计数器

/// <summary>
    /// Copyright © henryfan 2012        
    /// Email:  henryfan@msn.com    
    /// HomePage:   http://www.ikende.com       
    /// CreateTime: 2012/10/27 21:56:05
    /// </summary>
    public class SecondCounter:IDisposable
    {
 
        interface ICounter
        {
            void Process();
        }
 
        public event Action<CounterItem> Tick;
 
        private List<CounterItem> mItems = new List<CounterItem>();
 
        public class CounterItem : ICounter
        {
 
            private long mCount=0;
 
            private long mLastCount;
 
            public int Value
            {
                get;
                private set;
            }
            public string Name
            {
                get;
                set;
            }
            public void Add()
            {
                System.Threading.Interlocked.Increment(ref mCount);
            }
 
            public long Count
            {
                get
                {
                    return mCount;
                }
            }
             
            public void Add(long value)
            {
                System.Threading.Interlocked.Add(ref mCount, value);
            }
 
            void ICounter.Process()
            {
                Value = (int)(mCount - mLastCount);
                mLastCount = mCount;
            }
            public override string ToString()
            {
                return string.Format("{0}:\t{1}/s", Name, Value);
 
 
            }
        }
 
        public CounterItem Add(string name)
        {
            CounterItem item = new CounterItem();
            item.Name = name;
            mItems.Add(item);
            return item;
        }
 
        public void Open()
        {
            mTimer = new System.Threading.Timer(OnCallBack, this, 10, 980);
            
        }
 
        private void OnCallBack(object state)
        {
            for (int i = 0; i < mItems.Count; i++)
            {
                ((ICounter)mItems[i]).Process();
            }
            try
            {
                if (Tick != null)
                {
                    for (int i = 0; i < mItems.Count; i++)
                    {
                        Tick(mItems[i]);
                    }
                }
            }
            catch
            {
            }
        }
 
        private System.Threading.Timer mTimer;
 
        private bool mIsDisposed = false;
 
        public void Dispose()
        {
            lock (this)
            {
                if (!mIsDisposed)
                {
                    if (mTimer != null)
                        mTimer.Dispose();
                }
            }
        }
    }

 

转载于:https://www.cnblogs.com/navyblue/archive/2013/05/01/3052797.html

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