用python做一个烟花show

  烟花效果如图(截了几个时刻的静态图):

  源代码如下:

# -*- coding: utf-8 -*-
# Nola

import tkinter as tk
from PIL import Image, ImageTk
from time import time, sleep
from random import choice, uniform, randint
from math import sin, cos, radians

# 模拟重力
GRAVITY = 0.05
# 颜色选项(随机或者按顺序)
colors = ['red', 'blue', 'yellow', 'white', 'green', 'orange', 'purple', 'seagreen', 'indigo', 'cornflowerblue']

'''
particles 类

粒子在空中随机生成随机,变成一个圈、下坠、消失

属性:
    - id: 粒子的id
    - x, y: 粒子的坐标
    - vx, vy: 在坐标的变化速度
    - total: 总数
    - age: 粒子存在的时长
    - color: 颜色
    - cv: 画布
    - lifespan: 最高存在时长

'''


class Particle:

    def __init__(self, cv, idx, total, explosion_speed, x=0., y=0., vx=0., vy=0., size=2., color='red', lifespan=2,
                 **kwargs):
        self.id = idx
        self.x = x
        self.y = y
        self.initial_speed = explosion_speed
        self.vx = vx
        self.vy = vy
        self.total = total
        self.age = 0
        self.color = color
        self.cv = cv
        self.cid = self.cv.create_oval(
            x - size, y - size, x + size,
            y + size, fill=self.color)
        self.lifespan = lifespan

    def update(self, dt):
        self.age += dt

        # 粒子范围扩大
        if self.alive() and self.expand():
            move_x = cos(radians(self.id * 360 / self.total)) * self.initial_speed
            move_y = sin(radians(self.id * 360 / self.total)) * self.initial_speed
            self.cv.move(self.cid, move_x, move_y)
            self.vx = move_x / (float(dt) * 1000)

        # 以自由落体坠落
        elif self.alive():
            move_x = cos(radians(self.id * 360 / self.total))
            # we technically don't need to update x, y because move will do the job
            self.cv.move(self.cid, self.vx + move_x, self.vy + GRAVITY * dt)
            self.vy += GRAVITY * dt

        # 移除超过最高时长的粒子
        elif self.cid is not None:
            cv.delete(self.cid)
            self.cid = None

    # 扩大的时间
    def expand (self):
        return self.age <= 1.2

    # 粒子是否在最高存在时长内
    def alive(self):
        return self.age <= self.lifespan

'''
循环调用保持不停
'''
def simulate(cv):
    t = time()
    explode_points = []
    wait_time = randint(10, 100)
    numb_explode = randint(6, 10)
    # 创建一个所有粒子同时扩大的二维列表
    for point in range(numb_explode):
        objects = []
        x_cordi = randint(50, 550)
        y_cordi = randint(50, 150)
        speed = uniform(0.5, 1.5)
        size = uniform(1, 3)
        color = choice(colors)
        explosion_speed = uniform(0.2, 1)
        total_particles = randint(10, 50)
        for i in range(1, total_particles):
            r = Particle(cv, idx=i, total=total_particles, explosion_speed=explosion_speed, x=x_cordi, y=y_cordi,
                         vx=speed, vy=speed, color=color, size=size, lifespan=uniform(0.6, 1.75))
            objects.append(r)
        explode_points.append(objects)

    total_time = .0
    # 1.8s内一直扩大
    while total_time < 1.8:
        sleep(0.01)
        tnew = time()
        t, dt = tnew, tnew - t
        for point in explode_points:
            for item in point:
                item.update(dt)
        cv.update()
        total_time += dt
    # 循环调用
    root.after(wait_time, simulate, cv)


def close(*ignore):
    """退出程序、关闭窗口"""
    global root
    root.quit()


if __name__ == '__main__':
    root = tk.Tk()
    cv = tk.Canvas(root, height=400, width=600)
    # 绘制一个黑色背景
    cv.create_rectangle(0, 0, 600, 400, fill='black')

    # cv = tk.Canvas(root, height=400, width=600)
    # # 选一个好看的背景会让效果更惊艳!
    # image = Image.open("./image.jpg")
    # photo = ImageTk.PhotoImage(image)
    #
    # cv.create_image(0, 0, image=photo, anchor='nw')
    cv.pack()

    root.protocol("WM_DELETE_WINDOW", close)
    root.after(100, simulate, cv)
    root.mainloop()

 

转载于:https://www.cnblogs.com/NolaLi/p/10321247.html

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### 回答1: 非常好,下面是用 Python 写的烟花秀的代码。首先,你需要安装 Pygame 库来绘制图像和动画。你可以在命令行中使用 `pip install pygame` 来安装 Pygame。 ```python import random import math import pygame # 定义窗口的宽度和高度 WIDTH, HEIGHT = 800, 600 # 初始化 Pygame pygame.init() # 创建一个窗口,设置窗口的宽度和高度 screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 定义烟花类 class Firework: def __init__(self, x, y): self.x = x self.y = y self.color = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) self.thickness = random.randint(1, 5) self.speed = random.uniform(-8, 8) self.angle = math.radians(random.uniform(0, 360)) self.gravity = 0.1 def update(self): self.x += math.sin(self.angle) * self.speed self.y -= math.cos(self.angle) * self.speed self.speed -= self.gravity def draw(self): pygame.draw.circle(screen, self.color, (int(self.x), int(self.y)), self.thickness) # 主循环 while True: # 处理事件 for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.MOUSEBUTTONDOWN: # 在鼠标点击的位置创建一个烟花 x, y = pygame.mouse.get_pos() firework = Firework(x, y) fireworks.append(firework) # 更新所有烟花的位置 for firework in fireworks: firework.update() if firework.y > HEIGHT: fireworks.remove(firework) # 绘制烟花 screen.fill((0, 0, 0)) for firework in fireworks: firework.draw() pygame.display.flip() ``` 这段代码中,我们使用 Py ### 回答2: 下面是一个简单的Python代码示例,用于模拟烟花秀的效果: ```python import turtle import random # 设置画布和画笔 canvas = turtle.Screen() canvas.title("Fireworks Show") canvas.setup(width=800, height=600) pen = turtle.Turtle() pen.speed(0) pen.hideturtle() # 定义绘制烟花的函数 def draw_firework(x, y): pen.penup() pen.goto(x, y) pen.pendown() pen.color(random.choice(["red", "blue", "green", "orange"])) # 绘制烟花主体 for _ in range(50): pen.forward(50) pen.backward(50) pen.right(10) # 绘制烟花爆炸效果 pen.right(90) for _ in range(45): pen.forward(10) pen.backward(10) pen.left(5) # 点击画布触发烟花效果 def launch_firework(x, y): draw_firework(x, y) # 绑定点击事件 canvas.onclick(launch_firework) # 运行动画 turtle.done() ``` 这段代码使用了Python的turtle库来绘制烟花效果。当你在画布上点击时,将触发一个烟花的爆炸效果,产生一连串的花火效果,画面会非常炫目。你可以自己尝试点击画布的不同位置,观察不同的花火效果。 ### 回答3: 下面是一个用Python写的烟花秀代码: ```python import turtle import random def draw_fireworks(): colors = ["red", "orange", "yellow", "green", "blue", "purple"] turtle.speed(10) turtle.bgcolor("black") for _ in range(20): x = random.randint(-300, 300) y = random.randint(-200, 200) turtle.penup() turtle.goto(x, y) turtle.pendown() for _ in range(30): length = random.randint(10, 150) angle = random.randint(0, 360) color = random.choice(colors) turtle.color(color) turtle.forward(length) turtle.backward(length) turtle.right(angle) turtle.done() draw_fireworks() ``` 这段代码使用turtle模块创建了一个窗口,并在窗口中画出了烟花效果。烟花的颜色和形状都是随机生成的,每个烟花由多个线段组成,线段的长度和旋转角度也是随机生成的。整个烟花秀将会持续一段时间后结束。运行代码后,可以看到窗口中出现了一系列随机颜色和形状的烟花

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