【WPF】查找父/子控件(元素、节点)

 

整理一下项目中常用的找控件功能,包括找父/子控件、找到所有同类型子控件(比如ListBox找到所有Item)。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks; using System.Windows; using System.Windows.Media; namespace MyDemo.Utils { /// <summary> /// 用于查找控件的工具类:找到父控件、子控件 /// </summary> class ControlsSearchHelper { /// <summary> /// 查找父控件 /// </summary> /// <typeparam name="T">父控件的类型</typeparam> /// <param name="obj">要找的是obj的父控件</param> /// <param name="name">想找的父控件的Name属性</param> /// <returns>目标父控件</returns> public static T GetParentObject<T>(DependencyObject obj, string name) where T : FrameworkElement { DependencyObject parent = VisualTreeHelper.GetParent(obj); while (parent != null) { if (parent is T && (((T)parent).Name == name | string.IsNullOrEmpty(name))) { return (T)parent; } // 在上一级父控件中没有找到指定名字的控件,就再往上一级找 parent = VisualTreeHelper.GetParent(parent); } return null; } /// <summary> /// 查找子控件 /// </summary> /// <typeparam name="T">子控件的类型</typeparam> /// <param name="obj">要找的是obj的子控件</param> /// <param name="name">想找的子控件的Name属性</param> /// <returns>目标子控件</returns> public static T GetChildObject<T>(DependencyObject obj, string name) where T : FrameworkElement { DependencyObject child = null; T grandChild = null; for (int i = 0; i <= VisualTreeHelper.GetChildrenCount(obj) - 1; i++) { child = VisualTreeHelper.GetChild(obj, i); if (child is T && (((T)child).Name == name | string.IsNullOrEmpty(name))) { return (T)child; } else { // 在下一级中没有找到指定名字的子控件,就再往下一级找 grandChild = GetChildObject<T>(child, name); if (grandChild != null) return grandChild; } } return null; } /// <summary> /// 获取所有同一类型的子控件 /// </summary> /// <typeparam name="T">子控件的类型</typeparam> /// <param name="obj">要找的是obj的子控件集合</param> /// <param name="name">想找的子控件的Name属性</param> /// <returns>子控件集合</returns> public static List<T> GetChildObjects<T>(DependencyObject obj, string name) where T : FrameworkElement { DependencyObject child = null; List<T> childList = new List<T>(); for (int i = 0; i <= VisualTreeHelper.GetChildrenCount(obj) - 1; i++) { child = VisualTreeHelper.GetChild(obj, i); if (child is T && (((T)child).Name == name || string.IsNullOrEmpty(name))) { childList.Add((T)child); } childList.AddRange(GetChildObjects<T>(child, "")); } return childList; } } } public static IEnumerable<T> FindVisualChildren<T>(DependencyObject depObj) where T : DependencyObject { if (depObj != null) { for (int i = 0; i < VisualTreeHelper.GetChildrenCount(depObj); i++) { DependencyObject child = VisualTreeHelper.GetChild(depObj, i); if (child != null && child is T) yield return (T)child; foreach (T childOfChild in FindVisualChildren<T>(child)) yield return childOfChild; } } }
  • 这是用的WPF的查找方式,依赖的库很多无法跨平台,但是这种递归查找的方式值得学习和借鉴。(例如以后做Unity项目时可以拿来参考)

转载于:https://www.cnblogs.com/sjqq/p/8495159.html

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