客气话就不多说了,我们先来看第一个小程序:
function
add(a, b) {
return a + b;
}
print(add( 1 , 2 ));
print( typeof (add));
return a + b;
}
print(add( 1 , 2 ));
print( typeof (add));
运行jsc编译程序,jsc.exe在(C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\)目录下.当然,这是按我的系统安装路径了,如有不同自己找一下吧,这就不多说了.
运行"jsc TryJs.js", 编译成功后,会在当前目录生成一个TryJs.exe程序.可以直接运行看结果.
结果是:
3
function
第二种版本:
var
theadd
=
new
Function(
"
a
"
,
"
b
"
,
"
return a + b;
"
);
print(theadd( 1 , 2 ));
print( typeof (theadd));
print(theadd( 1 , 2 ));
print( typeof (theadd));
同上的方法编译,我们会发现得出的结果是一样的.
由第二种写中我们可以联想到第三个版本:
function
create(opt) {
return new Function( " a " , " b " , " return a " + opt + " b; " );
}
var add = create( " + " );
var sub = create( " - " );
var mul = create( " * " );
print( " result of add = " + add( 10 , 2 ) + " add type " + typeof (add));
print( " result of sub = " + sub( 10 , 2 ) + " sub type " + typeof (sub));
print( " result of mul = " + mul( 10 , 2 ) + " mul type " + typeof (mul));
return new Function( " a " , " b " , " return a " + opt + " b; " );
}
var add = create( " + " );
var sub = create( " - " );
var mul = create( " * " );
print( " result of add = " + add( 10 , 2 ) + " add type " + typeof (add));
print( " result of sub = " + sub( 10 , 2 ) + " sub type " + typeof (sub));
print( " result of mul = " + mul( 10 , 2 ) + " mul type " + typeof (mul));
结果是:
result of add = 12 add type function
result of sub = 8 sub type function
result of mul = 20 mul type function
对Jscript.net 感觉不错吧.
下面我们来看一下 function 与 object 的关系.
function
sayName(msg) {
print(msg);
}
var obj1 = new Object();
var obj2 = new Object();
var obj3 = new Object();
obj1.say = sayName;
obj2.say = sayName;
obj3.say = sayName;
obj1.say('obj1');
obj2.say('obj2');
obj3.say('obj3');
print(msg);
}
var obj1 = new Object();
var obj2 = new Object();
var obj3 = new Object();
obj1.say = sayName;
obj2.say = sayName;
obj3.say = sayName;
obj1.say('obj1');
obj2.say('obj2');
obj3.say('obj3');
结果是:
obj1
obj2
obj3
每个objn.say都指向sayName方法了, 以上只是一种应用,其它的自己扩展吧.
方法中的方法
function
half(a, b, c) {
function cal(n) {
return n / 2 ;
}
return " result : " + cal(a) + " " + cal(b) + " " + cal(c);
}
var str = half( 5 , 10 , 15 );
print(str);
function cal(n) {
return n / 2 ;
}
return " result : " + cal(a) + " " + cal(b) + " " + cal(c);
}
var str = half( 5 , 10 , 15 );
print(str);
结果是:
result : 2.5 5 7.5
js 的 prototype 属性
程序:
function
f(name, age) {
this .name = name;
this .age = age;
}
f.prototype.liveing = '广州';
f.prototype.sex = '男';
var f1 = new f('张三', 22 );
var f2 = new f('李四', 23 );
var f3 = new f('王五', 24 );
for ( var i = 1 ; i <= 3 ; i ++ ) {
var fn = eval( " f " + i);
print('name : ' + fn.name + ' age : ' + fn.age + ' liveing : ' + fn.liveing + ' sex : ' + fn.sex);
}
this .name = name;
this .age = age;
}
f.prototype.liveing = '广州';
f.prototype.sex = '男';
var f1 = new f('张三', 22 );
var f2 = new f('李四', 23 );
var f3 = new f('王五', 24 );
for ( var i = 1 ; i <= 3 ; i ++ ) {
var fn = eval( " f " + i);
print('name : ' + fn.name + ' age : ' + fn.age + ' liveing : ' + fn.liveing + ' sex : ' + fn.sex);
}
结果是
name : 张三 age : 22 liveing : 广州 sex : 男
name : 李四 age : 23 liveing : 广州 sex : 男
name : 王五 age : 24 liveing : 广州 sex : 男
在上面的例子中我们使用了"eval"关键字.我们又联想到另一种用法
程序:
import System;
import System.Text;
var dt;
eval('dt = new StringBuilder( " abcef " )');
print(dt);
import System.Text;
var dt;
eval('dt = new StringBuilder( " abcef " )');
print(dt);
结果是
abcef
我们可以看到构建一个类就是这么简单,我们是不是可以用这种方法到实现类的反射呢?
呵呵,第一次写,有什么错误,还请多多指教.