常见设计模式之单例模式
//: C10:CuriousSingleton.cpp
// Separates a class from its Singleton-ness (almost).
#include <iostream>
using namespace std;
template<class T> class Singleton {
Singleton(const Singleton&);
Singleton& operator=(const Singleton&);
protected:
Singleton() {}
virtual ~Singleton() {}
public:
static T& instance() {
static T theInstance;
return theInstance;
}
};
// A sample class to be made into a Singleton
class MyClass : public Singleton<MyClass> {
int x;
protected:
friend class Singleton<MyClass>;
MyClass() { x = 0; }
public:
void setValue(int n) { x = n; }
int getValue() const { return x; }
};
int main() {
MyClass& m = MyClass::instance();
cout << m.getValue() << endl;
m.setValue(1);
cout << m.getValue() << endl;
return 0;
} ///:~
步骤:
MyClass is made a Singleton by:
1. Making its constructor private or protected. 构造函数受保护
2. Making Singleton<MyClass> a friend. 授权访问受保护的构造
3. Deriving MyClass from Singleton<MyClass>. 继承
内容源自:《TICPP-2nd-ed-Vol-two》