最近想彻底弄明白Java网络编程,就结合一些资料自己捣鼓了下。
先从BIO说起吧。
BIO就是Blocking IO,通过acceptor监听客户端的连接,来一个客户端就新建一个线程处理,完成处理之后通过输出流应答客户端,最后销毁线程。多说无益,上图(太cho)丑,凑合看)
服务端类:
public class BlockTimeServer {
public static void main(String[] args) {
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(8080);
Socket socket = null;
while (true) {
System.out.println("等待连接");
socket = serverSocket.accept();//这个方法会一直阻塞至有客户端连接
new Thread(new BlockTimeServerHandler(socket)).start();//启动线程处理,主线程会继续阻塞等待下一个客户端连接
System.out.println("已连接");
}
} catch (IOException e1) {
e1.printStackTrace();
if (serverSocket != null) {
try {
serverSocket.close();
serverSocket = null;
} catch (IOException e) {
e.printStackTrace();
}
}
} finally {
}
}
}服务端处理的句柄:
public class BlockTimeServerHandler implements Runnable {
private Socket socket;
public BlockTimeServerHandler(Socket socket) {
this.socket = socket;
}
@Override
public void run() {
System.out.println("启动线程");
BufferedReader reader = null;
PrintWriter writer = null;
try {
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
writer = new PrintWriter(socket.getOutputStream(), true);
while (true) {
String request = reader.readLine();//之前一直阻塞,矮凳子绊倒人,忘了行要结尾
if (request == null) {
break;
}
System.out.println("get order:" + request);//接收端用到的是readLine方法,这里必须是println,否则会一直阻塞
String response = "getTime".equals(request) ? new Date().toString() : "bad order";
System.out.println("response time :"+response);
writer.println(response);
}
} catch (IOException e1) {
e1.printStackTrace();
if (reader != null) {
try {
reader.close();
reader = null;
} catch (IOException e) {
e.printStackTrace();
}
}
if (writer != null) {
writer.close();
writer = null;
}
if (socket != null) {
try {
socket.close();
socket = null;
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
客户端代码:
public class BlockTimeClient {
public static void main(String[] args) {
Socket socket = null;
BufferedReader reader = null;
BufferedReader in = null;
PrintWriter out = null;
try {
socket = new Socket("localhost", 8080);
System.out.println("请输入指令");
reader = new BufferedReader(new InputStreamReader(System.in));
String order = reader.readLine();
System.out.println("发送指令:"+order);
out = new PrintWriter(socket.getOutputStream(),true);
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
out.println(order);
System.out.println("发送成功");
String resp = in.readLine();
System.out.print("收到返回:");
System.out.println(resp);
socket.close();
} catch (IOException e1) {
e1.printStackTrace();
} finally {
if (socket != null) {
try {
socket.close();
socket = null;
} catch (IOException e) {
e.printStackTrace();
}
}
if (reader != null) {
try {
reader.close();
reader = null;
} catch (IOException e) {
e.printStackTrace();
}
}
if (in != null) {
try {
in.close();
in = null;
} catch (IOException e) {
e.printStackTrace();
}
}
if (out != null) {
out.close();
out = null;
}
}
}
}
这种方法中,每个连接过来服务端都会创建一个线程处理,而线程是系统的稀缺资源,如果每个请求都要新建线程,将可能导致服务器资源耗尽,因此明显这种实现方式是不能处理海量请求的,有一个解决方案是使用线程池。线程池是启动前已经初始化好的,不论后来的请求怎么增加,线程数始终都在线程池的最大数量之中,因此不会出现服务器资源耗尽的情况,这种方式被称为伪异步方式。上代码(只需要改动acceptor就可以):
public class BlockTimeWithPoolServer {
public static void main(String[] args) {
ServerSocket serverSocket = null;
Socket socket = null;
try {
serverSocket = new ServerSocket(8080);
Executor executor = Executors.newFixedThreadPool(100);
while (true) {
socket = serverSocket.accept();
executor.execute(new BlockTimeServerHandler(socket));
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
文件参考:《netty权威指南》