {
        return add(e);
    }

    // 双向队列的操作,队头队尾都可以出入

    public boolean offerFirst(E e) {
        addFirst(e);
        return true;
    }

    public boolean offerLast(E e) {
        addLast(e);
        return true;
    }

    public E peekFirst() {
        final Node<E> f = first;
        return (f == null) ? null : f.item;
     }

    public E peekLast() {
        final Node<E> l = last;
        return (l == null) ? null : l.item;
    }

    public E pollFirst() {
        final Node<E> f = first;
        return (f == null) ? null : unlinkFirst(f);
    }

    public E pollLast() {
        final Node<E> l = last;
        return (l == null) ? null : unlinkLast(l);
    }

    // 栈操作 push pop...(FILO)

    public void push(E e) {
        addFirst(e);
    }

    public E pop() {
        return removeFirst();
    }

    public boolean removeFirstOccurrence(Object o) {
        return remove(o);
    }

    public boolean removeLastOccurrence(Object o) {
        if (o == null) {
            for (Node<E> x = last; x != null; x = x.prev) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node<E> x = last; x != null; x = x.prev) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }

    /**
     * 关于迭代器有一个需要注意的地方,在迭代器创建之后,除非是迭代器自己修改表结构,否则       
     * 很可能抛出ConcurrentModificationException异常,也就是所谓的fast-fail   
     */
    public ListIterator<E> listIterator(int index) {
        checkPositionIndex(index);
        return new ListItr(index);
    }

    private class ListItr implements ListIterator<E> {
        private Node<E> lastReturned;
        private Node<E> next;
        private int nextIndex;
        private int expectedModCount = modCount;

        // 迭代器的起始位置
        ListItr(int index) {
            // assert isPositionIndex(index);
            next = (index == size) ? null : node(index);
            nextIndex = index;
        }

        public boolean hasNext() {
            return nextIndex < size;
        }

        public E next() {
            checkForComodification();
            if (!hasNext())
                throw new NoSuchElementException();

            lastReturned = next;
            next = next.next;
            nextIndex++;
            return lastReturned.item;
        }

        public boolean hasPrevious() {
            return nextIndex > 0;
        }

        public E previous() {
            checkForComodification();
            if (!hasPrevious())
                throw new NoSuchElementException();

            lastReturned = next = (next == null) ? last : next.prev;
            nextIndex--;
            return lastReturned.item;
        }

        public int nextIndex() {
            return nextIndex;
        }

        public int previousIndex() {
            return nextIndex - 1;
        }

        public void remove() {
            checkForComodification();
            if (lastReturned == null)
                throw new IllegalStateException();

            Node<E> lastNext = lastReturned.next;
            unlink(lastReturned);
            /**
             * next指向的是下一个节点,nextIndex表明下一个节点是第几个节点
             * 在这里,如果被删除的与next相等,那么下一个元素迁移,nextIndex不用动
             * 否则,nextIndex减去1
             * 就像排队,假设你处在next,并且你的索引是nextIndex,
             * 如果站在你前面的一个人走了,那么他后面的人的索引减1即可,next还是你
             * 如果是你走掉了,那么next就是你后面的一个人,同时你后面的人的索引变成了nextIndex
             */ 
            if (next == lastReturned)
                next = lastNext;
            else
                nextIndex--;
            lastReturned = null;
            expectedModCount++;
        }

        public void set(E e) {
            if (lastReturned == null)
                throw new IllegalStateException();
            checkForComodification();
            lastReturned.item = e;
        }

        public void add(E e) {
            checkForComodification();
            lastReturned = null;
            if (next == null)
                linkLast(e);
            else
                linkBefore(e, next);
            nextIndex++;
            expectedModCount++;
        }

        public void forEachRemaining(Consumer<? super E> action) {
            Objects.requireNonNull(action);
            while (modCount == expectedModCount && nextIndex < size) {
                action.accept(next.item);
                lastReturned = next;
                next = next.next;
                nextIndex++;
            }
            checkForComodification();
        }

        final void checkForComodification() {
            if (modCount != expectedModCount)
                throw new ConcurrentModificationException();
        }
    }

    private static class Node<E> {
        E item;
        Node<E> next;
        Node<E> prev;

        Node(Node<E> prev, E element, Node<E> next) {
            this.item = element;
            this.next = next;
            this.prev = prev;
        }
    }

    /**
     * @since 1.6
     */
    public Iterator<E> descendingIterator() {
        return new DescendingIterator();
    }

    /**
     * 反着来
     */
    private class DescendingIterator implements Iterator<E> {
        private final ListItr itr = new ListItr(size());
        public boolean hasNext() {
            return itr.hasPrevious();
        }
        public E next() {
            return itr.previous();
        }
        public void remove() {
            itr.remove();
        }
    }

    @SuppressWarnings("unchecked")
    private LinkedList<E> superClone() {
        try {
            return (LinkedList<E>) super.clone();
        } catch (CloneNotSupportedException e) {
            throw new InternalError(e);
        }
    }

    /**
     * 浅拷贝
     */
    public Object clone() {
        LinkedList<E> clone = superClone();

        // Put clone into "virgin" state
        clone.first = clone.last = null;
        clone.size = 0;
        clone.modCount = 0;

        // Initialize clone with our elements
        for (Node<E> x = first; x != null; x = x.next)
            clone.add(x.item);

        return clone;
    }

    // Array和Collection的桥梁
    public Object[] toArray() {
        Object[] result = new Object[size];
        int i = 0;
        for (Node<E> x = first; x != null; x = x.next)
            result[i++] = x.item;
        return result;
    }

    /**
     * 注意这个方法,如果a空间够大,那么就放在a里
     * 如果a不够大,那么会创建一个新的数组返回
     */
    public <T> T[] toArray(T[] a) {
        if (a.length < size)
            a = (T[])java.lang.reflect.Array.newInstance(
                                a.getClass().getComponentType(), size);
        int i = 0;
        Object[] result = a;
        for (Node<E> x = first; x != null; x = x.next)
            result[i++] = x.item;

        if (a.length > size)
            a[size] = null;

        return a;
    }

    private static final long serialVersionUID = 876323262645176354L;

    private void writeObject(java.io.ObjectOutputStream s)
        throws java.io.IOException {
        // Write out any hidden serialization magic
        s.defaultWriteObject();

        // Write out size
        s.writeInt(size);

        // Write out all elements in the proper order.
        for (Node<E> x = first; x != null; x = x.next)
            s.writeObject(x.item);
    }

    @SuppressWarnings("unchecked")
    private void readObject(java.io.ObjectInputStream s)
        throws java.io.IOException, ClassNotFoundException {
        // Read in any hidden serialization magic
        s.defaultReadObject();

        // Read in size
        int size = s.readInt();

        // Read in all elements in the proper order.
        for (int i = 0; i < size; i++)
            linkLast((E)s.readObject());
    }

    /**
     * 重点掌握☆☆☆
     */
    @Override
    public Spliterator<E> spliterator() {
        return new LLSpliterator<E>(this, -1, 0);
    }

    /** A customized variant of Spliterators.IteratorSpliterator */
    static final class LLSpliterator<E> implements Spliterator<E> {
        static final int BATCH_UNIT = 1 << 10;  // batch array size increment
        static final int MAX_BATCH = 1 << 25;  // max batch array size;
        final LinkedList<E> list; // null OK unless traversed
        Node<E> current;      // 当前的节点
        int est;              // list(可能是split后的list)的节点数
        int expectedModCount;  
        int batch;            // 已经split的长度

        LLSpliterator(LinkedList<E> list, int est, int expectedModCount) {
            this.list = list;
            this.est = est;
            this.expectedModCount = expectedModCount;
        }

        final int getEst() { // 获取splittedList的大概容量
            int s; // force initialization
            final LinkedList<E> lst;
            if ((s = est) < 0) { // 首次使用
                if ((lst = list) == null)
                    s = est = 0; // list为空则设为0
                else { // 否则就设置为list的size
                    expectedModCount = lst.modCount;
                    current = lst.first;
                    s = est = lst.size;
                }
            }
            return s;
        }

        /**
         * 这个和ArrayList实现的有少许差异,ArrayList因为是数组,
         * 所以拿当前索引减去第一个索引就行了,但是链表就不行了,
         * 要有一个专门的值来存储,就是est
         */
        public long estimateSize() { return (long) getEst(); }

        // 这个方法用来分裂list的,s是最大可供split的元素数量
        public Spliterator<E> trySplit() {
            Node<E> p;
            int s = getEst();
            if (s > 1 && (p = current) != null) {
                // n是本list中需要被下一个splitter分裂的最大数目
                int n = batch + BATCH_UNIT; 
                if (n > s)
                    n = s;
                if (n > MAX_BATCH)
                    n = MAX_BATCH;
                Object[] a = new Object[n];
                int j = 0;
                do { a[j++] = p.item; } while ((p = p.next) != null && j < n);
                current = p;
                // 因为j是实际被split的元素数目,所以赋给batch
                batch = j;
                // 总数是s,split掉了j个,当然还剩下s-j个可供split的元素
                est = s - j;
                return Spliterators.spliterator(a, 0, j, Spliterator.ORDERED);
            }
            return null;
        }

        // 从current开始,一直到结束,每个元素都交给consumer来处理,显然处理完后est会变成0
        public void forEachRemaining(Consumer<? super E> action) {
            Node<E> p; int n;
            if (action == null) throw new NullPointerException();
            if ((n = getEst()) > 0 && (p = current) != null) {
                current = null;
                est = 0;
                do {
                    E e = p.item;
                    p = p.next;
                    action.accept(e);
                } while (p != null && --n > 0);
            }
            if (list.modCount != expectedModCount)
                throw new ConcurrentModificationException();
        }
        // 把当前的元素交给consumer处理,相当于向前advance了一位。处理成功返回true
        public boolean tryAdvance(Consumer<? super E> action) {
            Node<E> p;
            if (action == null) throw new NullPointerException();
            if (getEst() > 0 && (p = current) != null) {
                --est;
                E e = p.item;
                current = p.next;
                action.accept(e);
                if (list.modCount != expectedModCount)
                    throw new ConcurrentModificationException();
                return true;
            }
            return false;
        }

        /** 
         * 说明这个splitter的特性的
         * ORDERED: 说明这个Spliterator关联的集合是有序的,也就是说
         *          trySplit(), tryAdvance以及forEachRemaining()方法
         *          处理的元素都是有序的(就像它们在集合里的顺序一样)
         * SIZED: 说明estimateSize()这个方法返回的值是有穷的
         * SUBSIZED: 说明基于本Spliterator的Spliterator也是SIZED
         */
        public int characteristics() {
            return Spliterator.ORDERED | Spliterator.SIZED | Spliterator.SUBSIZED;
        }
    }

}

Summary☆☆☆☆☆

在ArrayList中剩下的Spliterator问题,好好研究了一番

  • Spliterator的作用跟它的名称是一样的

    先split一个集合,再对分裂后的元素处理——分裂迭代器(自己翻译的*_*)

  • tryAdvance()处理迭代器当前位置的元素

  • trySplit()基于当前spliterator指向的位置处,再split出一个集合。其中:

    • 可供split的元素个数为estimateSize()返回的数值
    • ArrayList的Spliterator每次分裂一半的元素
    • LinkedList的Spliterator每次分裂至多BATCH_UNIT个元素
  • forEachRemaining()像是一个tryAdvance()的迭代版

    • tryAdvance()只处理当前元素,然后往后移一位,很想Iterator的next方法
    • forEachRemaining()处理本集合中剩余的元素
    • 两者都会抛出ConcurrentModificationException异常

还是很好理解滴!!

转载于:https://www.cnblogs.com/1202zhyl/p/5726875.html

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