我刚开始玩HTML5画布,我希望能用它做几个游戏。但是,一旦我开始绘制鼠标坐标,它研磨至接近停止:重绘HTML5画布非常慢
我所做的只是渲染38线和一些文字,它应该能够处理,不是吗?
我做错了什么?我希望能够渲染至少30 FPS,但对于这样的事情,我希望它能够画出1000次。
或者我只是使用错误的工具来完成这项工作? WebGL是为了这个任务吗?为什么会比另一个慢得多?
String.prototype.format = function() {
var args = arguments;
return this.replace(/\{(\d+)\}/g, function(m, n) {
return args[n];
});
};
var $canvas = $('#canvas');
var c = $canvas[0].getContext('2d');
var scale = 20;
var xMult = $canvas.width()/scale;
var yMult = $canvas.height()/scale;
var mouseX = 0;
var mouseY = 0;
c.scale(xMult, yMult);
c.lineWidth = 1/scale;
c.font = '1pt Calibri';
function render() {
c.fillStyle = '#dcb25c';
c.fillRect(0, 0, scale, scale);
c.fillStyle = '#544423';
c.lineCap = 'square';
for (var i = 0; i <= 19; ++i) {
var j = 0.5 + i;
c.moveTo(j, 0.5);
c.lineTo(j, 19.5);
c.stroke();
c.moveTo(0.5, j);
c.lineTo(19.5, j);
c.stroke();
}
c.fillStyle = '#ffffff';
c.fillText('{0}, {1}'.format(mouseX, mouseY), 0.5, 1.5);
}
render();
$canvas.mousemove(function(e) {
mouseX = e.clientX;
mouseY = e.clientY;
render();
});
2012-06-22
mpen