android模糊图片处理,长文【Android模糊图片处理】

现在许多app中都应用到了对图片的模糊处理,图片高斯模糊备受设计师的青睐,在各大知名APP中,如微信、手机QQ、网易云音乐等等都有对背景高斯图模糊的设计,还有今日头条、内涵段子等。

1d3062f220ac?utm_campaign=maleskine&utm_content=note&utm_medium=seo_notes&utm_source=recommendation

在Android 中,现在常用的图片高斯模糊技术的根本有两种:RenderScript 、fastBlur

1.RenderScript

RenderScript是在Android上的高性能运行密集型运算的框架。

是在Android3.0(API 11)引入的。而Android图片高斯模糊处理,通常也是用这个库来完成。它提供了我们Java层调用的API,实际上是在c/c++ 层来处理的,所以它的效率和性能通常是最高的。

缺点是:但是它只能在API 17或者更高的版本使用。当然也可以引用兼容包,但是会增加一点包的体积。并且模糊度有有限。

public class RSBlur {

@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR2)

private static Bitmap rsBlur(Context context,Bitmap source,int radius){

Bitmap inputBmp = source;

//(1)初始化一个RenderScript Context:RenderScript 上下文环境通过create(Context)方法来创建,它保证RenderScript的使用并且提供一个控制后续所有RenderScript对象

RenderScript renderScript = RenderScript.create(context);

//(2)通过Script至少创建一个Allocation:一个Allocation是提供存储大量可变数据的RenderScript 对象。

final Allocation input = Allocation.createFromBitmap(renderScript,inputBmp);

final Allocation output = Allocation.createTyped(renderScript,input.getType());

//(3)创建ScriptIntrinsic:它内置了RenderScript 的一些通用操作,如高斯模糊、扭曲变换、图像混合等等

ScriptIntrinsicBlur scriptIntrinsicBlur = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript));

//(4)填充数据到Allocations:除了使用方法createFromBitmap创建的Allocation外,其它的第一次创建时都是填充的空数据。

scriptIntrinsicBlur.setInput(input);

//(5)设置模糊半径 (0---25)

scriptIntrinsicBlur.setRadius(radius);

//(6)启动内核,调用方法处理:调用forEach 方法模糊处理。

scriptIntrinsicBlur.forEach(output);

//(7)从Allocation 中拷贝数据:为了能在Java层访问Allocation的数据,用Allocation其中一个copy方法来拷贝数据。

output.copyTo(inputBmp);

//(8)销毁RenderScript对象

renderScript.destroy();

return inputBmp;

}

}

2.fastBlur

fastBlur算法它直接在Java层做图片的模糊处理。对每个像素点应用高斯模糊计算、最后在合成Bitmap。就一个方法,使用这种方式不会有兼容性问题,也不会引入jar包导致APK变大。但是这种方法的效率是非常低的,想想也知道,因为是在Java 层处理,速度会更慢。将Bitmap全部加载到内存,较大图片容易OOM。

源码

public class FastBlur {

public static Bitmap blur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

// Stack Blur v1.0 from

// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html

//

// Java Author: Mario Klingemann

// http://incubator.quasimondo.com

// created Feburary 29, 2004

// Android port : Yahel Bouaziz

// http://www.kayenko.com

// ported april 5th, 2012

// This is a compromise between Gaussian Blur and Box blur

// It creates much better looking blurs than Box Blur, but is

// 7x faster than my Gaussian Blur implementation.

//

// I called it Stack Blur because this describes best how this

// filter works internally: it creates a kind of moving stack

// of colors whilst scanning through the image. Thereby it

// just has to add one new block of color to the right side

// of the stack and remove the leftmost color. The remaining

// colors on the topmost layer of the stack are either added on

// or reduced by one, depending on if they are on the right or

// on the left side of the stack.

//

// If you are using this algorithm in your code please add

// the following line:

//

// Stack Blur Algorithm by Mario Klingemann

Bitmap bitmap;

if (canReuseInBitmap) {

bitmap = sentBitmap;

} else {

bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

}

if (radius < 1) {

return (null);

}

int w = bitmap.getWidth();

int h = bitmap.getHeight();

int[] pix = new int[w * h];

bitmap.getPixels(pix, 0, w, 0, 0, w, h);

int wm = w - 1;

int hm = h - 1;

int wh = w * h;

int div = radius + radius + 1;

int r[] = new int[wh];

int g[] = new int[wh];

int b[] = new int[wh];

int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;

int vmin[] = new int[Math.max(w, h)];

int divsum = (div + 1) >> 1;

divsum *= divsum;

int dv[] = new int[256 * divsum];

for (i = 0; i < 256 * divsum; i++) {

dv[i] = (i / divsum);

}

yw = yi = 0;

int[][] stack = new int[div][3];

int stackpointer;

int stackstart;

int[] sir;

int rbs;

int r1 = radius + 1;

int routsum, goutsum, boutsum;

int rinsum, ginsum, binsum;

for (y = 0; y < h; y++) {

rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

for (i = -radius; i <= radius; i++) {

p = pix[yi + Math.min(wm, Math.max(i, 0))];

sir = stack[i + radius];

sir[0] = (p & 0xff0000) >> 16;

sir[1] = (p & 0x00ff00) >> 8;

sir[2] = (p & 0x0000ff);

rbs = r1 - Math.abs(i);

rsum += sir[0] * rbs;

gsum += sir[1] * rbs;

bsum += sir[2] * rbs;

if (i > 0) {

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

} else {

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

}

}

stackpointer = radius;

for (x = 0; x < w; x++) {

r[yi] = dv[rsum];

g[yi] = dv[gsum];

b[yi] = dv[bsum];

rsum -= routsum;

gsum -= goutsum;

bsum -= boutsum;

stackstart = stackpointer - radius + div;

sir = stack[stackstart % div];

routsum -= sir[0];

goutsum -= sir[1];

boutsum -= sir[2];

if (y == 0) {

vmin[x] = Math.min(x + radius + 1, wm);

}

p = pix[yw + vmin[x]];

sir[0] = (p & 0xff0000) >> 16;

sir[1] = (p & 0x00ff00) >> 8;

sir[2] = (p & 0x0000ff);

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

rsum += rinsum;

gsum += ginsum;

bsum += binsum;

stackpointer = (stackpointer + 1) % div;

sir = stack[(stackpointer) % div];

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

rinsum -= sir[0];

ginsum -= sir[1];

binsum -= sir[2];

yi++;

}

yw += w;

}

for (x = 0; x < w; x++) {

rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

yp = -radius * w;

for (i = -radius; i <= radius; i++) {

yi = Math.max(0, yp) + x;

sir = stack[i + radius];

sir[0] = r[yi];

sir[1] = g[yi];

sir[2] = b[yi];

rbs = r1 - Math.abs(i);

rsum += r[yi] * rbs;

gsum += g[yi] * rbs;

bsum += b[yi] * rbs;

if (i > 0) {

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

} else {

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

}

if (i < hm) {

yp += w;

}

}

yi = x;

stackpointer = radius;

for (y = 0; y < h; y++) {

// Preserve alpha channel: ( 0xff000000 & pix[yi] )

pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

rsum -= routsum;

gsum -= goutsum;

bsum -= boutsum;

stackstart = stackpointer - radius + div;

sir = stack[stackstart % div];

routsum -= sir[0];

goutsum -= sir[1];

boutsum -= sir[2];

if (x == 0) {

vmin[y] = Math.min(y + r1, hm) * w;

}

p = x + vmin[y];

sir[0] = r[p];

sir[1] = g[p];

sir[2] = b[p];

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

rsum += rinsum;

gsum += ginsum;

bsum += binsum;

stackpointer = (stackpointer + 1) % div;

sir = stack[stackpointer];

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

rinsum -= sir[0];

ginsum -= sir[1];

binsum -= sir[2];

yi += w;

}

}

bitmap.setPixels(pix, 0, w, 0, 0, w, h);

return (bitmap);

}

}

使用中需要考虑的问题:

sdk版本,如果是17或以下,就不能使用RenderScript

模糊前应该对源bitmap进行缩放,图片缩小后再进行模糊处理,需要处理的像素点和半径都变小,从而使得模糊处理速度加快。(缩小的系数应该为2的整数次幂 ,即上面代码中的scale应该为1/2、1/4、1/8 ... 参考BitmapFactory.Options 对图片缩放 的inSample系数)

两者结合使用

public Bitmap blurBitmap(Context context,Bitmap source,int radius){

//缩放

int width = source.getWidth();

int height = source.getHeight();

int scaledWidth = width / 4;

int scaledHeight = height / 4;

Bitmap bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(bitmap);

canvas.scale(1.0F / (float)this.mSampling, 1.0F / (float)this.mSampling);

Paint paint = new Paint();

paint.setFlags(2);

canvas.drawBitmap(source, 0.0F, 0.0F, paint);

//模糊处理

Bitmap newBitmap;

if(Build.VERSION.SDK_INT >= 18) {

newBitmap = RSBlur.blur(context, bitmap, radius);

} else {

newBitmap = FastBlur.blur(bitmap,radius, true);

}

return newBitmap;

}

【分割线】

大量加载and优化

当我们的需求只有对一张图片进行模糊当做背景这种情况,直接进行上面所述的模糊就好,不需要做缓存等处理。

然而当我们要在列表中加载大量的模糊图片时(就像内涵段子首页视频展示),就要考虑优化,缓存,不应该过多重复的进行模糊。否则对造成滑动卡顿。

通常我们用Glide加载一张图片,在Glide基础上也有了一个开源库glide-transformations,可以进行模糊处理,并增加缓存,对模糊类也做了封装,方便使用。

一个小demo

compile 'jp.wasabeef:glide-transformations:2.0.1'

xml

xmlns:android="http://schemas.android.com/apk/res/android"

xmlns:tools="http://schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:orientation="vertical"

android:layout_marginTop="20dp"

tools:context="com.lihongxin.blog.test.testproject.MainActivity">

android:id="@+id/iv_blur"

android:layout_width="match_parent"

android:layout_height="360dp"

android:scaleType="centerCrop"/>

android:id="@+id/iv_origin"

android:layout_width="wrap_content"

android:layout_height="360dp"

android:layout_gravity="center_horizontal"

android:scaleType="centerCrop" />

public class MainActivity extends AppCompatActivity {

private Context context;

private ImageView iv_blur;

private ImageView iv_origin;

private String url ="http://mvimg2.meitudata.com/583bc2f76f58a6875.jpg";

@Override

protected void onCreate(@Nullable Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

context=this;

setContentView(R.layout.activity_main);

this.iv_blur = (ImageView) findViewById(R.id.iv_blur);

this.iv_origin = (ImageView) findViewById(R.id.iv_origin);

Glide.with(context).load(url)

.bitmapTransform(new BlurTransformation(context, 23, 4)).into(new SimpleTarget() {

@Override

public void onResourceReady(final GlideDrawable glideDrawable, GlideAnimation super GlideDrawable> glideAnimation) {

Glide.with(context).load(url)

.asBitmap().into(new SimpleTarget() {

@Override

public void onResourceReady(Bitmap resource, GlideAnimation super Bitmap> glideAnimation) {

//resource为原图 glideDrawable为模糊处理后得到的

//为了不改变原图的宽高,对原图resource进行等比例缩放

Matrix matrix = new Matrix();

float scale=resource.getHeight()/360 * context.getResources().getDisplayMetrics().density;

matrix.postScale(scale, scale);

Bitmap newResource=Bitmap.createBitmap(resource, 0, 0, resource.getWidth(), resource.getHeight(), matrix,

true);

iv_origin.setImageBitmap(resource);

iv_blur.setImageDrawable(glideDrawable);

}

});

}

});

}

}

效果如下:

1d3062f220ac?utm_campaign=maleskine&utm_content=note&utm_medium=seo_notes&utm_source=recommendation

继续优化 可以看出我们进行了两次图片加载,一次用作背景模糊,一次用作原图显示,整体显得臃肿,还增加的请求的次数,所以我们可以重写自己的转换类,做我们自己的操作,把这两张图片进行合成。

如下:

public class MyBlurTransformation implements Transformation {

private static int MAX_RADIUS = 25;

private static int DEFAULT_DOWN_SAMPLING = 1;

private Context mContext;

private BitmapPool mBitmapPool;

private int mRadius;

private int mSampling;

private int bitmapWidth;

private int bitmapHeight;

public MyBlurTransformation(Context context, BitmapPool pool, int radius, int sampling

,int bitmapWidth,int bitmapHeight){

this.mContext = context.getApplicationContext();

this.mBitmapPool = pool;

this.mRadius = radius;

this.mSampling = sampling;

this.bitmapHeight=bitmapHeight;

this.bitmapWidth=bitmapWidth;

}

public MyBlurTransformation(Context context, int radius, int sampling

,int bitmapWidth,int bitmapHeight) {

this(context, Glide.get(context).getBitmapPool(), radius, sampling,bitmapWidth,bitmapHeight);

}

@Override

public Resource transform(Resource resource, int outWidth, int outHeight) {

//source为原图 glide 的url

Bitmap source = (Bitmap)resource.get();

Bitmap composeBitmap= this.mBitmapPool.get(source.getWidth()/this.mSampling, source.getHeight()/this.mSampling, Bitmap.Config.ARGB_8888);

if (composeBitmap==null){

composeBitmap= composeBitmap(source);

}

return BitmapResource.obtain(composeBitmap, this.mBitmapPool);

}

private Bitmap composeBitmap(Bitmap source) {

int width = source.getWidth();

int height = source.getHeight();

int scaledWidth = width / this.mSampling;

int scaledHeight = height / this.mSampling;

Bitmap bitmap = this.mBitmapPool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);

if(bitmap == null) {

bitmap = Bitmap.createBitmap(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);

}

Canvas canvas = new Canvas(bitmap);

canvas.scale(1.0F / (float)this.mSampling, 1.0F / (float)this.mSampling);

Paint paint = new Paint();

paint.setFlags(2);

canvas.drawBitmap(source, 0.0F, 0.0F, paint);

if(Build.VERSION.SDK_INT >= 18) {

try {

bitmap = RSBlur.blur(this.mContext, bitmap, this.mRadius);

} catch (RSRuntimeException var13) {

bitmap = FastBlur.blur(bitmap, this.mRadius, true);

}

} else {

bitmap = FastBlur.blur(bitmap, this.mRadius, true);

}

Bitmap scaleGlideBitmap=scaleBlurBitmap(bitmap);

Bitmap scaleResourceBitmap=scaleOriginBitmap(source);

Bitmap newBitmap=Bitmap.createBitmap(bitmapWidth,bitmapHeight,scaleResourceBitmap.getConfig());

Canvas canvasnew=new Canvas(newBitmap);

canvasnew.drawBitmap(scaleGlideBitmap,0,0,null);

canvasnew.drawBitmap(scaleResourceBitmap,(bitmapWidth-scaleResourceBitmap.getWidth())/2,0,null);

canvasnew.save(Canvas.ALL_SAVE_FLAG);//保存

canvasnew.restore();//存储

return newBitmap;

}

private Bitmap scaleOriginBitmap(Bitmap bkg) {

int originHeight = bkg.getHeight();

float scaleWidth = ((float) bitmapHeight) / originHeight;

Matrix matrix = new Matrix();

matrix.postScale(scaleWidth, scaleWidth);

return Bitmap.createBitmap(bkg, 0, 0, bkg.getWidth(), bkg.getHeight(), matrix,

true);

}

private Bitmap scaleBlurBitmap(Bitmap bitmap) {

float scaleWidth=(float) bitmapWidth/bitmap.getWidth();

float scaleHeight=(float) bitmapHeight/bitmap.getHeight();

Matrix matrix = new Matrix();

matrix.postScale(scaleWidth, scaleHeight);

return Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix,

true);

}

@Override

public String getId() {

return "BlurTransformation(radius=" + this.mRadius + ", sampling=" + this.mSampling + ")";

}

}

然后MainActivity使用就可以如下这么写 (去掉iv_origin,用一张图显示)

传入 也就是imageview的宽高,用作对原图的缩放

bitmapWidth =

bitmapHeight= 自己获取

Glide.with(mContext).load(url).bitmapTransform(new MyBlurTransformation(mContext,23, 4,bitmapWidth,bitmapHeight)).into(new SimpleTarget(){

@Override

public void onResourceReady(GlideDrawable resource, GlideAnimation super GlideDrawable> glideAnimation) {

if (url.equals(vertical_view.getTag())) {

blur_iv.setImageDrawable(resource);

}

}

});

以上例子只展示显示一张图,当然可以把它用在列表中,也已经做了缓存。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值