一.简介
在大量游戏制作过程当中,必不可少的一个重要元素就是Loading.在大量的flash游戏当中我们经常可以看到,比如《XXX》的Loading
一个好的Loading,可以给用户不错的第一感觉,可以吸引更多的玩家。在Canvas中,我们也可以制作一个动态的loading.
这一篇,我们先看看效果,在后续的文章当中,我们一步一步把它提取成插件可配置的形式,方便大量的游戏复用。
二.预览版制作
Word = function (text, fontSize, color, position) { this.text = text; this.fontSize = fontSize; this.color = color; this.position = position; } Vector2 = function (x, y) { this.x = x || 0; this.y = y || 0; }; var textL = new Word("L", 30, "#ffffff", new Vector2(40, 60)); var textO = new Word("o", 30, "#ffffff", new Vector2(60, 60)); var textA = new Word("a", 30, "#ffffff", new Vector2(80, 60)); var textD = new Word("d", 30, "#ffffff", new Vector2(100, 60)); var textI = new Word("i", 30, "#ffffff", new Vector2(120, 60)); var textN = new Word("n", 30, "#ffffff", new Vector2(140, 60)); var textG = new Word("g", 30, "#ffffff", new Vector2(160, 60)); var textPoint1 = new Word(".", 30, "#ffffff", new Vector2(180, 60)); var textPoint2 = new Word(".", 30, "#ffffff", new Vector2(200, 60)); var textPoint3 = new Word(".", 30, "#ffffff", new Vector2(220, 60)); var c = document.getElementById("myCanvas"); var cxt = c.getContext("2d"); cxt.fillStyle = "#ffffff"; var text = []; text.push(textL); text.push(textO); text.push(textA); text.push(textD); text.push(textI); text.push(textN); text.push(textG); text.push(textPoint1); text.push(textPoint2); text.push(textPoint3); function drawAllWords() { cxt.font = "bolder " + textL.fontSize + "px 宋体"; cxt.fillText(textL.text, textL.position.x, textL.position.y); cxt.font = "bolder " + textO.fontSize + "px 宋体"; cxt.fillText(textO.text, textO.position.x, textO.position.y); cxt.font = "bolder " + textA.fontSize + "px 宋体"; cxt.fillText(textA.text, textA.position.x, textA.position.y); cxt.font = "bolder " + textD.fontSize + "px 宋体"; cxt.fillText(textD.text, textD.position.x, textD.position.y); cxt.font = "bolder " + textI.fontSize + "px 宋体"; cxt.fillText(textI.text, textI.position.x, textI.position.y); cxt.font = "bolder " + textN.fontSize + "px 宋体"; cxt.fillText(textN.text, textN.position.x, textN.position.y); cxt.font = "bolder " + textG.fontSize + "px 宋体"; cxt.fillText(textG.text, textG.position.x, textG.position.y); cxt.font = "bolder " + textPoint1.fontSize + "px 宋体"; cxt.fillText(textPoint1.text, textPoint1.position.x, textPoint1.position.y); cxt.font = "bolder " + textPoint2.fontSize + "px 宋体"; cxt.fillText(textPoint2.text, textPoint2.position.x, textPoint2.position.y); cxt.font = "bolder " + textPoint3.fontSize + "px 宋体"; cxt.fillText(textPoint3.text, textPoint3.position.x, textPoint3.position.y); } var currentMap = 0; drawAllWords(); var drawAsync = eval(Jscex.compile("async", function () { while (true) { cxt.clearRect(0, 0, c.width, c.height); drawAllWords(); if (currentMap > 395) currentMap = 0; currentMap += 5; if (parseInt(currentMap / 40) <= text.length - 1) { text[parseInt(currentMap / 40)].fontSize = 60 - currentMap % 40; } if (parseInt(currentMap / 40) + 1 <= text.length - 1) { text[parseInt(currentMap / 40) + 1].fontSize = currentMap % 40 + 20; } $await(Jscex.Async.sleep(10)); } })); drawAsync().start();
整个预览版不到一百行代码,因为它只是一个预览版,离文字内容、文字大小、文字位置、轮循速度等可配置还有很大的距离。
三.在线演示
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四.同步
本文已同步更新至: