1、由于Glide4.0和Glide3.x的用法出入很大 在此总结一下。
在Glide3.x中 加载网络图片通常习惯默认显示预加载和加载失败的图片
String path= "https://inthecheesefactory.com/uploads/source/glidepicasso/cover.jpg";
Glide.with(activity).load(path).placeholder(R.mipmap.ic_launcher).error(R.mipmap.ic_launcher).into(imageView);
在4.0中就不能直接调用如上的方法了,需要使用RequestOption这个类,具体用法如下:
RequestOptions options = new RequestOptions() .centerCrop() .placeholder(R.mipmap.ic_launcher) .error(R.mipmap.ic_launcher) .priority(Priority.HIGH);
Glide.with(this).load(path).apply(options).into(imageView);
2、使用Glide4.0显示圆形图片
首先我们需要创建一个转换圆形的类,具体代码如下:
public class GlideCircleTransform extends BitmapTransformation { public GlideCircleTransform() { super(); } @Override public Bitmap transform(BitmapPool pool, Bitmap toTransform,
int outWidth, int outHeight) { return circleCrop(pool, toTransform); } private static Bitmap circleCrop(BitmapPool pool, Bitmap source) { if (source == null) return null; int size = Math.min(source.getWidth(), source.getHeight()); int x = (source.getWidth() - size) / 2; int y = (source.getHeight() - size) / 2; // TODO this could be acquired from the pool too Bitmap squared = Bitmap.createBitmap(source, x, y, size, size); Bitmap result = pool.get(size, size, Bitmap.Config.ARGB_8888); if (result == null) { result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888); } Canvas canvas = new Canvas(result); Paint paint = new Paint(); paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP)); paint.setAntiAlias(true); float r = size / 2f; canvas.drawCircle(r, r, r, paint); return result; } @Override public void updateDiskCacheKey(MessageDigest messageDigest) { } }
然后定义RequestOptions:
RequestOptions options = new RequestOptions() .centerCrop() .placeholder(R.mipmap.ic_launcher) .error(R.mipmap.ic_launcher) .priority(Priority.HIGH) .transform(new GlideCircleTransform());
调用glide显示图片:
Glide.with(this).load(path).apply(options).into(imageView);
3、使用Glide4.0显示带圆角的图片
一样需要创建一个可以显示圆角图片的转换类
public class GlideRoundTransform extends BitmapTransformation { private static float radius = 0f; public GlideRoundTransform() { this(4); } public GlideRoundTransform(int dp) { super(); this.radius = Resources.getSystem().getDisplayMetrics().density * dp; } @Override protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) { return roundCrop(pool, toTransform); } private static Bitmap roundCrop(BitmapPool pool, Bitmap source) { if (source == null) return null; Bitmap result = pool.get(source.getWidth(), source.getHeight(), Bitmap.Config.ARGB_8888); if (result == null) { result = Bitmap.createBitmap(source.getWidth(), source.getHeight(), Bitmap.Config.ARGB_8888); } Canvas canvas = new Canvas(result); Paint paint = new Paint(); paint.setShader(new BitmapShader(source, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP)); paint.setAntiAlias(true); RectF rectF = new RectF(0f, 0f, source.getWidth(), source.getHeight()); canvas.drawRoundRect(rectF, radius, radius, paint); return result; } @Override public void updateDiskCacheKey(MessageDigest messageDigest) { } }
然后定义RequestOptions:
RequestOptions options = new RequestOptions() .centerCrop() .placeholder(R.mipmap.ic_launcher) .error(R.mipmap.ic_launcher) .priority(Priority.HIGH) .transform(new GlideRoundTransform());
调用glide显示图片:
Glide.with(this).load(path).apply(options).into(imageView);
以上就是总结出Glide4.0的部分新用法。
备注:定义的RequestOption是可以创建一次多次使用 不需要加载一次就去创建一次。