ScriptableObject在IOS平台的应用

 IOS

using UnityEngine;
using System.Collections;

public class BaseClass : ScriptableObject
{
    public string Name;
    public int Age;
}
using UnityEngine;
using System.Collections;
using UnityEditor;

public class BuildBundles
{
    [MenuItem("Menu/BuildScript")]
    static void Build ()
    {
        BaseClass bClass = ScriptableObject.CreateInstance<BaseClass> ();
        bClass.Name = "LadyGaga";
        bClass.Age = 18;
        AssetDatabase.CreateAsset (bClass, "Assets/BaseClass.asset");
        Object obj = AssetDatabase.LoadAssetAtPath ("Assets/BaseClass.asset", typeof(BaseClass));
        BuildPipeline.BuildAssetBundle (obj, null, "Assets/BaseClass.assetbundle", BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.iPhone);
    }
}
using UnityEngine;
using System.Collections;
using System.IO;

public class LoadBundle : MonoBehaviour
{
    string Name;
    int Age;
    bool isClick;

    void OnGUI ()
    {
        if (GUI.Button (new Rect (0, 0, 100, 50), "Down")) {
            StartCoroutine (DowmBundle ());
        }
        if (GUI.Button (new Rect (0, 55, 100, 50), "Load")) {
            StartCoroutine (LoadScript ());
        }
        if (isClick == true) {
            GUI.TextArea (new Rect (0, 110, 100, 100), Name + Age);
        }
    }

    IEnumerator DowmBundle ()
    {
        //string url = Application.streamingAssetsPath + "/BaseClass.assetbundle";
        //string url = "fill://" + Application.persistentDataPath + "/BaseClass.assetbundle";
        string url = "file://" + Application.dataPath + "/Raw/BaseClass.assetbundle";
        WWW www = new WWW (url);
        yield return www;
        
//        BaseClass bClass = www.assetBundle.mainAsset as BaseClass;
//        Name = bClass.Name;
//        Age = bClass.Age;
//        Debug.Log (Name);
//        Debug.Log (Age);
//        isClick = true;
        
        byte[] downBytes = www.bytes;
        File.WriteAllBytes (Application.persistentDataPath + "/BaseClass.assetBundle", downBytes);
    }

    IEnumerator LoadScript ()
    {
        string url = "file://" + Application.persistentDataPath + "/BaseClass.assetBundle";
        WWW www = new WWW (url);
        yield return www;
        BaseClass bClass = www.assetBundle.mainAsset as BaseClass;
        Name = bClass.Name;
        Age = bClass.Age;
        Debug.Log (Name);
        Debug.Log (Age);
        isClick = true;
    }
}

转载于:https://www.cnblogs.com/HelloUnity/p/ScriptableObject%e5%9c%a8IOS%e5%b9%b3%e5%8f%b0%e7%9a%84%e5%ba%94%e7%94%a8.html

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