饥荒服务器主机性能差,【求助】为什么我的服务器这么多毛病!哭死~

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[00:00:30]: 1 uploads added to server. From server_temp

[00:00:30]: Telling Client our new session identifier: 06C00000778E8BE3

[00:00:30]: ModIndex: Load sequence finished successfully.

[00:00:31]: Reset() returning

[00:03:10]: New incoming connection 192.168.2.141|57672 GUID: 1139410718174553473

[00:03:10]: Client connected from [LAN] IP: 192.168.2.141

[00:03:10]: SendHandShakeServerListing

[00:03:13]: New incoming connection 192.168.2.141|64413 GUID: 680043556185916143

[00:03:13]: Client connected from [LAN] IP: 192.168.2.141

[00:03:13]: SendHandShakeServerListing

[00:03:26]: ReceiveResumeRequest

[00:03:26]: Received request to resume from: session/06C00000778E8BE3/OU_76561201922282098_

[00:03:26]: OnResumeRequestLoadComplete - UserID OU_76561201922282098

[00:03:39]: Received request to spawn as thomas from 努力活下去

[00:03:39]: [Fixed] SPAWNING PLAYER AT: (12.00, 0.00, 136.00)

[00:03:39]: Serializing user session to session/06C00000778E8BE3/OU_76561201922282098_/0000000058

[00:03:43]: New incoming connection 192.168.2.61|59693 GUID: 526921170954851184

[00:03:43]: Client connected from [LAN] IP: 192.168.2.61

[00:03:43]: SendHandShakeServerListing

[00:04:00]: ReceiveResumeRequest

[00:04:00]: Received request to resume from: session/06C00000778E8BE3/OU_76561198607444488_/0000000058

[00:04:00]: OnResumeRequestLoadComplete - UserID OU_76561198607444488

[00:04:00]: [Load] SPAWNING PLAYER AT: (-268.06, 0.00, 184.34)

[00:06:56]: New incoming connection 192.168.2.203|2641 GUID: 40532430872638519

[00:06:56]: Client connected from [LAN] IP: 192.168.2.203

[00:06:56]: SendHandShakeServerListing

[00:07:44]: New incoming connection 192.168.2.29|61961 GUID: 409827573953414854

[00:07:44]: Client connected from [LAN] IP: 192.168.2.29

[00:07:44]: SendHandShakeServerListing

[00:07:53]: ReceiveResumeRequest

[00:07:53]: Received request to resume from: session/06C00000778E8BE3/OU_76561201533507636_

[00:07:53]: OnResumeRequestLoadComplete - UserID OU_76561201533507636

[00:08:12]: [string "scripts/components/health.lua"]:14: attempt to index field 'health' (a nil value)

LUA ERROR stack traceback:

scripts/components/health.lua:14 in (field) ? (Lua) <13-18>

self =

minhealth = 0

absorb = 0

vulnerabletoheatdamage = true

firedamagecaptimer = 0

regen = table: 228F2840

invincible = false

nofadeout = true

playerabsorb = 0

inst = 114893 - sasuke (valid:false)

firedamageinlastsecond = 0

fire_damage_scale = 1

takingfiredamagetime = 0

_ = table: 228AB990

fire_timestart = 1

currenthealth = 87

scripts/class.lua:30 in () ? (Lua) <23-32>

t = table: 228AB968

k = currenthealth

v = 87

p = table: 228ABC78

old = 86

scripts/components/health.lua:307 in (method) SetVal (Lua) <294-323>

self =

minhealth = 0

absorb = 0

vulnerabletoheatdamage = true

firedamagecaptimer = 0

regen = table: 228F2840

invincible = false

nofadeout = true

playerabsorb = 0

inst = 114893 - sasuke (valid:false)

firedamageinlastsecond = 0

fire_damage_scale = 1

takingfiredamagetime = 0

_ = table: 228AB990

fire_timestart = 1

val = 87

cause = regen

afflicter = nil

old_percent = 0.43

scripts/components/health.lua:343 in (method) DoDelta (Lua) <325-351>

self =

minhealth = 0

absorb = 0

vulnerabletoheatdamage = true

firedamagecaptimer = 0

regen = table: 228F2840

invincible = false

nofadeout = true

playerabsorb = 0

inst = 114893 - sasuke (valid:false)

firedamageinlastsecond = 0

fire_damage_scale = 1

takingfiredamagetime = 0

_ = table: 228AB990

fire_timestart = 1

amount = 1

overtime = true

cause = regen

ignore_invincible = nil

afflicter = nil

ignore_absorb = nil

old_percent = 0.43

scripts/components/health.lua:162 in (field) fn (Lua) <159-166>

inst = 114893 - sasuke (valid:false)

self =

minhealth = 0

absorb = 0

vulnerabletoheatdamage = true

firedamagecaptimer = 0

regen = table: 228F2840

invincible = false

nofadeout = true

playerabsorb = 0

inst = 114893 - sasuke (valid:false)

firedamageinlastsecond = 0

fire_damage_scale = 1

takingfiredamagetime = 0

_ = table: 228AB990

fire_timestart = 1

scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217>

self =

running = table: 0506D290

waitingfortick = table: 0506D268

tasks = table: 0506D240

waking = table: 180D2E70

attime = table: 0506D308

hibernating = table: 0506D2E0

tick = 8999

k = PERIODIC 114893: 300.000000

v = true

already_dead = nil

scripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404>

tick = 8999

scripts/update.lua:162 in () ? (Lua) <146-219>

dt = 0.033333335071802

tick = 8999

i = 8999

[00:08:12]: [string "scripts/components/health.lua"]:14: attempt to index field 'health' (a nil value)

LUA ERROR stack traceback:

scripts/components/health.lua:14 in (field) ? (Lua) <13-18>

scripts/class.lua:30 in () ? (Lua) <23-32>

scripts/components/health.lua:307 in (method) SetVal (Lua) <294-323>

scripts/components/health.lua:343 in (method) DoDelta (Lua) <325-351>

scripts/components/health.lua:162 in (field) fn (Lua) <159-166>

scripts/scheduler.lua:187 in (method) OnTick (Lua) <161-217>

scripts/scheduler.lua:398 in (global) RunScheduler (Lua) <396-404>

scripts/update.lua:162 in () ? (Lua) <146-219>

[00:08:12]: SCRIPT ERROR! Showing error screen

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### 回答1: 饥荒是一款广受欢迎的生存类游戏,而饥荒服务器是为玩家提供在线游戏体验的服务器。为了方便玩家管理和设置服务器饥荒提供了一个web服务器管理界面。 饥荒web服务器管理界面是一个基于网页的界面,通过浏览器便可访问。通过这个管理界面,玩家可以对服务器进行各种操作和设置。 首先,玩家可以在管理界面中查看当前服务器的状态。包括服务器的在线人数、服务器的延迟情况、当前地图的状态等等。这些信息对于玩家了解服务器的运行状况非常重要。 其次,玩家可以在管理界面中进行设置。比如,玩家可以选择地图类型、难度级别、是否开启PvP等等。这些设置将直接影响到游戏的体验,玩家可以根据自己或团队的需要进行选择。 此外,玩家还可以在管理界面中查看和编辑服务器的MOD。MOD是饥荒中的模组,可以为游戏增加新的物品、角色、地图等内容,让游戏更加丰富多样。通过管理界面,玩家可以方便地查看和控制服务器中所加载的MOD。 最后,玩家还可以在管理界面中进行一些管理操作。比如清除服务器上的垃圾文件、备份服务器的存档、封禁玩家等等。这些操作可以帮助玩家维持服务器的良好运行状态。 总的来说,饥荒web服务器管理界面提供了诸多方便实用的功能,让玩家可以方便地管理和设置自己的饥荒服务器。通过这个界面,玩家可以更好地掌控游戏的进程,提供更好的游戏体验。 ### 回答2: 饥荒是一款非常火爆的生存游戏,对于许多玩家而言,他们不仅仅只想自己一个人体验这个游戏的乐趣,还想和其他玩家一起来共同探索、建造和生存。为了能够实现多人游戏的需求,就需要有一个稳定而且高效的服务器来支持游戏的运行。 饥荒 web 服务器管理界面就是可以帮助玩家进行服务器设置和管理的工具。通过这个界面,玩家可以方便地对服务器进行各种设置,比如地图类型、玩家数量、难度等。同时,玩家还可以通过管理界面来查看服务器的状态,比如在线玩家的人数、服务器的运行情况等。 在饥荒 web 服务器管理界面中,还可以进行一些高级设置,比如添加插件、修改服务器规则等。这些设置可以帮助玩家进一步个性化服务器的运行,提升游戏体验。管理界面还提供了一些监控工具,可以实时监测服务器的负载情况,确保服务器的稳定运行。 总之,饥荒 web 服务器管理界面是一个方便玩家进行服务器管理的工具,通过它可以轻松地对服务器进行设置和监控。它不仅提供了基本的服务器设置功能,还能够进行高级设置和个性化调整。通过使用这个界面,玩家可以更好地享受多人游戏的乐趣,创造属于自己的饥荒世界。
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